suggestion/question about class limitations

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acadiancrusader
Posts: 140
Joined: 2005-06-14 00:30

suggestion/question about class limitations

Post by acadiancrusader »

i posted this in another thread, but if figured that it would merit it's own discussion
my question to the programmers involved, is there some possibility that the 'unlock' system can be taken advantage of? is there a way to heavily manipulate it that an unlock can only be available to one player at a time? in other words, everyone starts out with one basic option: assault. and from that, there would be options in the unlock menu (which would hopefully be converted into a class menu) that would open up other kits, but only a limited number of kits per side.

is something like this plausible? we got to find a creative workaround to Dice's crappy excuse of a so-called modable engine.
i haven't heard much about the possibilities and creative uses that one could program into the 'unlock' system.

i'm sure that we all agree that the unlock system as a reward system in vBF2 is undesirable. therefore, it obviously would have a different use in PR.

what i'm suggesting, and hoping is that the programers are diving in heavilly into the system and 'seeing' what can be done about and with it.

since you can limit a player from using an unlock due to lifetime scores, i'm hoping it can be altered to a limited amount of ingame slots.
Ghost33
Posts: 67
Joined: 2006-02-12 03:56

Post by Ghost33 »

Use the unlocks, if the dev's can figure it out, for commander type assets, if it would be possible to have say an M-16 for assult and with a rank of about Sgt. you could have a M-16 unlock with something like binoculers (may be an extra weapon like a sniper rifle but dosent fire, just zoom) I think you could do something like that cause I know small kit items can change, like the M-16/203 with Smoke nades but when you select the F2000 you get Flash Bangs.

That would be awesome to see something like this if its possible
Sgt. Ghost33

Joker: "How can you shoot women and children!?"
Doorgunner: "Easy. You just don't lead 'em so much!"

"Teamwork is essential, it gives the enemy someone else to shoot at."
Campez
Posts: 510
Joined: 2005-10-29 13:51

Post by Campez »

Yea nice idea Ghost i like it...but it would force ppl like me to play on high ping servers with ABR :(
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