[Static Model] New Afghanistan themed compound statics

Rhino
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[Static Model] New Afghanistan themed compound statics

Post by Rhino »

Over the past month I have been (very) busy making a bunch of new statics for [R-DEV]Dr Rank's Sangin map which you can find a WIP topic of it here: https://www.realitymod.com/forum/f225-m ... n-wip.html

The main reason for this is because the current Afghan statics are not that realistic for the Sangin region, but mainly because of the scale of the map and the limitations we have with destructible buildings set by the engine the current ones we have just cant meet the needs of the map.

So here we have over 100 new statics objects that I have made that will give ranky and other mappers who may wish to use these statics a huge amount of flexibility in these statics to make compounds how ever they like :D

These also aint all of them, I've still got quite a few more bits to make, but this will give you a good idea of whats coming :D

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Some of the props you may recognize, this is because some of them are remakes of matt.b's prop statics which where part of the main statics, but these are separate objects that the mapper can put where ever he likes, how he likes :D

Hope you like them, cheers! :mrgreen:
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GeZe
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Post by GeZe »

"New Afghanistan themed compound statics"

Looks great :)
Rhino
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Post by Rhino »

'[R-CON wrote:GeZe;663181']"New Afghanistan themed compound statics"

Looks great :)
fixed :D
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Su34
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Post by Su34 »

Yea, they look very nice.
They are worth a news on bf-x.de...
I'm working then... ;)
Ironcomatose
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Post by Ironcomatose »

Cool. Just keep the .8 stuff coming and i will be happy :)

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
OkitaMakoto
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Post by OkitaMakoto »

Looking good. one question, are these destructible as well? tbh, Im not a big fan of destructibles all over a map because like you said, the engine limitations. Was just wondering if these were destructible as well.

If they arent, theyd make a nice addition to large maps that cant very well consist of nothing but destructibles[as theyd quickly go over the limit].

Sorry if you said it in the post, Its late and Im tired. I just read something about the old destructibles and didnt know if that meant these were or werent :P


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Okita
jordy
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Post by jordy »

Nice im trying some mapping fore pr to but its hard respect what u guys do and the time u need to have fore it :P
KP
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Post by KP »

Good job! Any roofs or walls with parapets we can take cover behind? If so, screenies, please! :D
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Raniak
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Post by Raniak »

About time we see those Afghanistan statics you guys have been talking about ! :D

They look really good, got any reference images we could use to see how realistic they are ? ;)
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Polka
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Post by Polka »

Excellent.
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Rhino
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Post by Rhino »

Raniak wrote:They look really good, got any reference images we could use to see how realistic they are ? ;)
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They are also non dest thou im pretty damn sure i said that in my post, and parapets are unrealistic, as you can see in these pics :p
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KP
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Post by KP »

Unrealistic? Bloody bo**ocks, I was so sure I saw them on Ross Kemp in Afghanistan...

But some of the walls in the pictures you posted seem to have them, though. Quite low, but still. Something to shoot over when crouching and hide behind when lying down.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
DonDOOM
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Post by DonDOOM »

Nice! Awesome work as always.
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Rudd
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Post by Rudd »

ironcomatose wrote:Cool. Just keep the .8 stuff coming and i will be happy :)
x2

these look lovely, I just hope villages look a little more alive in 0.8, signs of habitation like fields etc near the buildings alla archer/basrah
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MAINERROR
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Post by MAINERROR »

I love it. :-D
Rhino
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Post by Rhino »

KP wrote:Unrealistic? Bloody bo**ocks, I was so sure I saw them on Ross Kemp in Afghanistan...

But some of the walls in the pictures you posted seem to have them, though. Quite low, but still. Something to shoot over when crouching and hide behind when lying down.
It depends what region you are in, in the Sangin region you dont see many at all, some of thous pics above are not from the sangin region also, just they where the best pics i had to show off some bits like the roof bits etc.

Ross Kemp was only in the Sangin region for a short time and I think the scene where he was on the roof was in some other place than Sangin.
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OldSchoolSoldier
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Post by OldSchoolSoldier »

Nice work :)
KP
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Post by KP »

[R-DEV]Rhino wrote:It depends what region you are in, in the Sangin region you dont see many at all, some of thous pics above are not from the sangin region also, just they where the best pics i had to show off some bits like the roof bits etc.

Ross Kemp was only in the Sangin region for a short time and I think the scene where he was on the roof was in some other place than Sangin.
Roger, good to know that you're on top of things. :D
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
bosco_
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Post by bosco_ »

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