PR first try

General discussion of the Project Reality: BF2 modification.
kylerthegod
Posts: 32
Joined: 2008-04-22 14:18

PR first try

Post by kylerthegod »

Hi Everyone,

As you can see i'm new here and i just installed the PR mod that i heard great feedback about.

Since it fits my style of gameplay (teamwork & Realism) i gave it a shot.


I have some general comments and questions regarding the gameplay, if you could please comment on them.

- Even tho we seemed to have a server that had a fair amount of folks, i felk the map i played (only one) was HUGE. The first round i played as insurgent protecting weapon caches, lasted for well over an hour (that is fine by me) but i barely saw any action.
- Was the "slow gameplay" impression i had caused by
inexperienced players like me, lost or the map size i
happened to play on or is common as part of the PR gameplay?
- When i played the next round, played as UK, joined a squad
and we kept going in doing demo jobs on bridges. i dont get
what we were doing, sec objectives to gain intel points? the
mission was to find weapon caches. Could we just not scourge
the town building by building? :)

- Then the other experience i'd like to comment about is connection wise. I got a solid ISP, good ping time, no problem playing other games, even vanilla BF2. Then i'm assuming it's the server and not the mod, everyone appeared to get knocked off the server and i was getting some pretty bad patches of Lag, mostly while driving around. Is that commonplace or just hit a bad server?

I'll give it another go, i'm usually smart enough to try something more then once before i judge it completely.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Post by DeltaFart »

Id say this can only be responded to by a dev or someone whose been around for a really long time
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Your'll have to try it lots of times before theres any chance your'll like it imo, the only reason I carried on playing PR at first was I liked the cool 50 cal sound.

Yes its slower, bigger, less arcade style action, more frustrating and more demanding on your hardware hence your lag

The counter to all that is the game is deeper & more involving, if you want a faster game then bf2 allready does that better tbh


If your new then I suggest printing out the manual to read while you wait for the longer respawn times or sit in the back of a moving vehicle on the much larger maps.
The manual will explain alot more questions you will have
User Guide - Project Reality Wiki
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

Al Basrah requires more power from your pc than the other maps in general. Settings you made for the Mod in general that were close to the lag point will not be good enough for Al Basrah and Quinling. If you know you are going to play either of those two then drop the settings a touch, play around till you get that best performance point again.

There is also two other factors with server lag. One is that the server needed resetting (they do occasionally, so check with other players on the server with a view to contacting admin under those circumstances) and the second is that Punkbuster from Evenbalance can be temperamental sometimes. Reinstalling comprehensively can make that go away


As to large maps and boring times, it could be merely the other side attacking at one point and not in several. Good spotting by your team of enemy movements and communicating this amongst all your team will help everyone to get in better places. The insurgent team is not as good on the combat side, with increased weapons deviation cones, but countered by the IED inventories and molotovs. Learn tactics with the basic kits to waylay enemies on likely avenues of approach they use and disable them. You can get a lot of fun out of waiting 10 minutes in one area with mines and IED's setup and then blowing the hell out of enemy passing.
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Tartantyco
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Joined: 2006-10-21 14:11

Post by Tartantyco »

-To get a good feel for the vehicles in-game(Choppers/Jets primarily) you should dl the Training Mode Mod. There's also a Training Team where you can get some direct input on things.
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Darktrooper
Posts: 55
Joined: 2008-02-21 11:08

Post by Darktrooper »

First, hello and welcome !

I've seen you've tried the Insurgency mode. That's not what i would recommend to begin with. Indeed, Insurgency is really different to what we're used to play, and it requires a great amount of teamwork to be enjoying. It can offer an amazing experience, but if it is wrong played, rounds may end being really boring, most of the time with Brit' staying out of the city looking for easy kills when they should be looking for weapon caches.

That's what may have happened to you. Bad rounds happen, and more frequently in Insurgency gamemode...

So, once you'll be ready to give it another try, i'll suggest you to join an AAS round ; at least you'll have some more action. The gameplay will still slow, but you'll not encounter such a lack of action as the one that happen in Insurgency sometimes.

I would also suggest you to join a "small" map, that's will be more friendly. I believe the map you've played on was Al Barash, and althought you found it "huge" it's not that large compared to some others maps. I think it's a 2x2km (?) while Qinling or Kashan are almost 16 times as big (4x4km, not sure)... Maps like Ejod Desert, Qwai River, Assault on Mestia, etc.. are often played and offer good firefights, which is the best to begin with.

Try them, and enjoy!
kylerthegod
Posts: 32
Joined: 2008-04-22 14:18

Post by kylerthegod »

Thanks for the tip, i try the different gameplay for sure and different maps.

I was playing al Bashra last night, it was slow and long due to lack of teamplay and attempt at finishing the opposition i guess.

Can someone explain to me strategically wise, what does the brits gain by blowing bridges, restricting access to the island to scour it?

I guessed it was giving us intel points last night but reading up more on it, it does not contribute in points at all, it must had a different reason.

See you peeps on the battlefield.

Oh, on a side, being fairly used to shootig guns through iron sights, i'm a decent shot and was very pleased when i picked off a runner at a fair distance with the semi-auto rifle :firing: . I was less when i saw he was a TK.... :d uh:
bosco_
Retired PR Developer
Posts: 14620
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Post by bosco_ »

Blowing bridges does not help the brits at all (it actually limits their mobility)
Intel can be gained and lost the following ways:

* Killing insurgents: +1 point
* Searching insurgent kits (picking up an insurgent's kit - holding onto it is not required): +2 points
* Arresting civilians: +7 points
* Killing insurgent embedded SF operator (Insurgent officer): +7 points
* Killing a civilian: -3 points
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BeerHunter
Posts: 380
Joined: 2007-06-19 17:07

Post by BeerHunter »

You also have to consider the fact that this is a REALISM mod and RL life in the infantry consists of 90% boredom and 10% absolute gut wrenching fear and panic so the maps do play out like RL. :mrgreen:
krekc
Posts: 281
Joined: 2007-02-23 15:28

Post by krekc »

blowing bridges was an old tactic to prevent Suicide bomb cars hitting VCP, but it's not as valid a tactic as it once was any more as VCP is no longer cappable..
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

Hey dude, here's some discussion of strategy for Basrah insurgent mode.

It can be very slow if the brits arent any good, Brits tend to blow the bridges leading to palace to restrict the movement of enemy bomb cars.

Its often not a good idea to sweep houses Russian WW2 style, cuz the insurgents don't have to worry about ticket loss and can come at the brits from all sides.

Brit forces are better at taking an objective, then gettin the heck out. Best places to hunt for intel points are the refinery on the NE side of the city and the west village.
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at1as
Posts: 45
Joined: 2008-03-18 01:59

Post by at1as »

[R-PUB]bosco wrote:Blowing bridges does not help the brits at all (it actually limits their mobility)
Intel can be gained and lost the following ways:

* Killing insurgents: +1 point
* Searching insurgent kits (picking up an insurgent's kit - holding onto it is not required): +2 points
* Arresting civilians: +7 points
* Killing insurgent embedded SF operator (Insurgent officer): +7 points
* Killing a civilian: -3 points
well i think that time he played, his squad was blowing up the bridges to the palace. It usefull because you cut the insurgents from jihad vehicles (cars, bikes and truck).
Skodz
Posts: 791
Joined: 2007-05-26 06:31

Post by Skodz »

All I can say is that your gaming experience depend a lot on your squad/teammate...

As for exemple, some squads will go Armor only to provide Fire support to the team, other squad may don't have a clue on whats going on and be total newb, some other squad may go infantry scanning every area for ennemy cache using advanced infantry tactic, etc.

And we all had a rough time at the beginning. Its not vBf2 :P
kylerthegod
Posts: 32
Joined: 2008-04-22 14:18

Post by kylerthegod »

Speaking of car bombs, some insurgent blew up a car bomb, saving us the trouble of blowing it ourselves.

Dont know if it was on purpose of he was a noob :)

I did see a body being launched so high it would have intercepted a jet fighter from some sort of explosion in the middle of nowhere... LOL

good times
Voiceswithin
Posts: 2
Joined: 2008-04-14 15:46

Post by Voiceswithin »

I too am new to PR, being a vet I really like this mod, not arcady where everyone runs around shooting each other with AT launchers, very realistic and if you play it that way. Right kit for right situration you will have fun. Other night 3 games 6 hrs
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Alex6714
Posts: 3900
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Post by Alex6714 »

If you are looking for more teamwork, and don´t think your getting enough out of public games try joining the PRT. :)

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STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Post by STORM-Mama »

Welcome, mate. Good to see "noobs" that asks questions on the forums instead of just uninstalling the game because they understand certain things! :)

Hope you've read the guide. ;) Good luck!
=Romagnolo=
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Post by =Romagnolo= »

I'm not wanting to be rude, but did you read the manual ?

And take a chance to play in a good server like Tactical Gamer. Once in a squad (or even in the game) writh (or talk) that is your first time playing, I'm sure people will help you.
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Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Post by Cyrax-Sektor »

Welcome to PR! Glad you found the forums for advice. :)

Project Reality matches can last a long time, and often have huge maps. Al Basrah 64 has lots of places to go, but you can divide the map into certain areas. Village to the West of the city, Refinery (Industry) to the North of the city, Mosque in the heart of the city, the Suburbs south, Palace where all the vehicles spawn, Island connected with the two bridges from Palace and Mosque region.

If you want to see action (that's what we play video games for usually), Al Basrah is good that there are weapon caches the Insurgents must defend. And if the British teams any good, they'll go to their intel, red diamond for Brits, blue diamond for Insur, purple shield for cache unknown to Brits, viewable by Insur. Brits can get intel as stated by Bosco, and new red diamonds will appear on their map.

At the start, one cache's general area is revealed on the map. Within 125 meters of that red diamond is a weapons cache that can be on a roof, in a building, wherever. Be thorough, and if you spot a cache, tell your team and hopefully someone will come with explosives (Engineer have C4, Special Forces have C4 and 4 20-second timed SLAMs). If not, rockets, nades and Molotov cocktails (pick up the Insurgent kit on the cache, if any) can damage it, but C4 or two SLAMs can finish it off. Don't forget to rearm your weapons on them, unless under fire or a time limit.

-Was the "slow gameplay" impression I had caused by
inexperienced players like me, lost, or the map size I
happened to play on or is common as part of the PR gameplay?

Inexperienced players may hamper gameplay, by dying a lot, misusing assets, or moping about. That can be remedied, as you came here to better educate yourself in this complex mod. :mrgreen:

-When I played the next round, played as UK, joined a squad
and we kept going in doing demo jobs on bridges. I don't get
what we were doing, sec objectives to gain intel points? The
mission was to find weapon caches. Could we just not scourge
the town building by building?


This is a tactic denying the Insurgents full use of their vehicles at Palace. With all three bridges blown, they're isolated on a spit of land. Suicide cars are no longer a problem to the British. In the long run, this helps the British a lot.

Civilians are issued a wrench, but it cannot repair the bridges. Only the Brit Engy kit can repair these bridges. So an Insurgent could steal your kit and bring their bridges back up.

Scanning building by building can be tedious, time-consuming and just plain boring. I'd wait to kill some Insurgents and get some intel before checking buildings that may not even have a cache.

Remember, knife rally points! Two strikes and they're out. One less spawn can reduce the flow of hostiles berating you during cache hunts.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Post by Scot »

Dude welcome, my advice, stick with it, and get a mic if you dont already have 1! They cost like nothing nowadays, but make soo much difference! Also was gonna suggest the tourney if you want real tactical gameplay, i just signed up for it myself!
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