Darkpowder wrote:I will bring the issue down to one thing.
With scopes you have one job, to locate and kill the enemy. This is NOT the medics primary job.
Giving them sights will make them way more inclined to doing the job of a rifleman than they already are.
Read this quote. Makes perfect sense.
[quote=""ReaperMAC"]The best way for a medic to prevent his buddies from getting wounded/killed is to kill the enemy before they are able to hurt his squad mates. +1 on the scopes![/quote]
A scope is just going to allow the medic to deal with enemies from long range quicker so that he can actually run for the person in the middle of the road without having to throw down smoke or having that person killed time and time again so that he has to keep coming back.
Medics do need to put their weight into the firefight, but their focus should be those enemies and friends that are close to them.
If you are not healing you should be watching to see where your squad are, and familiarising yourself with their voices so you can be straight to them if they go down, and reminding them where you will be if they need aid.
Medics should be healing, if you need a scope your squad aren't doing their job, and if you are shooting at distant enemies with injured squadmates or other members of your team around you aren't doing your job -as- a medic.
On balance there are reasons, i.e. if your squadmember was killed at long range by a marksman and you are isolated in a long-range ambush against an enemy, BUT a medic should not find themselves in that position, and would be better advised to re-org somewhere sensible and safer, as a medic should not create a high likelihood of a second casualty when attending to someone injured.
You cannot always prevent ambushes, or being shot at by snipers/marksman from long ranges, etc. That's why the medic/corpsman should be equipped with an optic so that he can help deal with those threats from long range if his whole squad is taken out. Would a Corpsman in real life just sit there and say "I am not going to get you because it is not safe!" No, they would go for them.
[R-CON]CAS_117 wrote:Hey Fortune I'm all for it assuming that the get rid of those godawful shock paddles.
Than this game would turn into CSS because of no revives.
That has been talked about in the past, but that is a compromise for realism in order to have more fun. Unless you find it fun to know you have no chance at all of respawning when you are killed. I know you or someone will say "it is more intense", but it will be like conventional armies turning into the insurgency basically. They need something over the insurgency besides just the field dressings.
[quote="Natala""]Agree with the above, it's fine the way it is.
This topic has been discussed to death, and I am amazed the forum guys didn't just lock it and link people to the other 10 times it has been brought up.
Why can't some people accept that some people actually -
like- Ironsight, and wish to have it as an option, and prefer it in certain combat situations.
We have already established again and again that in the real army Medic's use both, scope and Ironsight. And the PR devs have said that since they can't make Medic's swap between the two, they gave them Ironsight.[/quote]
Scopes are better even on CQB maps like Sunset though. Even if you go through a long alley on Sunset, the chances of you being taken out from far down that alley is more likely than you getting up close where your ironsights would work better.
In a perfect world, the PR medics/corpsman would always be covered by their squad members and suppressive fire would be given and no one would be ambushed. But I know all of you just like me have that those WTF! moments when you have a random nade thrown at you or are shot at by a sniper from long range or LAT and when you depend on the medic to heal you, he acts more like bait for the enemy squad than an actual life saver. How many times has everyone here waited for the medic to come out of cover and run for the downed man, with or without smoke? I know everyone here has done it before and even with smoke, they are pretty easy targets. A scope would just give them the extra advantage of keeping the enemies heads down while he goes to medic or moves out of cover.
Face it, even without a scope, a lot of medics who "do their job" by some of the definitions here are more like bait and easy kills than actual life savers. Would you rather have a medic who took the enemy out from long range first then came to med you with 10 seconds left or the medic who popped smoke, ran out to get you, revived you, ran back, but you were naded, ran back out to get you, than you were shot through the smoke, and than back again and eventually went down as well???