Where Is All the Realism?

General discussion of the Project Reality: BF2 modification.
VitaminV
Posts: 1
Joined: 2008-04-20 10:26

Where Is All the Realism?

Post by VitaminV »

I know this is probably a nag and that im new to the forum, Might not be taken seriously.

First of all, the mod is great. Ive been playing since 0.4, and love it.
This mod has the potential to have outstanding realism, but when I join a server, it just doesnt have that.

90% of the time, on a server such as the Tactical Gamer server, there is a squad labled VOIP/TW or ENG VOIP. First of all that shouldnt have to happen, you should have to join a squad knowing that they will use communication throughout with SQ members and Other SQds. Also, my Idea of realism is taking it SLOW. I see too many squads hop in a truck, drive out to a flag, cap it, and defend it, and all die. Then, try and recap it, and all die.

In Iraq and Afghanistan, do you think that a death is taken lightly? No, because they dont respawn at a pile of bags, (Spawn Point)

For example, there is a realistic firefight, theres a Squad pinned down in a position. Some insurgents are a few hundred yards away not round the next wall laying down waiting for a lone wolf to run around the corner! The enemy is firing down over them. This is where my idea comes into play : The SL can talk to the commander saying : Pinned down at E6 (For e.g) requesting helicopter. The Commander then says to Air support squad : SQd 3 needs support at E6. The Air Aupport SL then tells over squad voip, pilot of Support Chopper, go support SQd 3 at E6. He confirms, SL confirms to Commander, commander then confirms to Pinned Squads Sl.

But that dont happen :(

Other suggestions include maybe even allowing 1 life? It definatley encourages players to take things easy?

Sorry for long post, just wanted some of your thoughts or comments.

Fire away...

:evil:
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Post by Brummy »

1 Life per round is plausible for games like AA, etc. Because they concentrate on Inf and have generally short rounds. With PR's 3 hours long rounds, nobody is going to play anymore.
Levesly
Posts: 99
Joined: 2007-09-30 15:12

Post by Levesly »

VitaminV wrote: The SL can talk to the commander saying : Pinned down at E6 (For e.g) requesting helicopter. The Commander then says to Air support squad : SQd 3 needs support at E6. The Air Aupport SL then tells over squad voip, pilot of Support Chopper, go support SQd 3 at E6. He confirms, SL confirms to Commander, commander then confirms to Pinned Squads Sl.

But that dont happen :(

It actually does happen. You just have to be on the right server with the rigth people. If you have a Commander worth his salt he will request updates on the squad progress and if they arnt making progress he will find out why and if they need support it will be sent.

As for the 1 death thing. It just cant happen, if it was like that then it would be a whole different game? The maps are just too big for that because one guy would be hiding in an obscure place and it would come down to one person on each side deciding to stay put so as not to loose. Everyone would leave.
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krekc
Posts: 281
Joined: 2007-02-23 15:28

Post by krekc »

Fall back.. place an extraction request... wait for the sound of the Huey.. jobs a good un..

edit: I tend to just play op archer at the mo..
'Never in the field of human contact has so much been fired at so many by so few' - Apache Helicopter pilot Steve James
Jantje|NL^
Posts: 313
Joined: 2007-12-11 19:23

Post by Jantje|NL^ »

I think this is the part of realism where the players are responsible for.

And it's still all a game, keep that in mind.
[SH] JantjevanLeiden / / Niet volgen maar Leiden.

marcoelnk;
youre one a crazy detail-obsessed guy :D

[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true ;)
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

I feel the pain of the OP
I must be the only person playing who disconnects after I've died less than a handfull of times (once if I'm in armour) and finds another server
Snowno
Posts: 154
Joined: 2007-08-10 14:32

Post by Snowno »

It's a mod, not a simulator.
I remembed a moderator on the forum saying "Some of you are too anal about realism"
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

It has enough realism, if you're looking for something more realistic then there're combat simulators out there. PR is not a simulator its a BF2 modification as mentioned by snowno. Althought im sure the PR Dev team is always looking to improve the mod to make it even more realistic. But there's always a limit. Mostly because of the engine BF2 uses
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Post by single.shot (nor) »

its not supposed to BE THE REAL LIFE
ony realistic..=O
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
maz.uk
Posts: 244
Joined: 2007-07-30 10:08

Post by maz.uk »

$kelet0r wrote:I feel the pain of the OP
I must be the only person playing who disconnects after I've died less than a handfull of times (once if I'm in armour) and finds another server
why leave ? iv never understood y people do that ,if im losing badly il stay and fight till the death ,just means the better team wins and turn it around for the next map :)
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gazzthompson
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Joined: 2007-01-12 19:05

Post by gazzthompson »

u can make the mod as realistic as possible but u cant mod the players, they are hardcoded
BeerHunter
Posts: 380
Joined: 2007-06-19 17:07

Post by BeerHunter »

I think a lot of the replies in here answer your questions. So many .."it's only a game".

The sad fact of the matter is that even though the developers are striving for realism in the mod , a high percentage of the players play it like they would any FPS.

Why on earth would you engage an enemy if you are totally out gunned and out numbered but they do. Maybe hoping for that one extra kill that moves them just a little bit higher up the score board.

These are the same ones that would have trouble flying a simulator at Boeing as they would find the pre-flight check boring.

You have to remember too that this is the internet.Totally uncontrolled and that your squad may consist of players from 13 - 65 years old with varying degrees of maturity.

Hang in there though because the more you play the game , the greater your chances of getting into one of those magical squads of 6 players that actually do communicate and play the game the way it was meant to be played and not how it can be played. They are rare but they are out there.
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

I'm all for slightly extending the spawn time delay, but not single-life matches. Maybe on a large 16p-sized map with 64 players and GOOD teamwork/tactical play it could represent a platoon-sized engagement, but pubbie-wise it'd be hell.

My slightly tipsy and sleep-deprived idea last night was to have all players spawn in as a weaponless class and have all kits requestable. Then when you die, you have a five minute wait to get a new kit...

Think about it, you'd be stuck at your spawn point with no weapons at all, and would be easy meat....

People would a) Try not to die b) Place their rallypoints a hell of a lot more sensibly c) regroup and fall back a hell of a lot quicker.

I'm joking, but it'd be fun to try it out :p

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
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mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

having just 1 life isn't the answer. Having a longer spawn time might be. :p
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Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

Sounds like the OP needs to join a clan or the PRT.
Darktrooper
Posts: 55
Joined: 2008-02-21 11:08

Post by Darktrooper »

[R-MOD]Masaq wrote:People would a) Try not to die b) Place their rallypoints a hell of a lot more sensibly c) regroup and fall back a hell of a lot quicker.
and : d) Rush to ennemy main base to be the first to kill all those waiting players...

:D

More seriously, i would really be interested in trying a no-respawn gamemode in Project Reality. Small maps, no vehicles except for transports (and without respawn), local objectives to fit with the small forces engaged... Why not?
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Post by Scot »

i was playing Bi Ming with a clan member yesterday, made a squad, and we couldnt have had a more realistic game if id tried! River crossings, got the support(me) and a rifleman to cover, and then then vica versa for the other sdie(except me swimming like hell)! then when we got into trouble we tactically flanked a whole squad with two fireteams, 1 covering, the other flanking, smoke covering the flanking maneuver. Then we capped the flag all the time tactically moving, no stupid shooting or anything like that. Defended the flag as we got into decent defensives positions, i think i died, twice the whole round! It was an incredible round all i needed then was my cam cream, my combat jacket and trousers and maybe an M249(or Minimi as it should be) and i would have felt right there! but seriously, to the OP, its time like this that make this mod special, when it all clicks into place, it makes up for the 10 crappy rounds you have!
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milobr
Posts: 398
Joined: 2007-06-10 23:06

Post by milobr »

TheScot666 wrote:i was playing Bi Ming with a clan member yesterday, made a squad, and we couldnt have had a more realistic game if id tried! River crossings, got the support(me) and a rifleman to cover, and then then vica versa for the other sdie(except me swimming like hell)! then when we got into trouble we tactically flanked a whole squad with two fireteams, 1 covering, the other flanking, smoke covering the flanking maneuver. Then we capped the flag all the time tactically moving, no stupid shooting or anything like that. Defended the flag as we got into decent defensives positions, i think i died, twice the whole round! It was an incredible round all i needed then was my cam cream, my combat jacket and trousers and maybe an M249(or Minimi as it should be) and i would have felt right there! but seriously, to the OP, its time like this that make this mod special, when it all clicks into place, it makes up for the 10 crappy rounds you have!
Yes, that's awesome.

I just had my best-ever PR match 3 days ago playing Ejod Desert. That was brilliant.

We were moving tatically along the city streets and then we got pinned by a marksman. We began throwing smoke and our support came foward and we started supressing the building while the leader and two other members went crossing a plaza. Once there he and the other members made a foothold perimeter (which was so Ninja I was stunned) with soldiers covering multiple angles. Our side of the squad did the same and we began crossing while the support was giving us cover. We went through one by one just like this:

1. Soldier A moves to Position X while Soldier B is covering from position Y
2. Soldier B moves to position X and cover Soldier A while he begin moving to position Z. Soldier C is at position Y covering A and B.

And then we went moving like that the whole round. Once everyone was set up in the plaza an enemy APC came but we had an LAT. We hit the dirt while the guy went behind the APC and hit it. He reloaded with a Rifleman and then hit it again.

Then we were spearhead right now. We went to West City flag and set up a perimeter. We killed about 7 Mecs coming to it with ZERO casualties. After the flag was neutral we saw tons of enemy infantry coming from Gardens and we started shooting and supressing. SL sent me and other guy to take care of the flanks. I was covering the left side when two guys just went in. I killed both but was hurt from the 2nd guy shot. Medic just came and healed, perfect.

Things were getting bad then. We were under fire from enemy Support team while maitaning the perimeter. A granadier started threwing granade at us while SL was requesting APC support. We hold the position for about 2 minutes (very long actually) while other squads were trying to break through Gardens with no success. When the APC came in we went to attack Gardens along with them, covering them for enemys AT. We set up along Gardens wall, threw grenades and went in very fast and very tactically. There was a enemy bunker and the APCs were supressing it and one minute later it was down. Perfect then.

Oh, I've just written too much, lol.

So, you see, it all depends on the people you're playing. Sometimes I play with morons with zero tactical and then I play with that GREAT squad.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

I think you're point about the squad communications is completely silly, 1- its a player side bug, 2- join a clan and you'll have a pool of great players who all play your way and use communications.

I was commander yesterday on Mestia (we won ofc :wink :) got sitreps from SLs every few minutes. I didn't have air assets or anything like that to deploy, but Whenever I got a enemy sighted report or a request for assistance I'd pass it all along and reform the line as needed. It got to be a meatgrinder a little as we were in the perimeter bases- but the militia were getting pretty desperate.

Its pretty much another player side bug, for the commander to effectively deploy assets he needs, good SLs who talk, experience commanding, good pilots. e.g. on quinling my squad had a good Commander, but the typhoons kept on strafing us at mine instead of getting the tank on the hill (which I was lasering)
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