Consernce

General discussion of the Project Reality: BF2 modification.
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[BiM]Black7
Posts: 402
Joined: 2006-01-08 22:10

Consernce

Post by [BiM]Black7 »

Will any of these things get overlooked and fixed or enhanced in the 0.3v.

#Delay on going prone to shoot (im not alont to say that i hate it as it is now)

#A faster crawl in prone (simular to the one seen in AA)

#Body armor uped (atm a class with body armor feels just as weak as one without)

#Spec-ops removed or converted to recon class.

#Sniper converterd to Marksman

#Names over the head of your team mate gone (fade in after 2 sec of aim)

alittle sneak peak would do good now for the community :D not just render wise

Keep on the good work PR TEAM
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Ghost33
Posts: 67
Joined: 2006-02-12 03:56

Post by Ghost33 »

I agree on all counts. :)
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"Teamwork is essential, it gives the enemy someone else to shoot at."
da.SPAWN
Posts: 276
Joined: 2005-12-18 11:54

Post by da.SPAWN »

#Delay on going prone to shoot (im not alont to say that i hate it as it is now)
it is fine like it is now, there was a reason why this has been changed.

#A faster crawl in prone (simular to the one seen in AA)
you are crawling with a full loadout and are not using a skate board :mrgreen: , leave it as it is

#Body armor uped (atm a class with body armor feels just as weak as one without)
could realy be a litte bit higher

#Spec-ops removed or converted to recon class.
fact is that no one is playing with arty and UAV, so the spec ops class needs a new job for blowing up things. this is a point what should realy be fixed in the next release.

#Sniper converterd to Marksman
agreed

#Names over the head of your team mate gone (fade in after 2 sec of aim)
agreed

alittle sneak peak would do good now for the community :D not just render wise
fully agreed 8)
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[BiM]Black7
Posts: 402
Joined: 2006-01-08 22:10

Post by [BiM]Black7 »

da.SPAWN wrote:#Delay on going prone to shoot (im not alont to say that i hate it as it is now)
it is fine like it is now, there was a reason why this has been changed.

#A faster crawl in prone (simular to the one seen in AA)
you are crawling with a full loadout and are not using a skate board :mrgreen: , leave it as it is
1. the stand to prone animation and time atm is as it is in vbf2 it havenet been changed anything what i know. it should be a delay from going into prone to getting to shoot so we can filter out the diver and perfect shoot kills.

2.YOUR NOT i repeat NOT using full gear your using battle gear and that weight about 15kg if not less and i can say from experiance that its not hard to speed it up with that sort of load up , you just push the gun up and crawl with the help of your elbows and legs/feets..
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"It's every man's dream to hear that beer and pizza can prevent cancer," he said. "However, the 17 beers and four large pizzas needed to get enough xanthohumol and lycopene to help prevent prostate cancer is unfortunately not advised."
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Post by Katarn »

I agree with all of it. I guess you'll just have to wait for the release, heh.
Noetheinner
Posts: 370
Joined: 2005-10-30 18:51

Post by Noetheinner »

the mini mods are kind of a sneak peak anyways right?
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JS.Fortnight.A
Retired PR Developer
Posts: 3469
Joined: 2004-07-23 12:00

Post by JS.Fortnight.A »

It is the foundation for the full mod, a test bed if you will, to see if we are on the right track ;) :D
Project Reality Operations Lead v0.2-0.3
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acadiancrusader
Posts: 140
Joined: 2005-06-14 00:30

Post by acadiancrusader »

i always considered the mini-mod as a pseudo-open-beta-test. brilliant development tactic. it speeds up development time and keeps everyone interested. alot of people were turned off by 0.1. as 0.2 came out, the community really started to see the potential of the mod (and how fun 0.2 was!), i cannot even imagine how popular the mini-mod will be when 0.3 is released. i think it's safe to say that it will be a HUGE hit!!
Blindeye
Posts: 39
Joined: 2006-02-27 00:28

Post by Blindeye »

Yep i think those are good ideas now i only get Spec ops on American cause i ike the gun lol thats it.
but PR is the best mod iv played its what bf2 ea should take after. Good work guyson the mod im addicted =)
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lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

First of, this should be moved to suggestions, it'd get more responses there. Secondly, I think the body armor is fine as is at the moment. I have seen a decent difference in how much punishment a player in armor can take vs. one without armor. Of course, if you get the jump on the guy he's not going to win, but if you are shooting at him he has a bit more time to react and get away. I think this is more than enough, otherwise it would be an unbalance. The last thing we need is the situation that happens in vbf2 where a guy shoots up anothers back to only watch his foe drop to prone, turn around, and kill him.
SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

Body armor is fine imo. I played the **** out of medic in .2 and now in .25 im using assault and the added armor is noticeable. Before as medic I would get hit and start to bleed, now as assault Ill take a hit or two and the bleed never happends. I have survived many more encounters as assault than medic even with the ability to heal myself.
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