Frames based timer on suppression effect

General discussion of the Project Reality: BF2 modification.
Teonanacatl
Posts: 62
Joined: 2008-01-29 03:38

Re: Frames based timer on suppression effect

Post by Teonanacatl »

Yea, now that I know about this, I'm just gonna grab a marksmen or sniper and try to find a nice quiet spot to harass the nme.

That video says a lot, but I did my own in game test just like the video. The suppression effect on my PC lasts between 12-16sec. 2.8Ghz, 3.6GB RAM, crappy *** video card. Wish I had spent $80 less on RAM and got a new card too.
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: Frames based timer on suppression effect

Post by SuperTimo »

so this is why i always get pwned as infantry, i always wonder why i get killed when im pumping shots into, and around people. it always seems that they are able to shoot back no trouble at all.

Ah well thats why i fly jets all the time :grin:
Image
Epim3theus
Posts: 1110
Joined: 2007-01-03 13:23

Re: Frames based timer on suppression effect

Post by Epim3theus »

Im not to bothered with this, it's not completely fair but so be it.
If it's long range shooting there is no imidiate threat and you find another spot to shoot from or take cover.
If it's close range you should find another spot and run because grenades will be a big threat.
You can still move with the effect going on, it's a nice way of the game telling you to not be brave, i absolutely love it.
If you can read this the ***** fell off.
Big Black D
Posts: 24
Joined: 2008-03-20 00:27

Re: Frames based timer on suppression effect

Post by Big Black D »

Don't forget, to uncap the 100 limit on frames in BF2 is a simple command line. So, people with great systems could run on lower settings and have the effect gone in tiny fractions of a second, as if it's not there at all.
Teonanacatl
Posts: 62
Joined: 2008-01-29 03:38

Re: Frames based timer on suppression effect

Post by Teonanacatl »

Epim3theus wrote: You can still move with the effect going on,
That's not true on my system. The only way to move predictably is to "lean" against a wall. I can't move thru doors or move thru holes in walls.
bigwookie
Posts: 123
Joined: 2005-09-23 22:56

Re: Frames based timer on suppression effect

Post by bigwookie »

one of the thing about this effect is that people who like it could survive without it but people who are disadvantaged by PC specs or just don't like it will maybe find something else to play. I'm in the latter camp and have started looking for another game for my clan to play because of dodgy effects added to PR with each patch recently and rounds/maps becoming slow and boring...

don't think it will be FFOW, may have wasted £30 there :)
@bsurd
Posts: 353
Joined: 2008-03-18 12:52

Re: Frames based timer on suppression effect

Post by @bsurd »

Teonanacatl wrote:Yea, now that I know about this, I'm just gonna grab a marksmen or sniper and try to find a nice quiet spot to harass the nme.

That video says a lot, but I did my own in game test just like the video. The suppression effect on my PC lasts between 12-16sec. 2.8Ghz, 3.6GB RAM, crappy *** video card. Wish I had spent $80 less on RAM and got a new card too.
Holy shit guy, what is your FPS Rate? In the Vid @ 25 FPS it was about 6 Sec. If you really have supression up to 12 sec, then i think it isnt playable on your PC. With or without Supression, the min FPS rate is 25, all below that isnt playable in my opinon.

And guys dont get me wrong, i first hate it but now i love the supression effect. It only have to get fixed to be a little bit fair to all the guys arround.
(HUN)Rud3bwoy
Posts: 678
Joined: 2007-01-22 16:17

Re: Frames based timer on suppression effect

Post by (HUN)Rud3bwoy »

Well I know why my CQB performance dropped :)
But i will not complain. We, the community, wanted 0.75 to come out and not to wait for 0.8. The DEV team did an awesome job still introducing a whole lot of new things-including the suppression effect. Even if this effect has it's flaws, I think it IS working, and makes ppl act a bit more realistically(those who dont go to cover or who keep on running while suppressed will get killed most of the time).
I know that they are aware of the problem and I know that they can sort it out(and add fastropes :) )
bigwookie
Posts: 123
Joined: 2005-09-23 22:56

Re: Frames based timer on suppression effect

Post by bigwookie »

(HUN)Rud3bwoy wrote:Even if this effect has it's flaws, I think it IS working, and makes ppl act a bit more realistically(those who dont go to cover or who keep on running while suppressed will get killed most of the time).
IMO thats what people did when fired upon before the suppression effect was added, what you do see more of now is bunny hoping as its harder to find cover when been blinded so people bunny hop till they find something.

Bring back the supersonic bullet crack effect i say that would be more realistic and have the desired effect.
Last edited by bigwookie on 2008-05-07 10:31, edited 1 time in total.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Frames based timer on suppression effect

Post by Waaah_Wah »

Did the bullet cracks get removed in 0.75? Is yes, why the hell?!
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
@bsurd
Posts: 353
Joined: 2008-03-18 12:52

Re: Frames based timer on suppression effect

Post by @bsurd »

supersonic bullet crack

can some explain what this means or has a vid of it`? Im new in this game.
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: Frames based timer on suppression effect

Post by hall0 »

Im also want to know what this is :? ??:
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Re: Frames based timer on suppression effect

Post by Deadfast »

It's a sound effect (crack) that you can hear while a supersonic bullet passes close to you.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Frames based timer on suppression effect

Post by Alex6714 »

Like deadfast said. It is the sound of the bullet breaking the sound barrier (therefore only supersonic bullet cracks). Planes (concorde, most fighter jets, etc..) make the sound also when they pass the sound barrier, although as you can imagine it sounds a bit different.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
bigwookie
Posts: 123
Joined: 2005-09-23 22:56

Re: Frames based timer on suppression effect

Post by bigwookie »

EDIT: HERES THE BF2 VERSION

Battlefield 2 Supersonic bullet crack sound mod

i couldnt find the BF2 version on youtube but heres one from ArmA which just about the same.

The first crack is the bullet passing over head before you hear the shot.

http://youtube.com/watch?v=2AQNWnvhVOQ[/youtube]


when you had the sonic crack of bullets going over, bullets landing near you and the standard BF2 suppression effect you kept your head down without the need for dodgy shader effects and the sonic crack is 100% realistic.
Last edited by bigwookie on 2008-05-08 00:50, edited 5 times in total.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Frames based timer on suppression effect

Post by Sabre_tooth_tigger »

Anything, no matter how small, that breaks the sound barrier makes that noise. The crack of a bullwhip is a little sonic boom.
It'd be more obvious with silenced weapons I guess

Bullwhip - Wikipedia, the free encyclopedia
Epim3theus
Posts: 1110
Joined: 2007-01-03 13:23

Re: Frames based timer on suppression effect

Post by Epim3theus »

Why did that effect go anyways, that was a pretty sweet effect.
And about my earlyer comment about not being to bothered, i also have a rather crappy computer with fps avereging between 20 and 30 fps in action. I'm a lot more cautious now, a lot less eager to rush and stuff, so for me the effect works well.
If you can read this the ***** fell off.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Frames based timer on suppression effect

Post by gazzthompson »

bigwookie wrote: when you had the sonic crack of bullets going over, bullets landing near you and the standard BF2 suppression effect you kept your head down
no i didn't, no did the people i was firing at either, no 1 did. why bother keep my head down when i could stay up and shoot them in the head? the new effect forces me down
bigwookie
Posts: 123
Joined: 2005-09-23 22:56

Re: Frames based timer on suppression effect

Post by bigwookie »

well that's the way you decided to play but to have a effect forced on every because of reasons like that's isn't imo the best idea

i find it so disappointing that the Devs & some community members many of whom haven't been a member of this community or playing the game as long as others here seem intent on changing the game from what it was that attracted the those older members to PR
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Frames based timer on suppression effect

Post by gazzthompson »

bigwookie wrote:well that's the way you decided to play but to have a effect forced on every because of reasons like that's isn't imo the best idea

i find it so disappointing that the Devs & some community members many of whom haven't been a member of this community or playing the game as long as others here seem intent on changing the game from what it was that attracted the those older members to PR
u think people want to be suppressed IRL ? they don't chose to, they are forced to.


also , that's what's PR is all about, constantly changing and updating with patches , unlike some mods like FH2 which have one release.

pre .5 = no suppression

now = suppression

= win.
Post Reply

Return to “PR:BF2 General Discussion”