Kashan Desert at NIGHT!!!

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Do you want Kashan Desert as a night map?

Yes
135
82%
No
29
18%
 
Total votes: 164

Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

Darkpowder wrote:Kashan night is ok in principle, but i hope the hard work that went into the Bi-Ming (night) map gets some credit in this map.
Well bi-ming was converted into day. Maybe this can be a rebirthing of night maps?
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
krekc
Posts: 281
Joined: 2007-02-23 15:28

Post by krekc »

this should be interesting, good work DR Rank!! one question, if I may, do the models now wear NVG's?
'Never in the field of human contact has so much been fired at so many by so few' - Apache Helicopter pilot Steve James
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Post by foxxravin »

i want to try it on a server! :P is the test server still up? :P
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Post by Scot »

If this is on IGI's Studio Server, are only IGI people allowed on it as it is passworded, or can i have the pass as would like to see what this is like on a real server with other people??
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bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

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foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Post by foxxravin »

ye, i really wanna try this on a public server
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Guys, -read- :lol: . Public server is up and it does not have a password ;) .
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foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Post by foxxravin »

i dont find it :S you got ip or something ? :P
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Post by Scot »

:d uh:feel free to :fryingpan
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foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Post by foxxravin »

what? :P
Darktrooper
Posts: 55
Joined: 2008-02-21 11:08

Post by Darktrooper »

foxxravin wrote:i dont find it :S you got ip or something ? :P
I had the same problem, but i've found the solution :

Try without selecting PB in the filters.

See you soon!
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

.:iGi:. Studio Server
[CENTER]::
193.33.186.46:16565
NO Password[/CENTER]

It does not appear in the server list for some reason.

To do (in my opinion).

Lights in main base
Lights on bunker area entrances
Lights inside bunkers
Lights bunker area roads
Lights on burning oil
Light dots on air stripes & Helipads
Larger flashes when fireing
Possible removal of the NV black borders on choppers & tanks(?)
Flashing tracers when in NV

Well, if you do all this then you will make me sooo happy :-D .
Last edited by Mora on 2008-04-20 17:08, edited 2 times in total.
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Post by foxxravin »

lovely
CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Post by CareBear »

appears for me :/
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

gazzthompson wrote:http://img363.imageshack.us/img363/1747 ... lemcd3.jpg

error when loading
Try copying and renaming your shaders_client.zip.backup to shaders_client.zip AND

copying and renaming your shaders_night_client.zip.backup to shaders_night_client.zip

JUST MAKE SURE YOU COPY i.e HAVE A BACKUP. I'm not sure if punkbuster won't kick you if you play on other servers with this done.
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CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Post by CareBear »

ranky is it possible to increase the glow effects on all the lights, such as explosions tracers and the oil fires? and overall increase the distance at which explosions can be seen?
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

WNxCareBear wrote:ranky is it possible to increase the glow effects on all the lights, such as explosions tracers and the oil fires? and overall increase the distance at which explosions can be seen?
I'm pretty sure you could increase the glow effects on lights etc but that would require the glows etc being edited/custom ones being made, and that goes way outside my field. As for the view distance of the explosions, fires etc yeah, I could edit the sky.con to allow for that, but you would have to accept that you're opening things up for potential gamma hacks if you do that.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

very good just gerneral increase on lights for tracers and explosions ect
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