CBU-87 Combined Effects Munition

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Sgt1_Jackson
Posts: 70
Joined: 2008-03-23 08:03

CBU-87 Combined Effects Munition

Post by Sgt1_Jackson »

The CBU-87 Combined Effects Munition is a cluster bomb used by the United States Air Force. CBU stands for Cluster Bomb Unit.

It was developed by Aerojet General/Honeywell. In 1986 the bomb was introduced to replace the earlier cluster bombs used in the Vietnam War. The list price is set at $14,000 per bomb.

A cluster bomb is a bomb that when dropped, makes many little explosions covering a larger area then a typical bomb would cover. The bomb is not necessarily used for precision, but for destroying multiple targets at once or making sure something gets hit along with the outer perimeter of the target getting hit as well.

The bomb is designed to be dropped by plane at any altitude and any air speed. It is a free falling bomb and relies on the aircraft to aim it before it drops. Once it is dropped, it needs no further instruction. The bomb can be dropped by a variety of modern day aircraft used today. It is 92 inches long and 15.6 inches in diameter. The whole bomb weighs 950 pounds. Inside the bomb, there are mini bombs that deploy before it hits the ground. Each bomb contains 202 armor piercing shaped charge bomblets.

Manufacturers have claimed that the failure rate for each bomb is about 5%. This would mean that of the 202 bomblets dropped, about 10 will not explode on impact. In reality however, the failure rates of the CBU87 have been much higher.[1]

The bomblets are stored in an SUU-65B canister. While descending in the air, the bomb starts spinning. After it gets to a certain altitude, the bomb with break open and drop mini bombs. When the bombs hit the ground, it will cover a large area and have separate explosions within that area. The CBU-87 can be adjusted so it can cover a wider area of land, or a small area. Depending on the rate of spin and the altitude at which the bomb opens, it can cover an area between 800x400 feet and 70x70 feet. Decreasing these adjustments causes a lower surface area to be hit. Increasing them allows a wider surface area to be hit. There are 6 speeds that can adjust the bombs rate of spin.

The CBU-87 is fused with an FZU-39/B proximity sensor. The sensor has 12 time selections which tell when the bomb is to be dispensed and throw out the sub munitions. When the bomb opens up while falling, it breaks into three pieces, not including the bomblets, and the BLU-97/B bomblets fall out.

When the CBU-87 is used in conjunction with the Wind Corrected Munitions Dispenser guidance tail kit, it is designated as CBU-103.


http://www.youtube.com/watch?v=Ii5D0MbLrHI[/youtube]

It's just an idea, i think it's impossible but i just try it, would be nice to give the F16 an effective bomb.

I think you can make this bombs laser guided, that you can request it with the soflam, and that you can use them like bombs of the A10 etc.

If this has been suggested earlier, sorry, i couln'd find it by 'Allready suggested' and Search button.


:roll:
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Deadfast
Retired PR Developer
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Joined: 2007-07-16 16:25

Post by Deadfast »

Sorry to break you day but it really has been suggested multiple times.

The reason why it wasn't implemented is the number of objects (clusters) that has to spawn. In other words, it would lag like hell :D
Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

Post by Nitneuc »

Many thanks to everyone involved in the making of the best videogaming experience ever !
Sgt1_Jackson
Posts: 70
Joined: 2008-03-23 08:03

Post by Sgt1_Jackson »

Yes, look Deadfast, it doesn't lag in the movies.
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Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

Depends how that was tested. Locally, no, it won't lag. All the information about the bomblets will be kept on one PC. Even over a dedicated box with two-three other players on, it'll work fine.

Try sending the same information to 63 other players via a server and bingo, you can get monster lag. Especially if there are two planes on the map capable of doing it at once.


Regardless, massive resuggestion; please use the search function before posting up suggestions in future :)

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bosco_
Retired PR Developer
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Post by bosco_ »

Sgt1_Jackson wrote:Yes, look Deadfast, it doesn't lag in the movies.
That's Singleplayer in the videos, by the way.
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