Archer - FH77BW L52

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Sgt1_Jackson
Posts: 70
Joined: 2008-03-23 08:03

Archer - FH77BW L52

Post by Sgt1_Jackson »

what about this vechile?

http://www.youtube.com/watch?v=leYCwU7B ... re=related[/youtube]

Image

Sorry if it's been suggested earlier, i coulnd find it!

:mrgreen:
Image

Dutch Forces Supporter!
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

this is an swedish mobile artillery system. I dont think any other countries has purchased it yet..
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Post by Smegburt_funkledink »

Other points aside, AFAIK articulated vehicles are not possible in BF2, Wounds.
101 bassdrive
Posts: 514
Joined: 2007-02-20 15:04

Post by 101 bassdrive »

oi, sweden sure has some outstanding domestic products like besides this the gripen and the stealth boat.. but I doubt this or the other stuff will ever make it ingame.
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Post by Zimmer »

Thats becasue sweden nearly stands alone and really have allies at war therefore they atleast had to build upa good armory and to get a good armory you should also nearly produce the hardware you want.

But as said I think it will be overkill.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
Image

I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
PrivateJson
Posts: 99
Joined: 2007-05-25 08:46

Post by PrivateJson »

Let's get mortars first! The maps aren't really big enough for artillery!

With a maximum reach of 65 km. the minimum range of that gun is probably in the 20km range!

So mortars please!

regards,
Steen
Videre sine videri - observe without being observed
lysander: saving Json's privates

Image
Image
Image
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

Sgt.Smeg wrote:Other points aside, AFAIK articulated vehicles are not possible in BF2, Wounds.
If it was we would have had vikings instead of saxons by now.
Image
squall6677
Posts: 58
Joined: 2008-03-23 19:05

Post by squall6677 »

we already have a large cab-truck ingame, all we have to do is model the trailer and swing of the turret (which can be done just like a tanks).

and for the artillery.... was it not already part of BF2? correct me if i am wrong but changing the position of the cannons wouldn't have an effect on the ingame explosions other than when you can and can't use them right? as for being mobile, a commander wouldn't be able to use them until deployment.

so in theory, it would be easier than making cake as the components are already in the game. the ONLY difficulty that MIGHT be faced is the trailer, its direction suspension and when reversing. all vehicles ingame have a rigid body, therefore dont have a central "gyrating axle" in the center, none of them. but how hard can it be to implement one into the game? i mean come on! these guys created PR!!!!

so for .8 we'll have these, crewman only (as per the special driving license needed) 30 second swing in deployment and un-deployment and 10 second load/re-load time, unable to fire more than 5 rounds per deployment and must be moved 100m to re-deploy, thus making maps like al basrah fair. sound good?
Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Post by Reddish Red »

squall6677 wrote:we already have a large cab-truck ingame, all we have to do is model the trailer and swing of the turret (which can be done just like a tanks).

and for the artillery.... was it not already part of BF2? correct me if i am wrong but changing the position of the cannons wouldn't have an effect on the ingame explosions other than when you can and can't use them right? as for being mobile, a commander wouldn't be able to use them until deployment.

so in theory, it would be easier than making cake as the components are already in the game. the ONLY difficulty that MIGHT be faced is the trailer, its direction suspension and when reversing. all vehicles ingame have a rigid body, therefore dont have a central "gyrating axle" in the center, none of them. but how hard can it be to implement one into the game? i mean come on! these guys created PR!!!!

so for .8 we'll have these, crewman only (as per the special driving license needed) 30 second swing in deployment and un-deployment and 10 second load/re-load time, unable to fire more than 5 rounds per deployment and must be moved 100m to re-deploy, thus making maps like al basrah fair. sound good?
Yes I'm pritty sure the Devs can do everything you said above, well maybye not the artillary thing but.. It is worth it?, the Archer is not used by any of the forces in PR at the moment and since its Project REALITY i really doubt it will be in.
Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Post by Proff3ssorXman »

If you wanted to cheat a little bit, couldn't you just stick an Artillery piece on the back of the Transport truck, and with a little modelling and new skins make it look like an artillery truck? Isn't that what happened with Big Red?
Image
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

I saw this on Future Weapons,it's Swedish.Correct me if the shows wrong,lol.
Image
Image
Image
Sgt1_Jackson
Posts: 70
Joined: 2008-03-23 08:03

Post by Sgt1_Jackson »

Zimmer wrote:Thats becasue sweden nearly stands alone and really have allies at war therefore they atleast had to build upa good armory and to get a good armory you should also nearly produce the hardware you want.

But as said I think it will be overkill.
And because Sweden makes some things of that vechile self.
Image

Dutch Forces Supporter!
PrivateJson
Posts: 99
Joined: 2007-05-25 08:46

Post by PrivateJson »

Okay, I'll try again!

Project Reality! This artillery piece probably has a minimum range of 20+ km. so why put it in the game?

Let's get small mortars instead! Their minimum range will be short enough for the big maps!

regards,
Steen
Videre sine videri - observe without being observed
lysander: saving Json's privates

Image
Image
Image
Image
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

The minimum range of artillery theoretically is the length of the barrel. Once they get close enough gunners would switch to direct firing mode, which is more accurate anyways.
Post Reply

Return to “PR:BF2 Suggestions”