Lightmapping. Ive done a few low detail light maps, but I cant seem to get back a lightmap that I liked the look of. Ive just noticed that when I redo a light map it already has a total time at start up, which gives me the impressions its putting light maps over light maps and combining the effects in some way? Is this right and how do I reset it if this is the case?
Colours. In a way this is related to the one above. I know my colours are natural as I spent ages in photoshop with loads of pictures doing different average filters and getting the values. Is it best to keep these and sort it out with the env lighting later, or do people use slightly unnatural colours so that it looks better in the game?
Undergrowth/overgrowth. Ive read that this causes alot of lag if you over do it. Im just wondering how the engine handles it. Is it all loaded for the whole map as thousands of statics, or does the computer just handle them as they come into view.
Mist/Fog. I know you can lower lag by lowering the view distance, but is it possible to apply localised fog/mist to help out in areas of high undergrowth. I saw a map yesterday showing a sandstorm, and my idea is to use mist in the highly vegitated areas to sort out lag. Will this work or will the mist cause alot of lag as well?
Is there a maximum number of statics on a map, or a guide to a recommended limit per map for bigger statics like factories?
Does size matter ( In game

