[Coding] Improved Anti Tank

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Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

[Coding] Improved Anti Tank

Post by Drav »

Hi I think the Eryx is overpowered at present and not representative of its real life counterpart, operating more like a TOW.

I have modded the Eryx to how I think it should operate. Basically, it is slower, more manoeverable and has a more visible flame out the back. Here is a video to demonstrate.




It moves at an accurate speed now, taking approx. 4-5 seconds to reach its max range of 600m. It is easier to follow moving targets now, but the missile is easier to see and defeat with smoke than the present lasergun edition. Overall the missile is still pretty lethal, but there is some scope for escaping it now, if you can see the launch. Opinions?

I am also working on an improved predator, that will be quite different to the Eryx!

EDIT: Some more vids of improved effects and new scope



Last edited by OkitaMakoto on 2008-11-14 02:03, edited 5 times in total.
zangoo
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Joined: 2007-09-01 03:42

Post by zangoo »

i like it, the rocket would take 4.3sec to reach 600m irl so this is close, i like the edited effects, not sure about the zoom.
Mora
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Joined: 2007-08-21 12:37

Post by Mora »

No first person? It looks good tho.
Spaz
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Post by Spaz »

Looks great!
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77SiCaRiO77
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Post by 77SiCaRiO77 »

Love it !

the two stage part is awesome , IMO all the HAT shiuld have it :D
Snowno
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Post by Snowno »

Good job, I love it.
101 bassdrive
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Post by 101 bassdrive »

looks good and a nice minimal background track, whats it called?
mammikoura
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Post by mammikoura »

looks really nice. Though I'd love to see some first person footage too.
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Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Post by Drav »



Ok some first person footage. There is a new reticle to come, but I havent finished it yet. Actually, if any of you canadians have any good ref pics of the optic view please get in touch, as mine are pretty rubbish.

Mora as you can see I havent increased the zoom that much. Control wise, its guidable but without being ridiculous. If you try and turn too sharp you lose the tracking.

Interested to hear what you think guys.....oh and bassdrive, the track is Flight of the Albatross by Fairmont :)
Last edited by OkitaMakoto on 2008-11-14 02:07, edited 2 times in total.
ReaperMAC
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Post by ReaperMAC »

Looks awesome :D
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Cyrax-Sektor
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Post by Cyrax-Sektor »

Very nice! :mrgreen: Lot of people were complaining about guiding it, and it was too fast for the user and receiver.
Mora
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Post by Mora »

The missile seem to be slow.. it may be realistic but still..
fludblud
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Post by fludblud »

looks nice, pity we cant really have the distinctive twirling effects of the real thing
Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Post by Drav »

Mora wrote:The missile seem to be slow.. it may be realistic but still..
Its just a long way away dude! Looks slow in the viewfinder as you are right behind it....
Also, the Eryx isnt the fastest missile in the world. The SRAW Predator (the US HAT in the game) is twice as fast, taking only 2 1/2 seconds to hit 600m. I have started work on that too, but its quite different to the Eryx, and a bit harder to make work, mainly as its not guided by the operator. However, if you want REALLY fast, you have to look to TOW, which is an absolute monster, but not a handheld system.
looks nice, pity we cant really have the distinctive twirling effects of the real thing
And as for the twirling, theres no way i know of to make the missile itself weave around like the real thing. I may be able to do more with the flame effect to make it look more authentic...
Last edited by Drav on 2008-04-24 23:57, edited 2 times in total.
markonymous
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Post by markonymous »

perfect! thats what it definitely should be like!
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hall0
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Post by hall0 »

Great work :D

The top down attack realy rocks. 8-)
Scot
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Post by Scot »

good work, hopefully DEVs will implement this in 0.8???
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jakeobryan
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Post by jakeobryan »

nice one! but the first second when the missile hasnt ignited yet looks a bit weird (too linear with no gravity) but i think that is not possible due to physics limit of the game.

nice work mate! like to see it in 0.8!
Waaah_Wah
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Joined: 2007-07-26 13:55

Post by Waaah_Wah »

The smoke trail stays there for too long..

Last edited by OkitaMakoto on 2008-11-14 02:08, edited 1 time in total.
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