I did, but last time I checked, people are here to play PR, not ArmA.xgayox wrote:Go read the Arma 1.12 on TG is awesome thread in the off topic section please.
This engine also wasn't made to be ArmA or "ultra-realistic."Nope because there is a big difference. This mod isnt done yet. Its not that simple at all.
Again, BALANCE.
It obviously wouldn't be balanced though if firebases were the only spawn and one CO was an idiot and the other knows what he is doing and building like crazy.
Yeah, you said a medic needs a scoped gun, i said IF HE GETS ONE he will become the #1 lonewolf kit....
People are argreeing with me about the medic and it is even "realistic" for the realistic crowd, so, so much for your "torn apart" comment.
And yea, if you believe lonewolves are successful in this game, you maybe playing the wrong game. This is not VBF2. A medic is not going to run down the street and rambo a bunch of guys just because he gets a scope and healing abilities.
Don't skirt the question. You know just as well as I do that not every team has a CO or a competent one. It isn't rewarding the team using more teamwork, it is rewarding the team that was lucky enough to get a veteran on their side. Plain and simple.Theres nothing there to address man, thats the idea of the whole mod. The team that utilizes teamwork is rewarded.
How often does this happen? Especially with the lack of commanders right?
It happens plenty when there are good commanders on a team's side and I would predict the same players complaining now about RPs, coming back to complain about the waves of men spawning in and running at them from firebases. They would be the team that hadn't had the luxury of getting a good CO.
If it was your squad respawning at main, I am sure you would look at it differnetly, especially considering that the snipers and marksmen would be taking your team out first and ruling the battlefield because they would take everyone out from afar instead of moving in.They can charge from anywhere they want. But if they are doing it from main at least i wont have to worry about that same squad coming back in 30 seconds. People shouldnt need incentive to stay with the SL man. Thats the whole goal of the game. I enjoy working with my squad/team because its a rewarding experience and much more fun. I think i can safely say that for alot of other people in this community, as that was one of the biggest points being advertised with this mod.
And people do need incentive to stay with their SL just like people need incentive to work (their paycheck). Of course you try to find a job you like (like a SL), but if it doesn't come with a spawn close to the front, what is the point than?
Like I said, don't pick and choose. Once a firebase/bunker is up, it is no different than a RP.Oh my god....
MAKE THEM BE MEDIC OR KICK THEM. PRETTY SIMPLE.
Because you can force anyone you want to go a class they don't want to be? Just because they are medic does not mean they are going to be good medics either. If they are used to attacking and firefights, they are still going to do that and neglect medicing. I have seen it before, so trust me.


