[Effects] RPG effects [WIP]

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3===SPECTER===3
Posts: 831
Joined: 2007-05-05 01:13

[Effects] RPG effects [WIP]

Post by 3===SPECTER===3 »

I noticed that PR's RPG has a smoke trail on the back of it which is unrealistic. It makes the RPG look like a rocket when in reality it isn't. I've brought it up awhile ago but nothing productive came from it so i tried it myself.

*note that I don't Know how to make new effects and i just used current ones. Also, the lag is my own computer, nothing to do with effect.

Real RPG firing:
YouTube - US ARMY SOLDIER FIRING AN RPG IN AFGHANISTAN

My effects:
YouTube - PR RPG Test 1
Last edited by 3===SPECTER===3 on 2008-04-21 23:39, edited 1 time in total.
CodeRedFox
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Post by CodeRedFox »

Looks cool. And yeah the smoke trail is kinda un-PR! :-P

I'm behind your effect idea.
Raniak
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Post by Raniak »

Look pretty good, but it feel a little over-powered. I guess that's just realism.
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MAINERROR
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Post by MAINERROR »

Looks very good! I like the changes.
HughJass
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Post by HughJass »

looks sweet, but just a tad bit too much smoke. add a little less and you got your self a deal.
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3===SPECTER===3
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Post by 3===SPECTER===3 »

well like i said, i just used existing effects, for example, that effect is the BF2 tank firing effect... i think
Teek
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Post by Teek »

a little less smoke and some smoke rings a few feet out
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DkMick
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Post by DkMick »

Looks good, but it seems to travel to fast. I know that's not you, just hadn't really noticed it before.
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=Romagnolo=
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Post by =Romagnolo= »

Very well done, I'd like to have it in game. Just a little less smoke at the front.
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Rudd
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Post by Rudd »

I really have to stop playing COD4, i've been conditioned to think RPGs have a smoke trail lol.

Nice effect :cool: love it
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3===SPECTER===3
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Post by 3===SPECTER===3 »

well ive been experimenting with other dust effects i can use for the firing, and i can't find anything thats toned down enough, honestly i think the current dust is fine because it give people a chance to spot the gunner since previously people did that while following the smoke trail.
Drav
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Post by Drav »

Ye REALLY nice man! Dunno about whether its too fast or not but that easy to sort out. Love the dust effect!

How did you view your edits in the object editor? I'd like to slow the time down but cant find a way....
[uBp]Irish
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Post by [uBp]Irish »

i actually have to agree, i think it's pretty spot on. When you fire an RPG threes a ton of dust kickup from the RPG getting pushed out front and back, so thats going to be a lot of dust kicked up...looks perfect.
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Clypp
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Post by Clypp »

RPGs are rockets...

They are pushed out the tube by a small charge but after a little bit the rocket turns on and keeps it flying. The "puh!" sound is the charge and the "tssssss" is the sound of the rocket. Notice there is a small delay between the two.
3===SPECTER===3
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Post by 3===SPECTER===3 »

@ Mescaldrav, i didn't use the editor, i just messed around in the tweak file. And it's not my effect, i just added an existing effect to the weapon.
@Clypp, well the point is, there shouldn't be a trail following the rocket and thats what i did.
General Dragosh
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Post by General Dragosh »

the sound could be a little louder............my opinion
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3===SPECTER===3
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Post by 3===SPECTER===3 »

well i didn't touch the sound... like ive said, i only touched the smoke trail and the firing effects. ive also done the same toi the AT4 because i think thers no smoke trail on that... or so ive seen in videos.
bosco_
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Post by bosco_ »

Looks nice. :)
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Swe_Olsson
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Post by Swe_Olsson »

Faster, Harder, Rpger - Its nice
paco
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Post by paco »

Looks really good. The amount of smoke is just fine for a dusty map like Archer.
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