Just a small correction, it'szangoo wrote:think you just need to take
ObjectTemplate.ammo.reloadWithoutPlayer 1
away from every weapon, so it would be very easy to change.
ObjectTemplate.ammo.autoReload 1
that needs to be taken away actually. And yes, I think it should be taken away.
Oh and the loadouts selection idea is great, but it should be for other kits too. Would be great to choose between a hand grenade and a smoke grenade(for example).
EDIT: nope, ammo.autoReload does not work with handheld weapons. So it actually MAY be hardcoded.




