sav112 wrote:As I have said the Mod does not take into account of pilot training. Pilots can fly smooth, and take the machines near there limits safely, they don’t have to fight it all the way.
Yes it separates players with more flying time and skill in game with it being so difficult. But is it enjoyable? If I wanted a to fly realistically I’d put on MS FS.
I just wish I could fly like in FS, in that I can do the things I want and fly smooth.
Been playing AIX just for the flying for the past week or so. I just love the fact you can do impressive things like fly low and fast and for some reason that Mod looks more fantastic and runs better but its cartoony when it comes to kills.
Simple fact the Helo’s are in my view nothing close to realistic, jittery under powered, awkward to fly.
What I have taken from your statment is realistic flight modeling doesn't matter to you. If it did, you would revert to MSFS...
You are also saying that by creating an unrealistic flight model, folks that are willing to take the time to learn how to fly an "abortion" will prevail? This is not the point of "reality".
The mod never took into account pilot training and never should. A specific variant of helo will fly its on certain way regardless of pilot training. PR should never make flight modeling dependant on rank. If I read you correctly, you imply that the helo modeling should fly somewhat sloppy and unlrealistic based on a persons flying skill? A specific helo will fly the way it is designed to fly regardless of whom is at the controls.
The PR Team has come up with an outstanding simulation of the battlefield and I respect them for that. I am simply highlighting and issue with the flight modeling that needs to be addressed IMHO.
No offense intended..
Respectfully,
Qfly