[Vehicle] VN3 - PLA
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-=Rhodesy_77=-
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PRC_Heavy_Z
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The thing is, I don't really know any specific details regarding how the back compartment really looks like. There are the pictures showing how and where the people will be seated but that doesn't really help detail wise. Also, if I model the back compartment, that means I have to model the turret interior too, otherwise there will be the gunner's lower torso sticking out of the black turret ring of the abyss.
Finally, I prefer the APC gun port view over the interior view because the gun-port view is much simpler and it gives the passengers better situation awareness.
Finally, I prefer the APC gun port view over the interior view because the gun-port view is much simpler and it gives the passengers better situation awareness.
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Rhino
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really if you could get some good refs it would be well worth while making a detailed geom0 (1p mesh) interior, and you would have the window out the back. Otherwise it would have to be like our warrior where you have every passenger looking out the same view portPRC_Heavy_Z wrote:The thing is, I don't really know any specific details regarding how the back compartment really looks like. There are the pictures showing how and where the people will be seated but that doesn't really help detail wise. Also, if I model the back compartment, that means I have to model the turret interior too, otherwise there will be the gunner's lower torso sticking out of the black turret ring of the abyss.
Finally, I prefer the APC gun port view over the interior view because the gun-port view is much simpler and it gives the passengers better situation awareness.
as it would only be a detailed 1p mesh it would be fine
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PRC_Heavy_Z
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I'll look into it. 
But I doubt I could find any more reference picture for the interior. I've searched everywhere
Saying this, my interior might have a lot of stuff I pull from the air if I make it...
BTW, what happened to the warrior? why does everyone look through the same back port? was everyone cold and crowding around to conserve heat?
But I doubt I could find any more reference picture for the interior. I've searched everywhere
Saying this, my interior might have a lot of stuff I pull from the air if I make it...
BTW, what happened to the warrior? why does everyone look through the same back port? was everyone cold and crowding around to conserve heat?
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Rhino
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well that is cos there is only one port whole in the back of thing, we made the warrior in the very early stages of the mod and didn't think of thous sorts of things back thenPRC_Heavy_Z wrote:BTW, what happened to the warrior? why does everyone look through the same back port? was everyone cold and crowding around to conserve heat?![]()
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Rhino
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its possible, but the amount of extra polys required to do that would be pretty stupid and it wouldn't really help, shooting from out the back of it would be a very bad tacticJonny wrote:Also, like the merlin, I would love to see the doors being openable by the passengers, so that they could shoot out of them. Dought its worth it though, just for that.
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PRC_Heavy_Z
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You guys do realize that this thing has a small window and gun port on each side right?

So for the gun-port view I was thinking about, one passenger will be on each of the gun ports and two passenger will be staring out of the rear door window.
The two people looking out the back will have different view of the back door window to simulate different seat positions.

So for the gun-port view I was thinking about, one passenger will be on each of the gun ports and two passenger will be staring out of the rear door window.
The two people looking out the back will have different view of the back door window to simulate different seat positions.
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PRC_Heavy_Z
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Very well 
But how do you make the gun ports? does it have to be modeled in the 1p model (geom0 I assume) as a small box with a window?
I tried googling this but found no answers
Edit:
Just saw Johnny's post
I'm going to go with the APC-gun port view because it's simple and practical, and also because I'm a complete noob modeler with no reference picture to the back compartment.
I guess it could be possible if I tweaked the heavy helo transport gunner animation for the gun port person, but that's far too advanced for me. I could learn it but it'd take too long.
But how do you make the gun ports? does it have to be modeled in the 1p model (geom0 I assume) as a small box with a window?
I tried googling this but found no answers
Edit:
Just saw Johnny's post
I'm going to go with the APC-gun port view because it's simple and practical, and also because I'm a complete noob modeler with no reference picture to the back compartment.
I guess it could be possible if I tweaked the heavy helo transport gunner animation for the gun port person, but that's far too advanced for me. I could learn it but it'd take too long.
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Rhino
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more or less ye, and google wont tell you much on the subject of BF2PRC_Heavy_Z wrote: does it have to be modeled in the 1p model (geom0 I assume) as a small box with a window?
load up the LAV25 etc in the editor, switch it to show the geom0, lod0 mesh and have a look for yourself
I would get the info for you but I dont have the editor open and im off for the night now
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PRC_Heavy_Z
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PRC_Heavy_Z
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Re: [Vehicle] VN3 [PLA]
Need help with editor stuff
, I've read the Doomslabwebsite and their tutorial, especially the car tutorial. However, it wasn't very useful considering they did not explain how to make a vehicle that has a turret, gun ports and is amphibious.
I've downloaded and installed the 3ds max BF2 utility and it seems there is a APC/Tank wizard tool in there but I've got no idea how to use it even after playing around with it for quite a while...
Any help you all could give me would be greatly appreciated.
Thanks
I've downloaded and installed the 3ds max BF2 utility and it seems there is a APC/Tank wizard tool in there but I've got no idea how to use it even after playing around with it for quite a while...
Any help you all could give me would be greatly appreciated.
Thanks
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77SiCaRiO77
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Re: [Vehicle] VN3 [PLA]
if you figure it out PLEASE tell mePRC_Heavy_Z wrote: However, it wasn't very useful considering they did not explain how to make a vehicle that has a turret, gun ports and is amphibious.
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PRC_Heavy_Z
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Re: [Vehicle] VN3 [PLA]
agreed, comrade 
Looks like we are in the same boat, I'll be happy to learn and share my knowledge if you promise to do the same
Cheers, To the Vodnik and the VN3
Looks like we are in the same boat, I'll be happy to learn and share my knowledge if you promise to do the same
Cheers, To the Vodnik and the VN3
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DeltaFart
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Re: [Vehicle] VN3 [PLA]
make sure there are no holes in the bottom of the model 





