xgayox wrote:How long did it take you to track down and interview all of the members of the "mil-sim audience?" Did you also get their permission to be their mascot? What would you call the audience who plays arma? There are communities there who play matches with no respawn at all.
Ok? ArmA is not PR and the people who play each are different. There was a lot of buzz about ArmA back when it was released and a lot of PR players thought it would be good. What happened? Turned out to be not so great. People who play PR want gameplay/quick fun/realism/tactics, short games/teamwork. ArmA want long games/fun that is rewarded after a long string of planning and gameplay/strict tactics/realism.
And you don't need to interview all the "mil-sim audience" to know that if they are playing this game (PR), they don't just want a super mil sim. If they did, they would of went to ArmA. Simple as that.
Or maybe the forums are here for announcements, to bring the community closer together, and to discuss the game and the games mods. Im sure if there is a suggestion here they think is good they will consider it, but when i hear the devs themself say they are making the game they want to play, thats what i take it as.
There is a suggestion section. If the DEVs already knew what they wanted, they wouldn't have that section. If the DEVs already knew what game they were making, than why have things been altered at the suggestion of the people that make the game less fun but may still be realistic?
The logos? How does that affect the outcome of the game at all? You dont seem understand the meaning of balance. As someone said earlier this thread, noone is calling for 100% realism, and modifying this aspect of the game is nowhere even close to crossing the line of game and reality. You are pulling the age old card of saying why dont we just make the game not have respawn
No, other people are calling for no respawn. If they are going to use realism as an excuse for that, than why shouldn't everything else be realistic? Point is, don't use "realism" as an excuse for every suggestion. Sometimes, gameplay is more important than "realism."
What the hell?
xgayox wrote:Do you seriously not get this? Let me break it down. A rifleman gets a scoped gun, and one field dressing. A medic gets a scoped gun, and the ability to heal himself whenever he pleases. Now where is the incentive in choosing rifleman?
Since when do medics have "scoped guns." He has ironsights, not a "scoped gun."
You're confusing me pretty bad here. Were you not just arguing to give the medic a scoped rifle? I was saying if you give the medic a scoped rifle, he becomes an invincible rifleman....
So i suppose the insecurities of the player is the mod's fault too? If for some reason you love the idea of teamwork, but never actually participate in it, its pointless.
What's there to be confused about? I said medic needs a scope on his rifle. You were saying that he would become "invincible", but that is bs because if he stops to heal himself mid battle, someone is going to frag him or move up on him. This isn't VBF2, you can't heal yourself in an instant, it takes a while and you have to look at the ground to do it. And unless he has auto aim, he is not "invincible."
I always play as a SL and always have teamwork going in my squads, but most people don't like the medic class anymore plain and simple. He is at a sever disadvantage when everyone else is running around with a scope and he isn't, simple as that. Its something of balance.
Uhhh what? Show me where one person said "NO RESPAWN WHATSOEVER." Please. Spawning on your main simulates realism better than on an RP. I dont get what is so hard to get about this. Reinforcements take time to arrive, just like the time it would take for someone to travel from the main base to the front lines. Realism depends on how you look at it if you have a very skewed perception of it i suppose.
It may not be in this thread (though I think it is), but people have called for the respawn to be taken out before because of "realism."
As for the main respawn causing more realism, read this...
Sabre tooth tiger wrote:The rp and firebase system represents the advancing frontline of an army with reinforcements and ammo supply, much more reasonable then the old SL spawning system
How is respawning at the main more realistic when most military forces would have forward operating positions set up? Would they just pack up and go back to the main base instead of calling in reinforcements? Reinfocements=spawning at the front line.
Well you are wrong, that is not what rally points signify at all. If it was a forward operating position, it would be called a forward operating position, its not like the devs just made up the term rally points and coined it to them. From the wiki:
A rally point, or RP is a drop-off point for soldiers to leave their excess gear behind before moving into a firefight, as well as a rendezvous point for reinforcements.
Thankyou for proving my point.
I know what a RP point is in real life lol, I am in the Marine Corps, but they serve as a forward operating position ingame because that is where THOSE individual squads operate from. The Firebases represent where they set out from or where they would fall back to if they were wiped out(hence
reinforcements). The rallypoints are also a place for a squad to start out on a patrol from basically and resume what they were doing on their own.
You haven't addressed the issue of not having a CO all the time either or a CO that knows what he is doing. If there is no CO (and there is not a lot of times), than how are the firebases going to get built? SLs maybe, but than that would be biased because every SL would have to have one or else some dumb SL might put it in the open or something. If every SL got them, then it would just be like having RPs then?
Really? What do you call spawning 100m from a flag and rushing it? I doubt the devs meant for rally points to be used as they are, they should have been if an assault goes bad, the remainder of the squad falls back, meets up with the fallen, heals/ammos up, and devises a new plan of attack. Currently players rarely fall back, they just stay till they're dead, killing as many people as they can.
Really? What do you call spawning 100M from a flag and the WHOLE team rushing it? O yea, FIREBASES!
Or it could also be the fact firebases are easier to see, require a commander, and in general more teamwork to put up? And not just a guy named bob and two guys in his squad with him.
You forgot to point out that they are also unable to be built with a CO, if the CO post is down, there is no CO truck near, and without a build order. Unless all of these conditions are met, especially having a CO, you are not going to have a place to spawn after you are killed in the first 5 minutes of the game.
Nope, thats why i wouldn't advance...
If people randomly "charge like zombies" from their rallypoints, why wouldn't they do the same from their main? After all, there would be no incentive to stay with the SL if you spawn at the main because there would not be any RPs to setup.
Its not that i missed the point, but its that your points are terrible. Yes, soldiers spawning at main is more realistic than soldiers spawning on a rally point. Simulates reinforcements being brought in, which takes time, not 40 seconds. Soldiers are also normally brought in to a point a good distance away from the frontlines, not a 30 second sprint away.
And firebases aren't 30 seconds away? Don't pick and choose. Everything you are saying about RPs is just as true about Firebases.
The medic class doesn't require a prodigy to play it man. You take out your little shock paddles when someone goes down and zap them with it. If for someone reason you have some ridiculous high standard about medics, then thats still not the mods fault. Yeah, the squad leader is the ********* when someone willingly joins his squad, and doesn't follow his orders. You have to MAKE someone be the medic, otherwise kick them.
So you are physically going to put your hand through the PC monitor and force someone to be medic? If they don't want to be medic, than they will leave your squad. Than, you might get someone that does play medic but runs into enemy fire to revive. I am not blaming this part of the game on the DEVs at all. You just talk like everyone is jumping at the oportunity to play medic 100% of the time and that is not true. Look ingame and see how many medics you find. It won't be very many.
If someones heart is not with realistic gaming, then they are playing the wrong mod. This mod isn't done yet, but by the end i am confident it will be a "piano." You, and the people you are mentioning in this thread want to play the "guitar." Players who feel they are being forced to play a certain way would have left sooner or later anyway.
There goes that "realistic" term again. You want realism, join the military. This game doesn't come anywhere close to real life. It has done very well, but nowhere near real life. The game will always be a mix of realism/gameplay and if realism starts to take over, people will leave just like several people have already said back at the beginning of this thread.
Besides that, thats not even my argument! My argument is by changing game mechanics it will make it less spammy and arcadey. The guy earlier brought up the point of teamwork degrading, and i responded.
I am fine with that and making it less spammy and arcadey, but you are also talking about taking out fundimentals of the game that make it easier, more squad friendly, and fun. You may make it less spammy in one area by taking out rally's, but than it could become spammy in another area by people spawn camping firebases.
Perhaps you find it lacking credibility because you dont like to read posts thorougly and dont know what is going on.
Ok? Did I not just read through and respond to all this stuff you posted? Come up with a better argument than that.
Yes i agree there will always be idiots, but you can cut down on them. Why would a smacktard grief in a game with a long spawn time, or a long distance to be walked everytime he dies, rather than a game like vBF2, where he can do it every 15 seconds? The system would not only root out the majority of the lonewolves/non teamplayers, but griefers as well. If the idiot is so incredibly dedicated on staying, then he will be able to grief far less often.[/Quote]
Yea, and it would also root out a majority of the players who don't have time on their hands to walk 10 minutes from their main, get in a firefight, die, respawn, walk from their main another 10 minutes, repeat. Not everyone has 2-3 hours on their hands to play a game. Most battles last for an hour, but you can get a lot out of that hour.
ArmA may have long battles, but that doesn't make it any more fun than PR. PR stuffs a lot in that hour of gameplay and you get much more furfillment than if you were to play a 3 hour game that involved more stratigizing than actual fighting.
I foresee this as being one of my last replies to you, as if you wanna keep talking about "zomg if u want realism have no respawn whatsoever and have firebases take days to build, make the logos right!!!" Then im just going to stop replying because you will either never get it, or are just trying to save face for your argument. there is clearly support for death punishment in this thread, why dont you go and make a post about firebases being built too fast and see how it goes.
You don't get it. I like the firebases ingame. I like RPs ingame. I like the Bunkers ingame. The people who are saying "take out RPs!!!!" or "make everyone respawn at main!!!!" or "have only 1 life!!!" are out of touch. They are too busy looking at how other games emplement it instead of seeing how PR is not those games.
And you are trying to say I am trying to save face, but you haven't acknowledged what would happen when..
-NO CO to build a firebase
-Stupid CO
-Smaller maps making it harder to build Firebases
-Firebases are still 100M away like RPs
-Firebases are huge targets for campers, and especially on flag maps like Kashan
-What would happen if everyone dies at the start of the game and there is no CO to build a firebase (the other team would take all the flags in a a few minutes)
-How spawning at a main and there being no RPs would create more teamwork even though there is no incentive to stay with a squad at that time because a RP cannot even be made.
etc.
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