Medics - limit triple healing???

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Sgt.Sappo
Posts: 68
Joined: 2006-03-02 00:41

Medics - limit triple healing???

Post by Sgt.Sappo »

Ok basically, I am tired of seeing squads full of medics who can run around with near invulnerability because if one dies, they all leap on him and revive him... over and over and over.

What I am thinking is limiting the number of TIMES a player can be revived by ANY medic for each 'life'

Say Pte. Bloggins takes a 5.56 to the face. Happy Mr. Medic revives him with a shot of adrenaline and off he goes. Seconds later poor Pte. Bloggins sits down on a claymore. Lets say for the sake of argument Mr. Medic is able to peice him together and off he goes once more. Now if Pte. Bloggins were to get injured or killed ONCE more, no amount of medical knowledge will be able to keep his shattered body together.

Basically its all fine and good to have medics, but hey... lets be resonable. There is only SO much a person can take before they are no longer combat worthy.

Limit it to 2 revives PER person from any medic during their life. If they respawn then they have 2 MORE revives to make use of.


Hopefully this will end all those times you thought you killed that guy 4 times in a row, but lo-and-behold his medic kept pumping him back up from 5 feet away.

Comments? Queries? Suggestions?
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MonkeyNutz
Posts: 94
Joined: 2005-12-19 19:18

Post by MonkeyNutz »

Yeah not a bad idea that, or you could have it where if you continue to shoot the target when it's down you could kill it, would place more emphasis on ammo supply.
Uncle Blues
Posts: 224
Joined: 2006-01-09 21:40

Post by Uncle Blues »

Thanks to DICE, there can't be class limits. But I have some ideas:
- Medic heals only one soldier at the same time (it should work like engineer's wrench)
- half of hits should be deadly! too many critically wounded; all headshots should kill immediately.
- man-down time should be random for exemple from 5 to 35 seconds.
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Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

just have the ammount of times you can be revied to like 2 or 3 (ddintr read all the way through so i cant tell if u suggested this) if its possibal. but i have brought this up before.
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Campez
Posts: 510
Joined: 2005-10-29 13:51

Post by Campez »

I like the idea but not only two times..something more like 3 or 4 would be better.
da.SPAWN
Posts: 276
Joined: 2005-12-18 11:54

Post by da.SPAWN »

the FPSFocus server (drygar) has set the "man down time" to zero what i personly like. there is no life after death :mrgreen:
and if we get rid of the complete unrealistic "respawn on SL" function we have a nice game
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Campez
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Joined: 2005-10-29 13:51

Post by Campez »

That would encourage players to be carfully about their lives :P
Infantrigel
Posts: 87
Joined: 2006-02-27 17:50

Post by Infantrigel »

The only thing, that would be realistic, would be if you just had one life per Map, but nobody would play something.

I think that the medic should stay as he is, cause you get shot quite fast and i dont think that a medic revives more than 3-5 persons in one life. (when his squad is in a firefight.)
and if we get rid of the complete unrealistic "respawn on SL" function we have a nice game
Its more realistic gameplay to spawn at your SL than to run over 1/2 of the map to find him again. The SL spawning is a great feature and should not be removed if you want to keep teamplay.
lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

I like the idea of limited revives, though infrantrigel is right. The only way to make the game realistic is to not have revives. There is no way in hell that you would be back into the fight after getting .50 cal(or any other bullet) to the face or chest. You might survive with medic care, but you wouldn't be able to fight.

This is the reality mod, so maybe we could be weened away from revives. What I'm thinking is, if it's possible, that the medic would be able to "revive" a soldier, but he would still die. The only difference would be that if the medic gets to him in time that a ticket wouldn't be lost for the team. In the long run this could easily make or break a victory. It is a small reward off course, but it would pay off, especially with good teamwork.
Sgt.Sappo
Posts: 68
Joined: 2006-03-02 00:41

Post by Sgt.Sappo »

bah, bump mofo's

i think this is a good topic to pick on.
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EON_MagicMan
Posts: 224
Joined: 2006-02-05 18:43

Post by EON_MagicMan »

What happens when right off the bat, your squad leader takes a hit in the head and dies? Or you are no longer able to revive him for whatever reason? I know it sucks when the SL gets hit by a rocket :/
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Ghost33
Posts: 67
Joined: 2006-02-12 03:56

Post by Ghost33 »

lonelyjew wrote:This is the reality mod, so maybe we could be weened away from revives. What I'm thinking is, if it's possible, that the medic would be able to "revive" a soldier, but he would still die. The only difference would be that if the medic gets to him in time that a ticket wouldn't be lost for the team. In the long run this could easily make or break a victory. It is a small reward off course, but it would pay off, especially with good teamwork.

That's the best damn idea I have heard yet for medics, it's like they simulated stabilizing the patient and sending him from the frontlines to a field hospital to patch up and get back in the fight later on down the road. Life reused at a later time, and ticket saved.

Brilliant!!
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Sgt. Ghost33

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Ghost33
Posts: 67
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Post by Ghost33 »

EON_MagicMan wrote:What happens when right off the bat, your squad leader takes a hit in the head and dies? Or you are no longer able to revive him for whatever reason? I know it sucks when the SL gets hit by a rocket :/

cycle squad leader, or do as we do in BF2combat, the squad leader is the only person in the squad, SL are for transport only. Spawn in on a Sl and leave squad, you can still stay together and effectivly have a "squad" larger than 6 people. And since you guys have your own TS server for the GloryHounds server it shouldnt be a problem to communicate. If someone is at a flag you need to get to, yell over TS to the guy and have him press "insert" then "home" and bam instaSquad.

Dynamic squad hopping is the key to massive infantry insertions and overwelming the enemy.

In the Marine Division I'm in on BF2C we can spawn our entire 32 man army in on one SL in about 3-5 seconds
Sgt. Ghost33

Joker: "How can you shoot women and children!?"
Doorgunner: "Easy. You just don't lead 'em so much!"

"Teamwork is essential, it gives the enemy someone else to shoot at."
fuzzhead
Retired PR Developer
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Post by fuzzhead »

No offense Ghost33, i think that is an extremely lame and cheap tactic.
Sgt.Sappo
Posts: 68
Joined: 2006-03-02 00:41

Post by Sgt.Sappo »

wow, yea ghost33, if i saw something like that happening on a server like gloryhoundz i would quickly vote for a ban... sorry.

thats just about as cheap as it gets.

I personally have cycled SL and seen it happen often, but that is nowhere near what you are suggesting, instantly spawning 20-30 soldiers out of thin air into the enemy base? seriously.
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RikiRude
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Post by RikiRude »

i wouldnt mind limiting the amount of "lives" to 3 it would REALLY make your medics think about giving you cover fire and killing your enemy before reviving you.
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Sgt.Sappo
Posts: 68
Joined: 2006-03-02 00:41

Post by Sgt.Sappo »

holy hell riki rude, you have no idea how many times i've died from an enemy 5 feet away... and LOW AND BEHOLD mr. medic comes dolphin diving onto my corpse, revives me, and then either the enemy gunner kills me again (rinse repeat numerous times) or he kills both of us for good measure.

I mean that has GOT TO BE the biggest stat padder ever in the history of stat padding. Simply gun down 2 or 3 guys, and just keeeeeeep blowing them away while the medic blissfully keeps reviving them.

Are people really that stupid? Honest answers here :D
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00SoldierofFortune00
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Post by 00SoldierofFortune00 »

That is a pretty cheap tactic and that actually decreases teamwork since you can't communicate on VOIP since not everyone is on TS or hear the SL commands. From the amount of fire you already take in this game from vehicles and other squads, why limit it because it would be a bigger pain than help. The game would turn into AA because everyobe would be waiting forever to spawn/revived at the scrafice of gameplay. Just kill the medic and the guy he is reviving which isn't hard at all. With only 3 revives, the games would start to get a lot shorter too.
Evil_Eye
Posts: 117
Joined: 2006-02-26 18:49

Post by Evil_Eye »

To be honest i dont think anyone could be revived after a head shot or being killed by C4.

EDIT: I dont like the lives idea, but u shouldnt be able to be revieved most of the time
EON_MagicMan
Posts: 224
Joined: 2006-02-05 18:43

Post by EON_MagicMan »

The problem with the majority of the time not being able to be revived, is that it would actually kill squads, ALL THE TIME.

Since people seem to have a hard time staying on the SL as it is, having the SL die more frequently than not when he gets killed would split the squad, and since squads take a long time to recuperate and regroup, you could say "Bye-bye" to squad play.

Ever witness a squad without a medic (This is usually because everyone wants to be either sniper or assault)? It's pretty scary stuff.

To be honest, in real life, I don't think shockpaddles would do much in combat anyways, but, there has to be some comprimise to make it still a game.

You guys want realism? How about when you die, the program then immediately uninstalls itself!
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