Removing old maps

Suggestions from our community members for PR:BF2. Read the stickies before posting.

Which map should be removed for 0.8?

Hamyong
113
45%
Daqing
58
23%
Zatar
25
10%
Gulf of Oman
37
15%
Ejod
17
7%
 
Total votes: 250

unlocks_r_emo
Posts: 39
Joined: 2007-12-23 10:11

Post by unlocks_r_emo »

I vote sunset city (which isn't on the poll) and HoH. HoH = most unrealistic map in every single possible way and sunset city is far too small and I just hate it.

sunset city would be good if it was tripled in size (the city part) and had way more flags.
KandiotA
Posts: 66
Joined: 2007-07-24 00:16

Post by KandiotA »

- Sunset City: the new version looks like "team deathmatch".
- Hamyong: Anyway, Is not included in the most of the servers.
kilroy0097
Posts: 433
Joined: 2008-01-02 12:57

Post by kilroy0097 »

The Battle of Quiling needs a MAJOR overhaul and much better placement of CPs or more of them. As it stands now it's a spread out lag fest and boring. I actually enjoy HoH more than Quiling at this time.
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Post by SuperTimo »

kilroy0097 wrote:The Battle of Quiling needs a MAJOR overhaul and much better placement of CPs or more of them. As it stands now it's a spread out lag fest and boring. I actually enjoy HoH more than Quiling at this time.
Realease the Hounds!!

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Gamerofthegame
Posts: 32
Joined: 2008-04-17 02:49

Post by Gamerofthegame »

Question:

Why are we getting rid of any maps?

If it is a bad map, then simply put it won't be on server listings. However, you shouldn't remove it completely from the game. Not like PR has that many maps.
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bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Ever thought about file size? Image
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Fraggle
Posts: 58
Joined: 2008-01-11 11:56

Post by Fraggle »

Why not find out Why, certain maps are unliked... a work around/improve it, rather than removing it completly.

Fragmandan
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Fraggle wrote:Why not find out Why, certain maps are unliked... a work around/improve it, rather than removing it completly.

Fragmandan
Oh! I know, someone could make a poll for each map!

But seriously, I think we already know whats "wrong" with certain removed maps. Like I said, its all a matter of finding the time/person to fix them up. Sometimes its just better to make a new map...

Besides, what Bosco said still stands. I dont think PR is ready to be a 50 Gigabyte download... but that might start happening once community mods get put in... unless we just reuse maps and link to a new init/gameplay folder to change factions around [same concept as Oman]
Fraggle
Posts: 58
Joined: 2008-01-11 11:56

Post by Fraggle »

[R-CON]OkitaMakoto wrote:Oh! I know, someone could make a poll for each map!
For the love of all things Alcoholic.. No more polls.

Fragmandan
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Gamerofthegame wrote:Question:

Why are we getting rid of any maps?

If it is a bad map, then simply put it won't be on server listings. However, you shouldn't remove it completely from the game. Not like PR has that many maps.
Those are my thoughts, a quick idea would be to continue the idea of seperate core and maps files to download.
New and primary maps in maps1 with lesser favored maps left to the maps2 file where people especially those on slow connections may choose to download them later or not at all!
Enderjmu
Posts: 91
Joined: 2008-01-17 20:31

Post by Enderjmu »

Sunset City: Map doesn't take enough time... need more time to play it! Otherwise, it's a fine map. Just disable ticket bleed on that map or something...
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Enderjmu wrote:Sunset City: Map doesn't take enough time... need more time to play it! Otherwise, it's a fine map. Just disable ticket bleed on that map or something...
Better solution would be to add tickets. Disabling ticket bleed might make it take awhile ;) Longer than what would help it. i think adding tickets to increase time would be better, since we know how it plays out. But I live Sunset City. The concept of one large cap zone in a city is where PR should head imho. Large cities, of course, should have more than one, but the concept of holding a moderate chunk of a city, rather than a street corner is a great step in my opinion. :)
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Post by Psyko »

[R-CON]OkitaMakoto wrote:Better solution would be to add tickets. Disabling ticket bleed might make it take awhile ;) Longer than what would help it. i think adding tickets to increase time would be better, since we know how it plays out. But I live Sunset City. The concept of one large cap zone in a city is where PR should head imho. Large cities, of course, should have more than one, but the concept of holding a moderate chunk of a city, rather than a street corner is a great step in my opinion. :)
Yup. I agree.
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Post by hall0 »

Sunset is great at the moment, but Hamyong needs to go :)
bigwookie
Posts: 123
Joined: 2005-09-23 22:56

Post by bigwookie »

Sabre_tooth_tigger wrote:Those are my thoughts, a quick idea would be to continue the idea of seperate core and maps files to download.
New and primary maps in maps1 with lesser favored maps left to the maps2 file where people especially those on slow connections may choose to download them later or not at all!
agreed, stop been obsessed with removing maps, there's hardly any as there is. If maps were only added and not removed then the selection would be fantastic, leave it up to the people playing in a server and not a few posts to what stays and goes.

personally i wish more time was spent on the maps then pissing around changing game play
Sirsolo
Posts: 185
Joined: 2008-04-07 01:06

Post by Sirsolo »

I hate Zatar with a passion. It was a bad map before... now it's a bad map in PR.
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Post by Airsoft »

EJOD and Daqing is alright. I haven't played hamyong in a while but it really is a rape fest. Gulf of oman not a fan either.
Sirsolo
Posts: 185
Joined: 2008-04-07 01:06

Post by Sirsolo »

Most of the maps that were mentioned are either total gongshows (Like Zatar... "Letz grab t3h chuppah und CRAHS!!!?!1/1!!!!" And the fact that you cant cap the landing zones... but they have attack markers on them.. =_= (MEC Team of course))
Or like the rest of them. Gauntlets. We might as well get in big lines and take turns firing at eachother. But one team has full auto..
Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Post by Darkpowder »

imo, the devs should mod the map they think is the weakest, change the factions or otherwise tweak it to make it more playable.

A focussed test of the map concerned should iron out any problems once they have tweaked it.
Drude
Posts: 98
Joined: 2008-01-03 07:19

Post by Drude »

Outlawz wrote:Which one of the maps would you like to see gone for 0.8 the most? :)

Also, post your thoughts on which maps listed and not listed should see an overhaul or face the music.
-------------------
Hills of Hamyong - mother of spawnkill
Daqing - BF2 map which doesn't fit PRM
Zatar - same as above
Gulf of Oman - same as above the above and biased towards MEC in all ways
Ejod - nostalgic, but kinda calls for a better urban map to replace it
-------------------
Well, I never really played vbf2 since it was worse game so I can't call anything nostalgic etc.

- Hamyong is very silly pipe run, i couldnt care less if it would be removed.

- Daqing is the one I like, in some means a good map, but it's small size makes things suck. You can see the mainbases from certain capzones and ... it takes only seconds to travels from capzone to another.

- Gulf of Oman. a lots of open ground (but no space to move) and aircraft carrier parked almost next shore.. pfft.

- EJOD desert. Absolutely the worst map in PR. Open ground, NO air support, main bases can be seen from the cap zones. "City" is too small to provide enough cover for infantry because most of the buildings are inaccessible.

I would nuke everything else than daqing. Replace these maps with great maps like Fools road, Op archer ...

EDIT: oh, i almost forgot Zatar. It's quite ok except that you cannot re-take the beaches, and the aircraft carrier is again - too close to beach. If you leave it there, there will be always someone to attack it even thou it would be "forbidden" (which is unrealistic).
Last edited by Drude on 2008-05-05 09:15, edited 3 times in total.
Reason: typo
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