The geom0 LOD0 mesh has 4067 polys, thou thats cos its missing most of the mesh, ie, the parts the driver / front seat gunner cant see and cos it has a super high quility interior.

So ye, what you want to really do is aim for something like I would say 1300 polys including a high detailed interior (thou keep the interior a separate object), then you can make a good 1p mesh out of that, and also you can then cut down on your high poly interior for the 3p mesh, to bring it down to something like 9000 polys for its 3p mesh








