[Request] Importer for CF RG-31 Nyala

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Clypp
Posts: 2148
Joined: 2006-07-17 18:36

[Request] Importer for CF RG-31 Nyala

Post by Clypp »

Image
Image
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Model by Clypp
Skin by Pride

Please note, the interior is still WIP and the final tires have not been added to this render.

I need an importer for this vehicle. I have no experience with the editor and think the end product will benefit by having someone more familiar. At the moment I still have to complete the LODs and wreck so the importing process cannot be totally completed quite yet but from what I understand those can be added relatively easily later on.

The vehicle uses a remote weapons system(RWS) similar to the one used in the CROW humvee that satnav created. I do not know what challenges this creates.

If you would like to volunteer reply in this topic or shoot me a PM (which I will read and respond to 8-) )
Last edited by Clypp on 2008-04-15 16:19, edited 1 time in total.
General Dragosh
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Post by General Dragosh »

:shock: ..................*droll*............
[img][/img]Newly ordered sig !


Rhino
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Post by Rhino »

Nice, have you made a version without the RWS thou? The main one you should use is without a RWS, but can use one with for asymmetrical maps or if the enemy has a equal then you can have one, If you have both models for the importer it aint too hard normally for them to import both versions at the same time :)
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Clypp
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Joined: 2006-07-17 18:36

Post by Clypp »

I have modeled a turret for use by the US Army although no US skin has been created as of yet. Might as well do the importing together and fix up the skin later. Since Canada only uses the RWS systems and the US never does that should work out nicely.
[T]MLPatriot
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Post by [T]MLPatriot »

Looks amazing Clypp. Can you say R-CON? ;)
MAINERROR
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Post by MAINERROR »

Oh my god w0w.
[uBp]Irish
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Post by [uBp]Irish »

.....asymetrical balance? gosh, just let them use the RWS. If the other team isnt smart enough to have developed such a system (mec/chinese) than tough luck for them, use more LATs..
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Jaymz
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Post by Jaymz »

'[uBp wrote:Irish;654323'].....asymetrical balance? gosh, just let them use the RWS. If the other team isnt smart enough to have developed such a system (mec/chinese) than tough luck for them, use more LATs..
Actually the balance issue would be with the optic capabilities of the RWS system. Coded realistically, it would literally be a lad sitting in the back of an armored vehicle with a fully automatic, belt-fed, 50cal sniper rifle at his disposal. Hence, why Rhino said only on asymmetrical maps.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Clypp
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Joined: 2006-07-17 18:36

Post by Clypp »

There is an easy and realistic solution to the so-called balance problem. From what I recollect there is usually a 7.62 machine gun mounted on the Nyala's RWS rather than the 50 cal. That or a grenade launcher :) .
Swe_Olsson
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Post by Swe_Olsson »

40mm AGL !! Oo, talk about nade spam althought it really isnt that different from a APC Cannon
[uBp]Irish
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Post by [uBp]Irish »

Grenade Launcher approved.
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Clypp
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Re: [Request] Importer for CF RG-31 Nyala

Post by Clypp »

I have finally gotten started on this myself, as there were no volunteers.

The hierarchy is almost done, but I am hung up on setting materials. I hope someone can help.

I am using two guides for the import process, the EA "Building the Car" one and a plane importing one from the XWW2 team.

The EA guide says the material needed is "light_armored_vehicle". The XWW2 uses "Airplane_material||ColormapGloss" and "Alpha_cockpit_material||AlphaEnvmap". I want to have a material to add to my windows, but don't know what to name it. In the client.zip file there is a file called materialManagerDefine.con that seems to have all the materials but none match the above examples. For example "Armor_2_light_armored_vehicles" is present, not the other.

Also, XWW2 groups the materials under "Multi/Sub-object and they are all BF2_Bundlemesh except for Rubber, which is standard. EA does not group them at all and keeps both materials (no windows in that model) as standard.

What I'm looking for, I guess, it how to organize these materials, both for the collusion mesh and the vehicle and what the passable material types are.

I did not use the BF2 utility for making the hierarchy, because it put massive dummy and col boxes around and the tires were placed all wrong.
Last edited by Clypp on 2008-05-10 23:34, edited 1 time in total.
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