May 16- https://www.realitymod.com/forum/676497-post41.html
May 18 - https://www.realitymod.com/forum/677743-post43.html
References:
Yibal - Wikipedia, the free encyclopedia
http://graphics8.nytimes.com/images/200 ... s/oman.gif
Settings:
MEC vs. USMC,
For each side (subject to change)
x6 MBTs, no respawn
x4 MBTs, 15 minute delay/respawn
x2 jeeps, 5 minute respawn
x2 trucks, 5 minute respawn
x2 APCs, 10 minute delay/respawn
x1 Scout helicopter, 15 minute delay/spawn
Description:
I missed the old Kufrah and Zatar 0.6 game play with tons of armor battles and mech infantry and without heavy air assets and also missing the Ejod armor a lot
Armor plays the main role, infantry is secondary. However I am trying to make the CPs tank unfriendly, so infantry could be an important factor at defending them.
I decided to put in at the moment a scout heli which could be utilized for spotting enemy armor and transporting snipers/spec ops around the map.
I also decided to put in non-respawnable 6 tanks to reward any who manage to hold most of them long enough before the respawnable ones spawn.
Map so far:

7 flags, the middle one is still a subject to be changed as I haven't decided if I want to put in a small city/outpost or an industrial facility.
The terrain still needs a lot of work but the main layout is done.
Proposed AAS versions:
1-2-1-2-1
or
1-1-1-1-1-1-1
or if middle is removed
1-1-2-1-1
or if middle becomes two
1-1-1-2-1-1-1
also
1-2-2-2-1, but this one wouldn't play out right due having 2 CPs to defend and attack at the same time.
Also a short video of how the map looks so far
http://uk.youtube.com/watch?v=azlhTrPIxHU[/youtube]
Discuss.






