1 How to I constrain Micromesh or HSDS for cuts in the main object ( eg, when I cut out a window on my heli, it messes up the mesh modifiers even if I chamfer the edges.
2. If you attach say a tail cylinder to a heli body, does it have to be attached on all edge faces or can you cheat, and say attach it with one vertice and have the polys just passing through each other
3. I cant fill in this hole in the nose with polys as I get and "illegal face" error. All the edges and vertices are there - can someone explain why it wont work. ( Do I bridge edges? )
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[/URL]4. Is there a quick way of smoothing areas eg it was a nightmare when I added the tail to my heli body as when I adjusted one area, it affected another.
5. I read somewhere that if you use the mirror tool, it messes up the model when its exported to bf2. Do i just clone the one side and flip it, or do I have to swap the values or anything like that? Is there any other quirks I have to watch for between 3d max and bf2?
6. How do I hide or freeze part of the object so that I dont move it by accident when I working on another part of it ( hide or freeze slection doesnt seem to work as It only seems to work with other objects )
I have many many more questions, but they are the most important ones at the moment. Any help with these would be greatly appriciated!










