does aircraft vs aircraft combat apply in baserape rules?
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Rudd
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does aircraft vs aircraft combat apply in baserape rules?
I was flying the merlin on quinling (very well actually, but that's another story) and I land at main base to pick up a squad, then the J10 comes over and totals my chopper on the pad.
Bit silly on his part, could have caught me in the air with a fully laden chopper, but it was annoying.
Do aircraft have the same 'rights' as the infantry not to be baseraped? This is especially important for the air superiority fighers, who are the main victims of being shot down while landing/having landed to rearm.
Bit silly on his part, could have caught me in the air with a fully laden chopper, but it was annoying.
Do aircraft have the same 'rights' as the infantry not to be baseraped? This is especially important for the air superiority fighers, who are the main victims of being shot down while landing/having landed to rearm.
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General_J0k3r
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i can only say what i think about it:
it is a borderline case. but i think a jet should not be allowed to do anything but bombing runways at the main. AND: they should die in the process from an AA
but that's another question.
IRL, a jet would not land 1km away from the fighting to rearm. that's just plain ridiculous. it would be faaaar away definitely. but we can't get the jet out of the map to rearm.
in an organized game, such a rule should not exist. but it should on a pub in order not to interrupt gameplay and fun especially (which btw is the one and only reason for the baserape rules on most servers).
it is a borderline case. but i think a jet should not be allowed to do anything but bombing runways at the main. AND: they should die in the process from an AA
IRL, a jet would not land 1km away from the fighting to rearm. that's just plain ridiculous. it would be faaaar away definitely. but we can't get the jet out of the map to rearm.
in an organized game, such a rule should not exist. but it should on a pub in order not to interrupt gameplay and fun especially (which btw is the one and only reason for the baserape rules on most servers).
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CAS_117
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1. Maps are too small, takes 20 seconds to to fly from your main and total an entire base in 60 seconds.
2. No early warning radar, no defense if a jet flies above 1000m.
3. With the 20 minute vehicle spawn time, (groan) its just not worth sitting on the runway waiting for 20 minutes to just get wasted because someone happened to be in the air at that time.
2. No early warning radar, no defense if a jet flies above 1000m.
3. With the 20 minute vehicle spawn time, (groan) its just not worth sitting on the runway waiting for 20 minutes to just get wasted because someone happened to be in the air at that time.
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Duke
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However much i hate to say it, i agree with Drude. Its not nice, but really its a fighter pilot's responsibility to take out whatever threats are about, which includes anything that can take him out on the pad. If that crafty MiG is still up when you attempt to land, and you get shot down, then its your fault for not taking him out earlier. Getting shot whilst taking off or taxiing im not really a fan of, considering the extensive AAA/SAM cover an airbase would have in reality, but its not really akin to baserape imo. Just one of those things you have to deal with and hope your opponent is chivalrous enough to leave you be until you get airborne.

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Rudd
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space
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I know loads of people will flame me for this, but I dont think it should be possible for anyone to be killed in base or any assets destroyed. I know theres AA there to defend, but when theres 32 players max, it doesnt happen. irl the base would be miles away and heavily defended and pretty unlikely to be attacked. Tks and base and base rapers are THE worst aspect of PR.
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-=TB=-Tobakfromcuba
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@bsurd
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i have an idea for that. See this working in an old mod for BF1942.
Whats about Radius arround the main base were the enemys only can be in for lets say 2 sec.(You can pass it only very fast and your are not able to basecamp /Rape or something like that)
If you stay longer then happend the same like went out of the map.
I agree with you that no one make an air attack on an us mainbase for example...
Whats about Radius arround the main base were the enemys only can be in for lets say 2 sec.(You can pass it only very fast and your are not able to basecamp /Rape or something like that)
If you stay longer then happend the same like went out of the map.
I agree with you that no one make an air attack on an us mainbase for example...
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Mongolian_dude
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IAJTHOMAS
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If your already engaging a vehicle and it returns to base then its fair game imho. Other than that its base rape, saying you shouldn't give them a chance is the same logic that would allow you to sit with a tank pointed at every spawn.
Raids to takes out CO assets on foot are also fine imho, self-defence allowed, including pre-emptive strikes if a guy spawns too close and is likely to see you. However, I wouldn't just go around shooting the **** out of everyone and ideally would kill no-one In, out, boom is a sucess in my book.
Raids to takes out CO assets on foot are also fine imho, self-defence allowed, including pre-emptive strikes if a guy spawns too close and is likely to see you. However, I wouldn't just go around shooting the **** out of everyone and ideally would kill no-one In, out, boom is a sucess in my book.
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MrD
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We have destructible runways now though, making the airfields a target.
There is a balance and it is too easy to cause problems with the current system if someone goes hammering an enemy airfield. Technically with 32 players, one of them or even two get get manpads and position themselves on the edges of the base, but who is going to want to do that?
Maybe a pilot/plane squad needs that extra squad member or two and the squad members rotate who uses the planes? If there are two planes on a map, have a 3 man plane squad. The third not flying will grab manpads and defend the base?
There is a balance and it is too easy to cause problems with the current system if someone goes hammering an enemy airfield. Technically with 32 players, one of them or even two get get manpads and position themselves on the edges of the base, but who is going to want to do that?
Maybe a pilot/plane squad needs that extra squad member or two and the squad members rotate who uses the planes? If there are two planes on a map, have a 3 man plane squad. The third not flying will grab manpads and defend the base?

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gazzthompson
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Sabre_tooth_tigger
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Spawn attack no but chasing a vehicle back to base is ok.
Problem is people cant control themselves or exercise good judgement so you get people turning up a few minutes later after you returned to the base and this to them is chasing you...
But if you have visual on a plane then sure chase it back if you think you can down him and its his fault for not checking his six is clear, the HQ isnt a magical 'get out of firefight card' to wield
What I like is on kashan the HQ is packed full of AA & AAA so there is no excuse for not asking on voip or text even "please give me some cover guys, I got hostiles on my tail"
This is why I like mixed squads because often I will ask someone on a 50 cal to return fire from the ground as I fly over them (when Im in a heli)
Every HQ should have a vulcan ideally unless its supposed to be weak
Problem is people cant control themselves or exercise good judgement so you get people turning up a few minutes later after you returned to the base and this to them is chasing you...
But if you have visual on a plane then sure chase it back if you think you can down him and its his fault for not checking his six is clear, the HQ isnt a magical 'get out of firefight card' to wield
What I like is on kashan the HQ is packed full of AA & AAA so there is no excuse for not asking on voip or text even "please give me some cover guys, I got hostiles on my tail"
This is why I like mixed squads because often I will ask someone on a 50 cal to return fire from the ground as I fly over them (when Im in a heli)
Every HQ should have a vulcan ideally unless its supposed to be weak
Last edited by Sabre_tooth_tigger on 2008-04-22 14:28, edited 1 time in total.



