balanced factions

General discussion of the Project Reality: BF2 modification.
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flem615
Posts: 358
Joined: 2008-04-29 22:30

balanced factions

Post by flem615 »

In all of the battlefield games the factions are balanced. weapons have a counter part and do the same damage. if your chinese with a chinese weapon you will do the same damage as an M-16. PR does a good job at eliminating some of this (insurgency comes to mind) but i think it could be better. yes its not fair that one facton has really powerful pin point weapons against a weak faction, but thats how it is in reality. the weaker side has to adapt and strategize more carfully. just because side A has airpower, doesnt mean side B automatically gets AA weapons and fighters of their own. some times they will, but other times they wont. this is just something ive seen about the battlefield series and would like to put out there for discussion.

thanks
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: balanced factions

Post by Rhino »

.... If a game is not balanced a game is simply not fun and we ware at no point going to make one side way better than an other so one side always get "pwned".

We always aim to achieve balance in PR by either symmetrical balance (where each team has the same stuff) or asymmetrical balance, while also keeping the game as realistic as possible.
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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: balanced factions

Post by Smegburt_funkledink »

There are some interesting opinions here:

https://www.realitymod.com/forum/f10-pr ... lance.html
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