[Texture] MEC Vehicle Camo [WIP]

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GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

[Texture] MEC Vehicle Camo [WIP]

Post by GeZe »

The goal was to:
A. Make the vehicle camo more realistic.
B. Make the camo blend better with the ingame environment.

A. Actual Middle Eastern tanks:
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As you see, the camo does not have a pattern, it doesn't have stripes etc. It is a bland, single plain colour. This is because the desert is generally plain and monotonous, and as such, this type of camo works best.

B. The old MEC camo was much darker, and had greens and such. This made it not blend in very well for the desert settings on which MEC armour is utilized in PR. This camo blends in much better, and does not stick out as much.

- edit - new pics avail

Yes, it's bland, plain, and not very visually exciting. But that's not what PR is about, and that's exactly what type of camo works in the desert.
Last edited by GeZe on 2008-04-20 03:41, edited 1 time in total.
Dr_Tubesteak
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Joined: 2007-03-09 00:44

Post by Dr_Tubesteak »

I like the changes, both the BTR and Truck work with that color scheme.

The tank and AAV are fine also, although I think that a bot more color could be added to the road wheels and track just to make them stand out more. I could see them coated with dirt or grime but that wouldn't match the color 100%.
Cyrax-Sektor
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Joined: 2007-10-15 21:12

Post by Cyrax-Sektor »

Hmm, sandy. The old brown really gave them away against their background, glad this is in the works. :)
Tannhauser
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Joined: 2007-11-22 03:06

Post by Tannhauser »

heh nice work there. They look a bit like plastic toys tho.
We just need the forest camo and it'll go perfectly with the MECinf forest camo :twisted:
Polka
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Post by Polka »

Looks much better now
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Outlawz7
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Post by Outlawz7 »

Finally no more brown T90s!
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arjan
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Post by arjan »

i dunno but they look abit darker than the IRL pictures, but very nice job :)
GeZe
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Post by GeZe »

Dr_Tubesteak wrote: although I think that a bot more color could be added to the road wheels and track just to make them stand out more.
Could you be a bit more specific?
arjan wrote:i dunno but they look abit darker than the IRL pictures
Yeah, I tried with a lighter/more yellow colour as in the pictures, but it just looked wrong in PR. The colour of the deserts in PR just does not fit that. The base colour I chose was created from taking various samples from the actual colour of desert maps in PR.
Polka
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Post by Polka »

In wonder why the MEC vehicles were brown in the desert anyways...lol
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Pride
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Post by Pride »

Grat work, about time the MEC got some lovin too :)

My only criticism is that i think they could use some more contrast, as the details seem to be a bit faded now, and the tracks could be a tad darker too.

Great work though.
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
Maxfragg
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Post by Maxfragg »

make them more yellow/sand colored, they are better than the originals but to grey and well, i would like a light camo pattern and not just unicolor
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

[R-CON]GeZe wrote:Could you be a bit more specific?



Yeah, I tried with a lighter/more yellow colour as in the pictures, but it just looked wrong in PR. The colour of the deserts in PR just does not fit that. The base colour I chose was created from taking various samples from the actual colour of desert maps in PR.
ah ok, it still looks nice ;) well see ingame if it works as desert camo ^^
Mongolian_dude
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Post by Mongolian_dude »

I like and agree with the conceptm but i think there could be a little bit more...more in there?
What'd be really nice to see is some gun-metal colour scratches around the nose under-side, side edges and angles and any other place that'd get the odd scrape while in an urban enviroment.

...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
marcoelnk
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Post by marcoelnk »

"B. Make the camo blend better with the ingame environment."
i think they look nice but they are too dark compared to the PR textures...if they should fit the enviroment they shouls be brighter (actully the refpics are exactly the colour of most of the PR desert maps)
but thats just my opinion
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Cp
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Post by Cp »

They look nice, but they are IMO still too dark.
How about stealing the m1a2 skin color?
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HughJass
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Post by HughJass »

they are nice, but a tad bit too plain.
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Deadfast
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Post by Deadfast »

OK, they really look ugly.

But what, the camo works 100% better so I don't give a damn :lol:
Dr_Tubesteak
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Joined: 2007-03-09 00:44

Post by Dr_Tubesteak »

[R-CON]GeZe wrote:Could you be a bit more specific?
I guess from my visual standpoint, the wheels match the upper portion, with no difference in shading. This gives the wheels no real depth. Visually it just looks flat. As Mongol stays that it could use some more "weathering" to really make the details stand out without sacrificing the camo aspect.

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USI's T-72:

http://usi.blacksandstudio.com/img/Iraq ... Frame1.jpg
Last edited by Dr_Tubesteak on 2008-04-19 21:45, edited 1 time in total.
GeZe
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Joined: 2006-02-09 22:09

Post by GeZe »

How's this?

Or is it going to far with the grittiness?

- edit - new pics avail -

edit:
redoing the base with less noise, as the above is a bit over the top
Last edited by GeZe on 2008-04-20 03:42, edited 2 times in total.
Dr_Tubesteak
Posts: 172
Joined: 2007-03-09 00:44

Post by Dr_Tubesteak »

Looks good now. Makes the vehicle haves some definition.
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