Sound effects

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
ZAP44
Posts: 110
Joined: 2007-01-15 20:09

Sound effects

Post by ZAP44 »

Please remove the helo sound effects. I’m forever looking for a helo that isn’t there. It does nothing for reality and in fact has the opposite effect.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

That's probably a bug....? There are no invisible choppers in PR, so that must be the infamous chopper-sound-bug you have experienced :D .
Thought it was gone since 0.7, but I must be wrong then......?
Image
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Post by ReadMenace »

[R-CON]AfterDune wrote:That's probably a bug....? There are no invisible choppers in PR, so that must be the infamous chopper-sound-bug you have experienced :D .
Thought it was gone since 0.7, but I must be wrong then......?
Still happens on Al Basrah a bit.. Not a huge deal; usually disappears when a real chopper takes off.

-REad
ZAP44
Posts: 110
Joined: 2007-01-15 20:09

Post by ZAP44 »

Thanks for the fast response. I’ll make better note of which map and where next time but assumed it was intentional and you knew.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

I had that bug with an APC engine sound today.
It also happens with the coughing-near-death sound.
Image
ZAP44
Posts: 110
Joined: 2007-01-15 20:09

Post by ZAP44 »

I had that phantom helo today on Al Basrah that ReadMenace posted about. Sound was in A6 and when approached where the noise was the loudest there was a form on the ground like part of a helo fuselage. When I got closer it disappeared and the sound came from another area B7. Same thing again. When approached object is seen but if you get too near it disappears. The sound disappeared when an in-game helo came near.
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Post by Nickbond592 »

[R-PUB]bosco wrote:I had that bug with an APC engine sound today.
i know someone who had that very same problem, his name escapes me at the moment :-D
Image


Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

On certain maps when a sound crosses over from one ambience location to another, it remains at the place of the crossover. Can't find a way to fix it so far but we'll keep trying.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
User avatar
bad_nade
Support Technician
Posts: 1500
Joined: 2008-04-06 18:26
Location: Finland

Post by bad_nade »

I have experienced these phantom sounds too.

After updating BF2's OpenAL libs they have considerably decreased, but e.g. the Dam area at Jabal Al-Burj is still one of the locations where I keep hearing this constant chopper flap-flap-flap.
Post Reply

Return to “PR:BF2 Suggestions”