Give the Medic Class Scopes

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DeadboyUSMC
Posts: 122
Joined: 2007-11-28 21:37

Post by DeadboyUSMC »

Then they will be continually wiped out, not being able to deal with even a single technical with a machine gun, and have to spawn at main because they can't set rally points. All the medic squad can drive is a soft-skinned vehicle, making them vulnerable to everything from enemy squads with LAT, APC, tanks, and even unforgiving terrain.

But hey, least they got heals.
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hall0
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Post by hall0 »

[R-PUB]Hfett wrote:If the medics receive scope, no one will play being a Rifleman since we can all be the ubber self regenerating scoped medic.
True. Like we had it on 0.5 everyone was medic.
Waaah_Wah
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Post by Waaah_Wah »

hall0 wrote:True. Like we had it on 0.5 everyone was medic.
Nope! In 0.5 the default kit was either LAT or grenadier :D
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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00SoldierofFortune00
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Post by 00SoldierofFortune00 »

hall0 wrote:True. Like we had it on 0.5 everyone was medic.
The medicing system was different back in 0.5 though. It was more like
VBF2's healing system. If a squad of medics tried to self heal themselves in PR during a firefight, they would be as good as dead. I don't see "self healing" as a good enough excuse for not having scopes. You can't magically heal yourself in 1 secon like in vanilla and you also have to look down at the ground (or sky?) to do it, leaving yourself vulnerable.


Waaah_Wah wrote:Nope! In 0.5 the default kit was either LAT or grenadier :D
Yep, or the uber M4 Spec Ops Laser cannon.
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foxxravin
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Post by foxxravin »

i think it is good as it is now
ReaperMAC
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Post by ReaperMAC »

00SoldierofFortune00 wrote: Yep, or the uber M4 Spec Ops Laser cannon.
v.4...
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00SoldierofFortune00
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Post by 00SoldierofFortune00 »

ReaperMAC wrote:v.4...
I still remember that being in 0.5.
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Rudd
Retired PR Developer
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Post by Rudd »

Ghost1800 wrote:I'm not exactly convinced with the idea myself, but what if the medic kit had a bit more deviation then the rifleman kit?

I dunno, just throwing stuff out there.
I'm not a fan of that one, detracts from the realism.
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Natala
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Post by Natala »

[R-PUB]Hfett wrote:If the medics receive scope, no one will play being a Rifleman since we can all be the ubber self regenerating scoped medic.
Summons up what people have said again and again. :roll:

That and the fact many players like Ironsight and uses it successfully.

Speaking from a pure game perspective, I find there is a certain laziness with some people that has grown used to the easy killratio of "scope", and don't like combat unless its hiding on your belly a yard away behind a tree. Try shooting somebody face to face at close range with an Ironsight, it is damn -fun-.

Alright, your killratio wont be as high, but when an enemy pop out from behind a tree and you crouch down as he run through the forest startled at seeing you, with his scoped rifle, trying to spray bullets aimlessly at you from his hip, as you use a fraction of a second to aim at him and shoot him dead on. You will love the fact your view is not limited to a small zoomed hole, but you have that slight accuracy advantedge that render him dead. It is, -fun-.

I don't dislike Scope at all, I just feel there is room for both.

And from a Medic view

I love the medic class, I specialise in it, my aim at every match is to have the highest Medic, heal and revive score, no matter what my killratio is.

And so I have had to grow used to the Ironsight. And trust me, if my team mate got shot a yard away with a scope or a sniper rifle, all the better, I can throw smoke, get him up, and run away from danger. Quite often it can be done so quickly the enemy wont be able to fire off at his distance.

The situations that are most deadly is when the enemy is nearby, having killed a mate from around the corner, or wiped out half/whole squad with a grenade. That's the time I praise the fact I got a weapon with Ironsight, because usually I have to stay back, hope the enemy has yet to spot me, and wait him out, sometimes the enemy is running up to the body, sometimes the enemy is trying to hunt me or my remaining members down, especially if my entire squad is killed, I have to chase down the nearby enemy before I can risk reviving my mates, and in those close combat situations, automatic Ironsight rifle saves the day, again and again and again.
Last edited by Natala on 2008-05-02 14:41, edited 1 time in total.
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CAS_117
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Post by CAS_117 »

If the medics receive scope, no one will play being a Rifleman since we can all be the ubber self regenerating scoped medic.
Look, not EVERYONE will have one. For the last time:

MAKE

IT

LIMITED

This isn't that hard a concept I promise.
Nagard
Posts: 217
Joined: 2008-05-02 17:06

Post by Nagard »

I think the medic shouldn't get scopes. His role is healing and keeping his squad patched up. Even now the medics often forget about that and fight, so if you would add a scope to their weapon you could forget about the most of them and try to stay alive using field dressings.
[T]Terranova7
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Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

[R-CON]CAS_117 wrote:Look, not EVERYONE will have one. For the last time:

MAKE

IT

LIMITED

This isn't that hard a concept I promise.
That's pretty much what I've been saying too. People seem to think though that unlimited medics with scoped rifles doesn't sound like a problem. If it wasn't, I'm sure the devs would have given the medic kit a scope in the first place.
ReaperMAC
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Post by ReaperMAC »

00SoldierofFortune00 wrote:I still remember that being in 0.5.
v.5 wasn't as accurate as v.4, ;)
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HughJass
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Post by HughJass »

I disagree, 1: No, medics should not get any scopes, medics are not combatants. 2: No, medics should not be a limited class, the limitation system is a way to limit specialized weapons classes(crewman and pilot are there in the system for obvious reasons); the medic is a support class, a kits with abilities (repair, give health, give ammo, set rallies) should not be limited(different situation with officers). If medic became a limited class, then you would have to get rid of all the kits basic kits, you would start out as a rifleman-nothing class and would have to go and pick your class once spawned.
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bosco_
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Post by bosco_ »

The medic in PR is a Combat Medic though :P
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HughJass
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Post by HughJass »

[R-PUB]bosco wrote:The medic in PR is a Combat Medic though :P
I didn't explain that, but my point is that medics are not to go out and kill (unlike a basic rifleman or a AR gunner)
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CAS_117
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Post by CAS_117 »

Great, so we'll have an even bigger medic deficiency. If a medic wants to go out and attack people, then he and his team loses. I have trouble believing that medics will stop doing their job the moment they can engage at a range. Same with pretty much every other kit, its not going to make people turn into Rambo, they'll just be able to defend themselves against the 75% of the other team that do have scopes.
HughJass
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Post by HughJass »

[R-CON]CAS_117 wrote:Great, so we'll have an even bigger medic deficiency. If a medic wants to go out and attack people, then he and his team loses. I have trouble believing that medics will stop doing their job the moment they can engage at a range. Same with pretty much every other kit, its not going to make people turn into Rambo, they'll just be able to defend themselves against the 75% of the other team that do have scopes.
I think thats the point of the medic; in many class based games the medic is often a class that can't defend it self very well, but can heal it self on the upside. Forcing the medic to stay behind and try not to get shot up. The medic class is already established in PR, and should not be changed. It is very well balanced right now.
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Waaah_Wah
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Post by Waaah_Wah »

Its a supportive class, it can still fight (supressive fire) but there are other kits that should do the killing
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Killing for peace is like f*cking for virginity

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