[Question] searching for the hands?
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~XHW~Flamestorm
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[Question] searching for the hands?
im looking for the hands of the ego-perspecitv. i need them for animating is there a file that i have to download or is ther a file in my bf2-folder?
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~XHW~Flamestorm
- Posts: 273
- Joined: 2008-01-17 20:00
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~XHW~Flamestorm
- Posts: 273
- Joined: 2008-01-17 20:00
k sorry could you deleted?
Last edited by ~XHW~Flamestorm on 2008-05-05 16:24, edited 1 time in total.
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e-Gor
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Grab the PoE 3ds max tools (should be able to find them on the bfeditor site, or maybe they're linked here somewhere). Then from the bf2 menu in max go to 'necessary tools', then 'import skeleton' (or something like that). The file you want is called 1p_setup.ske. It's in mods/bf2/objects_client.zip/soldiers/common/animations iirc. That's just the skeleton - you can import the mesh too if you want, but you'll have to manually weight all the vertices, as the weighting is lost on import.
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Rhino
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~XHW~Flamestorm
- Posts: 273
- Joined: 2008-01-17 20:00
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~XHW~Flamestorm
- Posts: 273
- Joined: 2008-01-17 20:00
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~XHW~Flamestorm
- Posts: 273
- Joined: 2008-01-17 20:00
Re: searching for the hands
ok it works great but i only get the skeleton of the hands where i get the around i dont find the file.
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Rhino
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~XHW~Flamestorm
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Re: searching for the hands
yeah but which file?
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Rhino
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~XHW~Flamestorm
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Re: searching for the hands
hm.. doesnt work 
i get everytime this error: "unknown property importMeshfile undefined" may it is the version of 3dsmax what makes the problem
i get everytime this error: "unknown property importMeshfile undefined" may it is the version of 3dsmax what makes the problem
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e-Gor
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Re: searching for the hands
Sounds like your max scripts might be broken.
Even so, importing the mesh won't help unless you have a few spare hours to weight the vertices - otherwise it won't move with the skeleton.
It might be worth searching for a scene already set up with the 1p player - I'm not sure, but there might be one floating around somewhere.
Even so, importing the mesh won't help unless you have a few spare hours to weight the vertices - otherwise it won't move with the skeleton.
It might be worth searching for a scene already set up with the 1p player - I'm not sure, but there might be one floating around somewhere.
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~XHW~Flamestorm
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Re: searching for the hands
it would be great if someone could load the file up with the mesh that everybody could download i think it would help a lot people to animate there own weapons etc.
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Cp
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Re: searching for the hands
What are you trying to import, the 1p skeleton, the 3p skeleton or a weapon/item mesh?
Edit: Nvm, I see now that you are trying to import the soldier mesh.
Im sorry, I cant help you with that, because I havent managed to figure out that myself yet.
You could do what I do in the mean time, and use only the skeleton without the mesh, it works just as well but you'll need to check the result in the editor once in a while.
Edit: Nvm, I see now that you are trying to import the soldier mesh.
Im sorry, I cant help you with that, because I havent managed to figure out that myself yet.
You could do what I do in the mean time, and use only the skeleton without the mesh, it works just as well but you'll need to check the result in the editor once in a while.
Last edited by Cp on 2008-05-07 14:44, edited 1 time in total.

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~XHW~Flamestorm
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Re: searching for the hands
i try to get the mesh for the 1p.ske
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Cp
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I think this will do the trick, I was pleasently suprised when this didnt take hours to do, but minutes. Like they say, easy come easy go. I dont know if this works completely, I havent had time to test it fully yet.
1pskeleton.max
1pskeleton.max

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~XHW~Flamestorm
- Posts: 273
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Re: [Question] searching for the hands?
hm the link works but not the download can you upload it somewhere again?
ok by the way i reach to import the meshes but with it i am overstrained
ok by the way i reach to import the meshes but with it i am overstrained
Last edited by ~XHW~Flamestorm on 2008-05-19 14:24, edited 1 time in total.

