Tank/APC driver tower status

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krajsnick
Posts: 8
Joined: 2008-04-22 07:27

Tank/APC driver tower status

Post by krajsnick »

I've suggestion concerning the HUD that the tank/apc driver sees. Wouldn't it be better if the driver sees an bird view like the gunner does, where the tower is.

Later
GrayeKnight
Posts: 900
Joined: 2007-04-01 21:22

Post by GrayeKnight »

...i'm not sure what you're suggesting/asking here.

Tanks currently do have the "commander" view, 360 above the tank.

APC's have the 180 view under the barrel, to simulate how APC's are driven IRL.

The gunner sees down the sights of his gun only, so forgive me for not understanding?



Regards,
GrayeKnight
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hosa
Posts: 30
Joined: 2008-01-13 00:32

Post by hosa »

Yea. As driver it would be nice to see where the gun is pointing all the time.
LtSoucy
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Joined: 2007-03-23 20:04

Post by LtSoucy »

You can, Just turn your mouse look down his gun and there you go. But for several reasons you shouldn't be.(RPG's, engi's and maybe flanking armor) Let the gunner do his job and you do yours as a driver which is drive the tank.
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hosa
Posts: 30
Joined: 2008-01-13 00:32

Post by hosa »

LtSoucy wrote:You can, Just turn your mouse look down his gun and there you go. But for several reasons you shouldn't be.(RPG's, engi's and maybe flanking armor) Let the gunner do his job and you do yours as a driver which is drive the tank.
Well I think tank crew should work together, not just to drive or fire the gun. And arent the driver also doing the tank commanders job?
It would be clearer for driver/commander if you could see tank hull and turret position in below right corner like gunner does.
LtSoucy
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Post by LtSoucy »

As part of a armored unit in PRT can tell you knowing you gunner or driver helps. But when you have the driver focusing on where the gun is turned your going to die. the Driver also acts as the commander in all MBT's
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squall6677
Posts: 58
Joined: 2008-03-23 19:05

Post by squall6677 »

it shouldn't be commanded that way anyway. in a real life open desert warfare, a command would sit inside the tank/apc with a map/computer and locations of his squad of armour and the destination zone. then he has a driver, a turret gunner and a machine gunner. the armour in his squad woul then just have a driver, turret gunner and machine gunner, squad tanks/apc's follow command tanks/apc's orders in formation and move to zone. due to the 6 man squad limit this will never happen, and yes one driver in a squad (SQL) should take command, although he this then limits formation to open V and nothing else. also the 3 vehicles will lose a machine gunner as 3x2 = 6, or if you had 2 vehicles with 3 men, (SQL) would have to be machine gunner and therefore in the most riskiest seat in the house.

in my opinion, squads should be increased to 8 players or maybe 12, and an extra "commander" seat in tanks should be placed (only open to an officer kit) also same goes for the scimitar and other AA vehicles which currently only have 1 or 2 seats, these should all have 3. driver, gunner and commander. yes i see the crits already, whats the point of putting a commander seat in all tanks if only one in 3 or 4 will be taken? well, to add realism. and just so while your trying desperately to find one (if only a few are modified) then see some 2 man team take off with a commander seat inside their tank.

although in urban warfare tanks and APC's generally stroll about alone, however i gaurantee it will be part of a squad of armour with a single commander only a few streets away from each of his tanks.

so the real trouble is. if your going to start the job, you need to finish it. and i doubt this one will be coming soon. maybe another year? who knows, lets just keep hoping.
Waaah_Wah
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Post by Waaah_Wah »

You cant have more than 6 ppl in a squad. No way to change that according to the DEV's
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squall6677
Posts: 58
Joined: 2008-03-23 19:05

Post by squall6677 »

i know im about to deviate off topic and i apologise, but how about doubling up a squad? (2 squads of six become 1 squad of 12)

i know it would be difficult but its not entirely impossible is it? if only the game engine see's 2 seperate squads and gives them 2 callsign's e.g. 1 squad of 12 then has callsigns Alpha and Bravo assigned to them, yet the devs add a file (rather than modifying the engine) to link a squad (maybe a squad alliance file? i dunno) then this enables the Alpha and Bravo SM's to see each other in green and accept orders from the SL (the SL from one of the squads who set up the link (i dunno again, but maybe the SL in the other squad has to accept with page-up or something but can deny with page-down))

therefore maybe not directly increasing squad size, but forming with another squad and recieving the same comms and orders and working together _is_ the same squad right? if not for the problem of rally points and kits.
Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Post by Reddish Red »

squall6677 wrote:i know im about to deviate off topic and i apologise, but how about doubling up a squad? (2 squads of six become 1 squad of 12)

i know it would be difficult but its not entirely impossible is it? if only the game engine see's 2 seperate squads and gives them 2 callsign's e.g. 1 squad of 12 then has callsigns Alpha and Bravo assigned to them, yet the devs add a file (rather than modifying the engine) to link a squad (maybe a squad alliance file? i dunno) then this enables the Alpha and Bravo SM's to see each other in green and accept orders from the SL (the SL from one of the squads who set up the link (i dunno again, but maybe the SL in the other squad has to accept with page-up or something but can deny with page-down))

therefore maybe not directly increasing squad size, but forming with another squad and recieving the same comms and orders and working together _is_ the same squad right? if not for the problem of rally points and kits.
I'm pritty sure most of what you said is impossible with the BF2 engine.
Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
squall6677
Posts: 58
Joined: 2008-03-23 19:05

Post by squall6677 »

im not saying use the BF2 engine for this, it wont work (same as shaders wouldn't and the guns wouldn't and the vehicles wouldn't)


instead these files are added, not modified. so yes it would work. its just getting it to that stage without errors. (its almost as big as engineering a new squad system but having to co-operate with the old one.

the reason tanks and guns and maps etc. are added, is so that you may play vBF2 unhindered and play PR again without hassle.

so yes this can be done. all that really matters as to if it ever makes an appearance is the amount of time the devs can allocate for this, it will make a massive change to experience and gameplay, but not enough to call a full patch.

so for this to work they have to fit it into an allocated deadline with only part of the team able to work on it. that my friend is the reason it might never get implemented.
hosa
Posts: 30
Joined: 2008-01-13 00:32

Post by hosa »

LtSoucy wrote:As part of a armored unit in PRT can tell you knowing you gunner or driver helps. But when you have the driver focusing on where the gun is turned your going to die. the Driver also acts as the commander in all MBT's
Why would the driver focus where the gunner is looking? As driver if I could see where gunner is looking just by checking small picture in corner It would be clearer to be observing the opposite directions if we would be in stationery position.
Same thing as gunner would be great to see where the driver is looking.
LtSoucy
Posts: 3089
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Post by LtSoucy »

What you cant tell where the big gun is looking from commander view?
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hosa
Posts: 30
Joined: 2008-01-13 00:32

Post by hosa »

LtSoucy wrote:What you cant tell where the big gun is looking from commander view?
From what what commander view?
I may be able to see where the gun is ponting if I search it with my mouse. It is not the point. The point is to see it all the time, as I would imagine the commander would know it.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

Commander view= Tank driver view.

Its big enough to see where the gun is. And if your are using VOIP just ask. And theres the little turret marker in the bottom left I think.
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kilroy0097
Posts: 433
Joined: 2008-01-02 12:57

Post by kilroy0097 »

Wow this thread got derailed quick.

All the guy is asking for is the icon of the armored vehicle show the position of the gunner in reference to the body of the vehicle. And to show this positioning for both the gunner and the driver. That's it.

I don't think it's an unreasonable game or balance breaking request. Do you?

It really doesn't need this much argument and drama.

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