The linebacker has always 1 loaded and 1 reload of 4 missiles.'[R-DEV wrote:Rhino;673185']very nice
Just a quick tip, you can press "q" when viewing a demo to get rid of the courser and you can also do the command "renderer.drawhud 0" to get rid of the HUD and if you run the demo in the debugger you can also do "renderer.drawnametags 0" to get rid of player names
As for the AAV, how come you could fire 4 missiles? did you edit the code? I thought it only has 2 pods?
anyways ye, the AA back blast was cool, but a little too big.
AA missiles looked good, maybe lased for a little too long and maybe 2 dence.
hydra missiles where maybe a little too black? thou I'm probaly just use to the white ones.
apart from that I think it was all good, keep on going like this and you may make [R-CON]![]()
I didn´t know about q. I didn´t turn the hud off, well, because I was just making a quick video.
As for the hydras, yeah, Im trying to get a short trail more or less grey/light brown but it is proving dificult.

I am still learning it, as you said it is basically all trial and error. At the moment I have only modified/substituted effects. Not sure how to create one from scratch.




