Suggestions for spawns

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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X-shutter
Posts: 1
Joined: 2006-03-03 17:03

Suggestions for spawns

Post by X-shutter »

Hi.

In PR, we spawn like a ghost, we "appear"...
Not real, and that allow spawnkill.
Why not spawn with parachute ? Or other way ? It could be fun.

Another suggest: trouble vision when we are critically wounded, or when we are just respawned by a medic. In reality, when you are critically wounded, you don't see like you aren't.

For finish, include destructible environment and "locationed" damages (when someone shoot in your arm, you can't use weapon any more).

Continue, PR is just great ! :33_love:
Wraith
Retired PR Developer
Posts: 1929
Joined: 2006-02-11 00:10

Post by Wraith »

Interesting Ideas. If not for the 'chute restriction I think it would be a good idea.
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acadiancrusader
Posts: 140
Joined: 2005-06-14 00:30

Post by acadiancrusader »

in an ideal situation, spawing on the SL would be tied to your team's assets. i would love to see some kind of AI controlled air vehicle that would fly in reinforcements to the squadleader (or any of the forward bases away from the main base).

the benefit of this form of respawning is twofold. instead of a long wait until the magic respawn, the player would have a bird's eye view of the flight, AI controlled drop, AI controlled deployment of the 'chute and landing. this makes it much more imersive and interesting for the player and also adds and the extra gameplay element of... assets. if the opfor takes out the commander's assets, the AI air vehicle would not be available and the dead player would have to respawn back at the home base.
Rifleman
Posts: 290
Joined: 2006-02-02 10:22

Post by Rifleman »

For finish, include destructible environment and "locationed" damages (when someone shoot in your arm, you can't use weapon any more).
I doubt that BF2 engine can handle this...

About parachutes... interesting ideas... but hell... i bet enemy would like to kill me when airborne ;]
Chuck Norris has counted to infinity. Twice.

InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Wasn't BF2 supposed to have a destructable environment?
"Practice proves more than theory, in any case."

- Abraham Lincoln


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Ghost33
Posts: 67
Joined: 2006-02-12 03:56

Post by Ghost33 »

If it wasn't for the rampant spawn killing I would say that spawning on a SL should not be possible cause its definately not realistic, Medics can already bring you back from the dead!! isn't that good enough! :)

but since spawnkilling is so regular, especially with AAS (takes for-ever to cap a flag regardless of how many are on the flag) being able to spawn on a squad leader is kind of important.
Sgt. Ghost33

Joker: "How can you shoot women and children!?"
Doorgunner: "Easy. You just don't lead 'em so much!"

"Teamwork is essential, it gives the enemy someone else to shoot at."
Zepheris Casull
Posts: 497
Joined: 2006-01-21 05:27

Post by Zepheris Casull »

destructible environment to an extent yeah, but the way they handle localized damage makes it hard to code in something like suggested above, heck i don't even think it's possible with the engine.
Rifleman
Posts: 290
Joined: 2006-02-02 10:22

Post by Rifleman »

i don't even think it's possible with the engine.
and that's ******* *** ***** **** in 2005 engine... isn't it?
How the hell they could miss it?
They were afraid of lags? Too much data for server/client?
Well it is already laggy ;]
Chuck Norris has counted to infinity. Twice.

InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
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