[Map] Tad Sae [released]

Maps created by PR community members.
Ablack77
Posts: 209
Joined: 2007-06-06 09:48

Post by Ablack77 »

Excellente' ;)
There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Post by General Dragosh »

Damn !

:mrgreen:
[img][/img]Newly ordered sig !


~KILL~Pirate
Retired PR Developer
Posts: 610
Joined: 2008-01-04 18:35

Post by ~KILL~Pirate »

Awesome work Nick...... Damn all you Brits {Dr Rank...Rhino...Duckhunt....} and your mapping skills..
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

You've got some sweet skills! Can't wait to play on that map, looks fantastic.
[R-CON]creepin - "because on the internet 0=1"
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Post by Nickbond592 »

Thanks for all the praise :D I've been working hard tonight on the Village trying to get it looking somewhere near, and also completing the Chinese main

(and when i say completed i mean its nearly finished but I'll more than likely change something in it soon :P )

I'll put up some screenies when i get back from work tomorrow night.
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

Nice... You could try to make the "bases" something more temporary. Usually most maps have these fortified bases with hescos, bunkers and stuff, but your map could be different, with some kind of temporary setting.

Actually doesn't need to be a "main base" you know... make it like a troop convoy just got to the area by the road or something.

I already like how you did something like that with the tents somewhere in the map, was just thinking it could be like that for all control points. I don't know, just a suggestion...
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Post by Nickbond592 »

Well here the screenies i promised :)

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^ the above statics haven't been light mapped etc.

and the village update with the added help of Zing the local gardener,

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in hindsight i shouldn't have given him the amount of compost as i did :wink:
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Im gonna suggest you remove the static chairs inside that tent, or at least all but like 4... they just take up space and really itd look fine without it. I had a mosque with a ton of benches and wasa told to take it out ;)

Like IronTaxi always bashes into my thick skull "Less is most always more" ;)

looking great though. All these great new maps are making me want to start a new map with what I've learned and seen... *sigh*

:)
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

:shock: Speechless!
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

wow i really love all those bushes inside the town.... nickbond it really does help break up the monotonous vanilla statics, we see them being used over and over again and this is definitely helps disguise the fact they are vanilla statics, way to go man!
Ablack77
Posts: 209
Joined: 2007-06-06 09:48

Post by Ablack77 »

map is looking fookn great bondy - keep at it mate.
There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
Technoelite
Posts: 632
Joined: 2007-06-19 16:37

Post by Technoelite »

looking sweet mate flashbacks to battlefield veitnam oh god!!!
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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

Nick, I would suggest some variant in the ground colors inside the village. Right now it looks too much the same. Some muddy paths or puddles.

The bushes next to walls are very nice, but all around buildings maybe too much imo. There could be some, but maybe try taking some out as they look all the same. It's just my opinion though, keep it up. ;)
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Post by General_J0k3r »

yeah man. a good gardener you've found there :D

i like the temporary style of the chinese main. how long is the distance from US Main to Village approx? Is it in grenadier distance (I would LOVE that :D )?
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Post by marcoelnk »

looks really good...
but remember : less is more sometimes ... dont exagurate ;)
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paco
Posts: 218
Joined: 2007-04-02 18:46

Post by paco »

Wow the map is gorgeous. Could you please keep the temples and other "this-is-China-by-EA(tm)" pagoda type statics out? Just seeing them makes PR taste vanilla :)
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Post by Smegburt_funkledink »

In regards to the 'nilla feel of buildings and such that Fuzzhead and paco have mentioned. Has anyone put any work/ thoughts into destructible structures for the far east? Some of the middle-east maps would only be half as fun without them.

Destructible structures for 2x fun and unpredictable insertions of troops into fortified locations. Wait for Sangin and see what I mean...
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

paco wrote:Wow the map is gorgeous. Could you please keep the temples and other "this-is-China-by-EA(tm)" pagoda type statics out? Just seeing them makes PR taste vanilla :)
I kind of agree. The Temple and Mosque statics are so overused it gets repetitive. Qwai River, OGT, Qinling, Sunset City all have one, and most of them have or used to have a CP centered around it.. At the very least, reskin the Temple a bit to make it look somewhat different. But I think overall, it would be nice to see some new statics for China and Eastern Asia (Especially destroyable ones).
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