Weapon Accuracy

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Braddock096
Posts: 370
Joined: 2006-02-06 20:04

Post by Braddock096 »

I like them as is too, I'm just mooting acceptable suggestions so they hopefully don't get nerfed again.
battle6
Posts: 18
Joined: 2006-02-28 11:25

Post by battle6 »

Maybe the problem lies with the Assault class, not the Support class. I say this because there is no incentive in taking assault over support. The smoke grenades do not persist long enough to be viable for use, and the volume of fire put out by an LMG is preferable to the underslung GL. Frankly, if my squad is full up on medics, ill rarely think about the assault class and go straight to SF or Support. I dont have any ideas, mind you, just complaints =)
Infantrigel
Posts: 87
Joined: 2006-02-27 17:50

Post by Infantrigel »

I always liked the assault and i still do but i think he should be improved. For example, add handgrenades to the kit or make the smoke last longer.

Is it true that the Ak74 has such a slow rapidity of firing cause it seems pretty slow to me. (i´ve never shot with an AK, i prefer austrian rifles :) )
mattcrwi
Posts: 211
Joined: 2006-02-28 05:23

Post by mattcrwi »

battle6 wrote:Maybe the problem lies with the Assault class, not the Support class. I say this because there is no incentive in taking assault over support. The smoke grenades do not persist long enough to be viable for use, and the volume of fire put out by an LMG is preferable to the underslung GL. Frankly, if my squad is full up on medics, ill rarely think about the assault class and go straight to SF or Support. I dont have any ideas, mind you, just complaints =)
I'm with him ^ :)

In addition to battle6, I think it would be helpful if the 203 didn't zoom when looking through the cross hairs. I find it much more difficult to shoot the 203 with the crosshairs up because the zoom screws up my perception of how high I am actually aiming the thing. The crosshairs are totally worthless, almost every shot needs to be below them at any moderate to long range. this can be fixed if when you bring the crosshairs up if forces you to walk slowly but not zoom.

There is no reason at the moment to pick the assult over the support as hand grenades have the same range and more accuracy than the 203 plus what battle6 said!
Grimm
Posts: 8
Joined: 2005-02-01 01:58

Post by Grimm »

And why on earth are the M4 and Aks 74 so inacurate?! You can't hit shit with these guns.
GO PRM!!
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Post by Katarn »

Don't the assault have amplified armor, allowing them to take more hits than the support kit? If this is not already in effect, all classes should be able to sprint farther distances than the support class.
DangChang
Posts: 290
Joined: 2005-12-24 16:20

Post by DangChang »

I would suggesting have recoil being higher on the first few shots on the M249, then gradually ease down. This would help prevent dolphin men dominance.
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Katarn
Retired PR Developer
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Joined: 2006-01-18 22:15

Post by Katarn »

Personally, I see many more medics than support.
|:XAS:| Bravo
Posts: 16
Joined: 2006-02-20 14:29

Post by |:XAS:| Bravo »

Well on most many maps, but like oasis one side just camps with MG's, but what happened to mussle flash?
Braddock096
Posts: 370
Joined: 2006-02-06 20:04

Post by Braddock096 »

Thats not going to help... You see the flash, you're already dead [tagline from op flash I think?]
Peter-SAS
Posts: 370
Joined: 2006-02-06 17:04

Post by Peter-SAS »

I think with the Support Class, the accuracy and power is fine. Its real.

Take away the armour, and make the support guy have a serioulsy bad level of stanima (even more so than it is now) You've really just gotta make it less attractive. But still a vital part of any squad.

Other than those ideas, Tweaking accuracy in different stances and aiming modes is must.
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Ingame: Peter-SAS
Class: Whatever the SL wants ;)
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Post by Katarn »

In fact, I'm sure that the M249 is already nerfed quite a bit. I believe it's nearly as accurate as the M16 in RL.
foul_killer
Retired PR Developer
Posts: 268
Joined: 2006-02-03 22:20

Post by foul_killer »

we are looking at maybe putting limits on the class. maybe its pie in the sky but its an issue that i personaly think needs addressing before 0.3
DangChang
Posts: 290
Joined: 2005-12-24 16:20

Post by DangChang »

'[R-DEV wrote:foul_killer']we are looking at maybe putting limits on the class. maybe its pie in the sky but its an issue that i personaly think needs addressing before 0.3
Didn't someone post that due to EA's ingenious coding that isn't possible? BF1942 was able to so I don't know why here.
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Martini
Posts: 211
Joined: 2005-11-05 16:27

Post by Martini »

Just take the nades from the support kit. If you are playing support you should be interested in resupplying your squad mates and laying down cover fire. Full Auto should have 'larger' (slightly for balance issues not HUGE) CoF. And those taking the time to pluck a single shot while prone should be rewarded with more accuracy.

I think the Support kit just annoys people when they are hidden away spamming nades all over the place.
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Katarn
Retired PR Developer
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Post by Katarn »

Excellent idea, Martini. I'll talk to the dev team.
Braddock096
Posts: 370
Joined: 2006-02-06 20:04

Post by Braddock096 »

I agree, nades are just a little over the top.

And thats coming from someone who spams nades like a mofo when support.
Peter-SAS
Posts: 370
Joined: 2006-02-06 17:04

Post by Peter-SAS »

take off their body armour too ;)

I'd agree with the nades too. You've gotta do everything possible to make it less attractive as a spamming, uber kit.
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Ingame: Peter-SAS
Class: Whatever the SL wants ;)
blueyze
Posts: 49
Joined: 2006-02-11 19:13

Post by blueyze »

the accuracy changed a lot since the new version of this mod, it was for me way more easy to kill from long distances than now. but probably the aiming point changed again, since it was not accurate on the sights.
|:XAS:| Bravo
Posts: 16
Joined: 2006-02-20 14:29

Post by |:XAS:| Bravo »

I think we should consult the Marine Corps, like take a dev team field trip to Quantico or something, they also do artillery training there (I can hear and feel it from inside my house 5 miles away).
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