Battlefield2 Coordinates system

General discussion of the Project Reality: BF2 modification.
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Ryan3215
Posts: 185
Joined: 2007-08-10 02:20

Battlefield2 Coordinates system

Post by Ryan3215 »

How do coordinates work in PR? Right now I’m working on an outline of a training map I'm making (more of a firing range for every vehicle and weapon). Basically I’m drawing out what the map will look like then writing the coordinates of each object to make things easier and smoother. But my question is how do the coordinates X/Y/Z work? If X is negative is that on the left or right side of the map? I just want some clarification.
GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

I'm pretty sure it's like the Cartesian coordinate system, with (0,0) being the centre of the map (looking top down).
Ryan3215
Posts: 185
Joined: 2007-08-10 02:20

Post by Ryan3215 »

nevermind, i played with it a bit on a private server and figured it out. i just found a random spawner coordanates and figured it out. R-MODs comence destruction of this thread *presses shiny red button*
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

sounds like your looking for a hidden pickup kit like a PKM...
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Sirsolo
Posts: 185
Joined: 2008-04-07 01:06

Post by Sirsolo »

Uhmmmm Google Training Mod. I dont remember where I first saw it, but basicly, that's what it is... 1 second spawn, every vehicle availible, new ones (on Kasahn 64 +++ at least) and you can spawn in a lot of places, and set a rally anywhere, and get any kit anywhere...
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

Teek wrote:sounds like your looking for a hidden pickup kit like a PKM...

It does, doesn't it. He posted a very similar request months ago saying he'd learnt how to open map files and could someone now please tell him how to use the coordinates.

Didn't work then, seems to work now, oh well :(

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