Clusterbombs

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Clusterbombs

Post by Rudd »

Reminds me of the Jericho Missile on Ironman..... :twisted:

if this is implemented...we're gonna need bigger, better, more numerous bunkers :cry:
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Clusterbombs

Post by Teek »

dosnt work online
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Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: Clusterbombs

Post by Cyrax-Sektor »

Shame such cool effects lag like mad online. Then again, we'd have people whining they're overpowered, the chat spam alone would knock out a premium server host.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Clusterbombs

Post by Teek »

I dont think its lag that breaks it, its network issues, like losing tail rotators works in single player but not online.
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jack2665
Posts: 171
Joined: 2008-04-03 03:53

Re: Clusterbombs

Post by jack2665 »

y not make it 3 objects? 1right side of the cbu 2 left side of the cbu 3 the bom it self just chang the detnaton lok and shape? :wink:
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: Clusterbombs

Post by HughJass »

fire crackers? pfft
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bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: Clusterbombs

Post by bosco_ »

Massive resuggestion ;)
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Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: Clusterbombs

Post by Spaz »

lock and burn lolz

Repost and as they said won't work online.
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Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Clusterbombs

Post by Dunehunter »

Repost indeed, sorry.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
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