Kashan night "testing"

General discussion of the Project Reality: BF2 modification.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

I agree, and a remove all of the NVG black borders in the air assets and tanks
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

Well, this time you should probably not blow the shit out of the US main base witht he Havocs becasue you got them in the air a tad sooner.

It makes people leave the server.

Oh, and I'll probably drop by sometime ;)
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

Ill almost never attack the enemy main base. Only if its allowed and when there is something i want to be dead.
Fraggle
Posts: 58
Joined: 2008-01-11 11:56

Post by Fraggle »

Shame no one seems to want to test this... or am i on at the wrong time ?

Having a Night vesion of Kashan just adds a whole different perspective, Those who hate Kashan, i realy urge you to give this a try, 16 is probably the best suited, but it needs more vehicals for mobility.

Just like Bi-Ming, i personaly loved it how it was (A night map, fire flies added a personal touch, felt more intense/im-murse), It was something different, yet not enough servers had it in the rotation.

Map vote only works if you no the map, thats why you vote for it.

Fragmandan
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

We need to test it with 64 players. 10 isnt eough with the basecamping tanks.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Post by foxxravin »

everyone get in now! !
Fraggle
Posts: 58
Joined: 2008-01-11 11:56

Post by Fraggle »

Download this...
http://thirdforces.internationalconspir ... _FIXED.zip
and drop it into your BF2\Mods\PR\levels folder

Disable Punkbuster from your BF menu.. job done

Fragmandan
AirCasper
Posts: 137
Joined: 2008-04-20 18:59

Post by AirCasper »

BloodAce wrote:I strongly recommend to change map for 16 version only so those few players who will eventually join could test infantry night combat with vehicles and transport choppers support.
Right now with 32 version the only thing we experience is a tank/choppers base rape.
Yeh, I was on the server with you (during the Sqd bug)

it was pathetic; I would spawn in (US) and the mec would be there base raping us (knowing we had a sqd bug)

didn't get a good feel of the map, because I never had a chance to leave a main base yet.

i ended up leaving server because i was getting bored of being killed after spawning


please, 16 player version.
Fraggle
Posts: 58
Joined: 2008-01-11 11:56

Post by Fraggle »

Fearosius wrote:Sorry, but do I extract the whole file into mods/pr/levels?
Yes

Fragmandan
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Running 16 now.
Image
paco
Posts: 218
Joined: 2007-04-02 18:46

Post by paco »

I was there (alone), looked like 64 to me. Flew around for a while and parked one of the BHs the wrong way. The description/load screen shows 16, but it was the grande one.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

There is no small version anymore... All versions are the same size, only with different assets.
Image
UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Post by UK_Force »

How did the testing go guys ?


.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Afraid we can't get the numbers together to really testplay the map (40+ would be good!). So far we can only manage to get 20 (tops) online.
Image
Razick
Posts: 397
Joined: 2007-12-04 01:46

Post by Razick »

I think we gotta make it an event. You should probably start promiting something like operation peach.
UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Post by UK_Force »

Razick wrote:I think we gotta make it an event. You should probably start promiting something like operation peach.

Its in Hand ;-)


Hence my feedback request on initial Testing
paco
Posts: 218
Joined: 2007-04-02 18:46

Post by paco »

Well, the map looks frikkin awesome at night. To anyone hesitant about downloading it, thinking it's like Bi Ming, it's not! :)
paco
Posts: 218
Joined: 2007-04-02 18:46

Kashan desert at night

Post by paco »

Me and ==VV== Foxxravin on the server yesterday. He's the one manning the APC (you can't see). Some tracers towards the end, if you can see them. Sound was corrupt, so I added some music.

YouTube - Kashan Nights testing

(embed works in preview, but not when posting?)
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