Kashan Desert at NIGHT!!!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Do you want Kashan Desert as a night map?

Yes
135
82%
No
29
18%
 
Total votes: 164

Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

Mora wrote:What if we make that map down-loadable as a extra. So not everyone needs to download it only if you really want to play it. Could that work?
what do you think this is all about? :roll:
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MAINERROR
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Post by MAINERROR »

Whats about mappacks? I know that it was suggested multiple times but it would make sense cause there are a lot of PR maps I'd like to play but its not possible cause the build size would be to high.
Rhino
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Post by Rhino »

yes we have considered a map pack...
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AfterDune
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Post by AfterDune »

If we are going to use mappacks, let's change the message you get when you're trying to load a map you don't have:

"You don't have this map. It might be available through a downloadable PR mappack. Go to realitymod.com/maps to see if this map is available for download."

And also change the image that appears (that satellite) when you don't have the map. Replace it with something else?
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ballard_44
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Post by ballard_44 »

creepinshadow24/7 wrote:yup,
the glowing tanks still exist in 0.756
alter the groundhemi.dds and the 'glow' on the GPO's and soldiers should vanish?
AfterDune
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Post by AfterDune »

creepinshadow24/7 wrote:the glowing tanks still exist in 0.756
You mean, 0.708?
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Rhino
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Post by Rhino »

creepinshadow24/7 wrote:here we also have a glowing support truck! :D
any object with dynamic lighting will glow... including player models...
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Post by Scot »

Tested it today(well as much as i could with just me) and its a good map, but is there a way for only that map to have a lot more tracers?? If not ignore, but the major problem being the glowing stuff, but aside from that, if you could make all the vehicles have the BH NVG would be good(dunno if thats a NVG thing though) ASIDE from that, didnt see anything particularily wrong with it, its very cool driving around at night, can just imagine it being with 63 more people, unfortunately didnt get into a plane or anything, but they could be absolutely devastating!! All in all, i would say, good map, but really need a 32 at least server with it up to test it fo real
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AfterDune
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Post by AfterDune »

TheScot666 wrote:Tested it today(well as much as i could with just me) and its a good map, but is there a way for only that map to have a lot more tracers?? If not ignore, but the major problem being the glowing stuff, but aside from that, if you could make all the vehicles have the BH NVG would be good(dunno if thats a NVG thing though) ASIDE from that, didnt see anything particularily wrong with it, its very cool driving around at night, can just imagine it being with 63 more people, unfortunately didnt get into a plane or anything, but they could be absolutely devastating!! All in all, i would say, good map, but really need a 32 at least server with it up to test it fo real
We need to know if it works on a dedi box or not. My tests failed unfo..
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Scot
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Post by Scot »

Well if you get a dedi one, say a time and place, get willing volunteers, and we can test the hell outta that map! would love to test this map!! btw forgot to add, that smoke grenades will now play a huge part,as at night its black, just solid black going up so can now be used as cover!! took some screenys which ill post up if you want
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AfterDune
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Post by AfterDune »

TheScot666 wrote:Well if you get a dedi one, say a time and place, get willing volunteers, and we can test the hell outta that map! would love to test this map!! btw forgot to add, that smoke grenades will now play a huge part,as at night its black, just solid black going up so can now be used as cover!! took some screenys which ill post up if you want
Well.. then we first need to have a map that doesn't crash on a dedicated server eh? I tested this map on a Linux dedicated server, but I CTD'd every time. Someone else has to test this as well, because I don't know if it was my client or the map. Local server works fine, dedicated = crash :( .
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Mora
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Joined: 2007-08-21 12:37

Post by Mora »

I just tested it with alex6714 on hamachi works good. Only the tanks and other objects glow. but i think you already know that... I know hamachi is not a dedicated server but maybe it will help in somekind of way. Ive also noticed the view distance is very low did you do that on purpose? Its also very hard to fly high now as you can not see the sky very well. and the NV is also weird when you hop in the chopper with NV on and when you turn your NV of in one of the cams (being gunner) your black-white screen will be green, witch is good because its green irl :) .

just my 2 cents
AfterDune
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Post by AfterDune »

Alex is on .:iGi:. Studio Server right now! So he can join..... amazing :) .
I still can't getting weird errors right after I click "join game". Terrainshader something. Weirdnessess. I've had those before and I did overcome 'em, but.. it's back again.

Password to Studio Server: milkandcookies
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

I can join without problems and the map works fine. :)

Have tested a few graphics settings, all work.

Unsure as to what the problem could be.

Also,

The gun effects appear in front of the chopper. Minor "bug".

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Turning night vision off and then on while in gunner cam mode makes it green.

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Looks more like a real FLIR now. :) Maybe something similar can be done in day games to represent this?

Also, view distance is too low for helicopters.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
AfterDune
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Post by AfterDune »

Hm, got rid of the shaders error, but now I continue to crash at 62%. Tried different video settings, still crash.
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

62% is the shader section i belief so it has something to with your shades. Have you tried to regenerate them by removing your old ones?
AfterDune
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Post by AfterDune »

Mora wrote:62% is the shader section i belief so it has something to with your shades. Have you tried to regenerate them by removing your old ones?
Yep. Removed all of my cache, didn't do any good. It says it's regenerating, but no cigar, unfo.
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

Repay the vbf2 patch 1.41 if that wont work reinstall PR.

It may also have something to do with your editor. I dunno i am no expert.
AfterDune
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Post by AfterDune »

My editor? Lol, of course not :D .

I don't feel like reinstalling to be honest. -Everything- works, except this map, which is possible, since the night shaders are a bit messed up in 0.7 ;) .

Besides, if I create a local server, it works just fine, lol. Weird huh..
Last edited by AfterDune on 2008-04-17 21:03, edited 1 time in total.
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