You can remove knife.
1) You should leave it for spec ops/sniper (remove color smoke grenades)
2) For engineer you could remove shotgun (never seen anybody using it on this map) 3) Release the patch with binoculars as soon as possible
You won't have the new suppression effect because the night vision uses different shaders.
Weird. I have suppression effect with and without NVG
I haven't updated anything yet (there are 8 people on the server at the moment). Question: can someone with a non-updated server.zip join, if the server's server.zip is updated? Or the other way around?
Important: I don't fancy doing away the knife at all by the way. Darkness is the ultimate thing to sneak up on your enemy and knife 'em!
For now let's just focus on the map itself, instead of changing kits.......... (that is something we should let the developers decide on)
Last edited by AfterDune on 2008-04-21 16:34, edited 6 times in total.
Was discussing with Bloodace about binoculars, and I think that you should not add binoculars (only SOFLAM for squad leaders and spec ops). If u add binoculars it wont be really different than regular kashan (except everything being greenish). Without binoculars you would have to count on intelligence and reconnaissance. Cooperation between squads and CO would be much more important.
the officers dont need colour grenades on a night map, any smoke just turns black! so maybe give em like 1 more normal smoke grenade(grey) and give em SOFLAM! For spec ops, maybe take away the grappling hook??
TheScot666 wrote:the officers dont need colour grenades on a night map, any smoke just turns black! so maybe give em like 1 more normal smoke grenade(grey) and give em SOFLAM! For spec ops, maybe take away the grappling hook??
That really depends on what map it is. Different kits are:
stalin wrote:it would be sweet only if the moonlight was really bright.
agree, this would be perfect!
a big shiny full moon... and some... what's the english word for theses insects making these sounds... "roaches"?? zirp zirp zirp *omg* what a feeling
but simrad we cant change to not effect other map on PR
grappling and mine is on index 9
if we remove mine and grappling we can have NVG on 9 and simrad 7
but no grappling and mine isnt very good is it?
anyone here know how to "clone" simrad so we can make a simrad just for the map and wont effect PR?
make the clone simrad index 5 so it rewrites the smokes for spec ops and officers
and the original is still the same so you can still play whatever you want...
the question is... did ALL soldiers ever have NVG? no, they did not!
tanks must have NVG - but normal troops... do you think it's possible to just add the NVG to the squad leader's "soflam"?
and FULL MOON would make the desert quite bright - it should be that bright to be able to see movement just with the binoculuars - is it possible to add randomized stars?
tanks: night vision
squad-leader: soflam with nightvision
rest: no night vision
rough77 wrote:agree, this would be perfect!
a big shiny full moon... and some... what's the english word for theses insects making these sounds... "roaches"?? zirp zirp zirp *omg* what a feeling
You mean crickets?
Thank goodness those aren't roaches, haha
Anyhow, don't konw if there are many crickets in open desert? Can imagine it being very, very quiet .