Militia Grenadier/Insurgents Cell Leader kit - How many GL-rounds?

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Grasli
Posts: 162
Joined: 2007-02-13 18:05

Militia Grenadier/Insurgents Cell Leader kit - How many GL-rounds?

Post by Grasli »

Hey. I found some weird things and therefore I have some questions for the DEVs or someone close to them:


1) The Militia Grenadier-kit has the weapon AK-47 w/ GP-25.. The GL has 7 rounds.
On this guide (link below), it says that it should have AK-101 w/ GP-30, and that it should be 9 GL-rounds (which the other factions/teams have)..
What is right? Why does it have only 7 GL-rounds when other armies have 9? And why does the guide say AK-101 when it is AK-47 ingame?
Infantry - Project Reality Wiki

2) The Insurgents Cell Leader-kit has the weapon AK-47 w/ GP-25. The GL has 7 rounds (6+1).. Why does it have only 7 GL-rounds when other factions/teams have 9?
Infantry - Project Reality Wiki

3) I have heard some rumors that all factions/teams are getting a scoped weapon for the Grenader kit. Is that true, or is it for some factions/teams only? And is it planned for v0.8?


Thanks in advance.. I just thought that it was strange that the Militia team & Insurgents have less GL-rounds than the other teams, while the GUIDE says something completely different.. What is right? Should the Militia & the Insurgents also have 9 GL-rounds, or does the guide need an update? :S
Last edited by Grasli on 2008-04-20 13:18, edited 1 time in total.
Maxfragg
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Post by Maxfragg »

the guide is not on the actual status of 0.7
as it seams, yes all regualar will get rifles with scope and gl, if it will already be in 0.8 is not really sure, but what i've heard the chances for a M16A4 M203 are good.
to the number of GL rounds, i think it will be kept, since gl rounds are simply not that easy to organice for insurgents as normal bullets
Grasli
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Post by Grasli »

Maxfragg wrote:the guide is not on the actual status of 0.7
as it seams, yes all regualar will get rifles with scope and gl, if it will already be in 0.8 is not really sure, but what i've heard the chances for a M16A4 M203 are good.
to the number of GL rounds, i think it will be kept, since gl rounds are simply not that easy to organice for insurgents as normal bullets
Ok.. So Insurgents have less ammunition IRL?

But what about Militia? They also have less ammo on the GL... :S


I think all factions/teams should have the same ammount of ammo though.. In this case with the GL - 9 rounds =)
For example, if all teams have the same ammount of ammo for Hand Grenades, why not for GL`s?
Maxfragg
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Post by Maxfragg »

handgrenades are simply more common ;-)
and i do not really think that matters that much, since you should always have someone with ammo near you and 7 grenades are also enough in most situations if you use them right
Grasli
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Post by Grasli »

Maxfragg wrote:handgrenades are simply more common ;-)
and i do not really think that matters that much, since you should always have someone with ammo near you and 7 grenades are also enough in most situations if you use them right
Ok, but if it is a mistake and should be 9 for all, it should be 9 and not 7! :D I would like to get some answers on whats correct/not correct :P
Maxfragg
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Post by Maxfragg »

it had been said somewhere that it was done with a cause and is not a mistake, the guide is simply not uptodate
Scot
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Post by Scot »

dude 7 GL rounds are easily enough! also, it would only the forces which have them in RL, eg Britain and US(not sure about China, and MEC doesnt actually exist, so they should get it) but Militia and Insurgent shouldnt get it, as to be honest they wouldnt have the funding to get rifles with socpes, and on top of that a grenade launcher attachement. So i think its quite realistic them having less and no scopes
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Grasli
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Post by Grasli »

TheScot666 wrote:dude 7 GL rounds are easily enough! also, it would only the forces which have them in RL, eg Britain and US(not sure about China, and MEC doesnt actually exist, so they should get it) but Militia and Insurgent shouldnt get it, as to be honest they wouldnt have the funding to get rifles with socpes, and on top of that a grenade launcher attachement. So i think its quite realistic them having less and no scopes
As I said before, I have heard rumors about scoped weapons for the Grenadier kit (probably for USMC, British and maybe MEC).. But I dont know if it is true, so therefore I asked..

Yes, 7 rounds are enough, but if it is meant to be 9, it should be 9.. Thats why I am asking.. =)
Last edited by Grasli on 2008-04-20 14:35, edited 1 time in total.
Scot
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Post by Scot »

yeah, im pretty sure its true, ive heard the almighty devs say it. And i wouldnt go by the PR Wiki, it hasnt been updated in a million years, its only a guideline
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ReaperMAC
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Post by ReaperMAC »

Insurgents have less ammo in every category of their weapons. But... they have a buttload of caches ;) .
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Grasli
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Post by Grasli »

ReaperMAC wrote:Insurgents have less ammo in every category of their weapons. But... they have a buttload of caches ;) .
Hmn, maybe.. But why do I see for example the weapon AK-47 with 8 mags of ammunition then? Other armies have 8 mags too, and if Insurgents should have less ammo than other armies, it shouldnt be 8 mags in their weapons..

Or am I wrong here? Heh :P It is fine for me to have 8 mags, but it isnt actually "less" ammo than other armies though..
ReaperMAC
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Post by ReaperMAC »

Grasli wrote:Hmn, maybe.. But why do I see for example the weapon AK-47 with 8 mags of ammunition then? Other armies have 8 mags too, and if Insurgents should have less ammo than other armies, it shouldnt be 8 mags in their weapons..

Or am I wrong here? Heh :P It is fine for me to have 8 mags, but it isnt actually "less" ammo than other armies though..
Well, if you want to get anal about how many mags of ammunition, yes the Cell leader has 8 mags, but try spawning Insurgent or War Veteran and you will not see your "8 mags of ammo." Plus as you were stating, the GL for the Insurgents also has "less ammo" than the other armies. So it is actually "less" than other armies. Not to mention they do not have field dressings which is "less" than other armies.

So more or 'less' they do have less ammo carried, but have a butt load of caches. They aren't suppose to be symmetrical to conventional armies. Get over it :29_slaps: .
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Grasli
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Post by Grasli »

ReaperMAC wrote:Well, if you want to get anal about how many mags of ammunition, yes the Cell leader has 8 mags, but try spawning Insurgent or War Veteran and you will not see your "8 mags of ammo." Plus as you were stating, the GL for the Insurgents also has "less ammo" than the other armies. So it is actually "less" than other armies. Not to mention they do not have field dressings which is "less" than other armies.

So more or 'less' they do have less ammo carried, but have a butt load of caches. They aren't suppose to be symmetrical to conventional armies. Get over it :29_slaps: .
Heh, ok.. Thanks for clearing that up ;)
Last edited by Grasli on 2008-04-20 20:04, edited 2 times in total.
Cyrax-Sektor
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Post by Cyrax-Sektor »

In many ways, the Militia differ vastly from Insurgents. ;)

-Tanks and APCs are at their disposal
-They can construct bases with support trucks/two supply boxes
-They can request kits
-More weapons, better loadouts
-Body armor

In essence, they're both rather simple factions compared to the coalitions. I haven't picked up a Militia grenadier kit yet. But I've messed about with game files in my messabout mod, making my own kits with different weapons. So the same weapon used by Insurgent Officers would be used by the Militia Grenadier, unless PR has different weapon files for each faction. So they'd have the same ammo count. ;) Therefore, Militia Grenadier and Insurgent Officers are given 7 GL explosives. :)
Last edited by Cyrax-Sektor on 2008-04-20 20:18, edited 3 times in total.
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