Erm? How is CoD4 a substitute for PR? Sure its fun, but its a completely different gamebigwookie wrote: and btw gazz, (and this isn't meant as a dig) but if PR is great as it is now why did most of iGi stop playing it and go to CoD4 & ArmA
Frames based timer on suppression effect
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: Frames based timer on suppression effect
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
bigwookie
- Posts: 123
- Joined: 2005-09-23 22:56
Re: Frames based timer on suppression effect
we are back on topic again now, please don't try and start myself and others off again.
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: Frames based timer on suppression effect
Ehh..? Start you off again? Did i start you off in the first place?
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
Xmaster
- Posts: 242
- Joined: 2007-05-18 12:44
Re: Frames based timer on suppression effect
ahhh joys of pc gaming.
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: Frames based timer on suppression effect
This makes me so glad I'm an upgrade whore 
100FPS constant except on Fools road which is about 40-80 depending on area.
Unlocking FPS gives me about 250 usually... no surprise now that I usually win firefights!
100FPS constant except on Fools road which is about 40-80 depending on area.
Unlocking FPS gives me about 250 usually... no surprise now that I usually win firefights!
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bigwookie
- Posts: 123
- Joined: 2005-09-23 22:56
Re: Frames based timer on suppression effect
I never said you started it off before just not to start us again but again you still can't stop yourself.Waaah_Wah wrote:Ehh..? Start you off again? Did i start you off in the first place?
Please if you can't give input apart from to disagree with someone as what you seem to do in every thread you post in please don't post.
No disrespect meant.
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: Frames based timer on suppression effect
I only agree with those who are right 
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
hall0
- Posts: 1700
- Joined: 2007-06-09 17:20
Re: Frames based timer on suppression effect
Thats what Spearhead posted on the first page. Can we have any statements if this ideas work?'[R-DEV wrote:Spearhead;645379']I am afraid the effect is mostly depending on client frames due to the way the shaders in BF2 work and also due to the way the shaders are triggered. All that is in the thread is known and has already been mentioned in the shader feedback thread. I suggest a merge or close.
As for balancing: I have an idea or 2 that may help those with low FPS but it will not be implemented before 0.8 (if it works) Still need to see if my idea is feasible at all.


