HAT & TOW Cost

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Skylark
Posts: 19
Joined: 2007-07-27 14:33

HAT & TOW Cost

Post by Skylark »

HAT and TOW infantry sniping is to me the biggest problem in PR to day,
it changes the game play from the regular realistic to rocket spamming.

Fortunetly the server I play on dicurages this behavior and I rarely see this but when I do it usualy ruind the whole map for me that nigh.


If possible can you guys puta ticket cost on HAT&TOWs so everytime sombody fires one, the team looses 1 ticket, this should be enought to discurage infantry sniping and random shooting, but the cost is low enough that you still use it on vehicles without any consern
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: HAT & TOW Cost

Post by Hotrod525 »

Skylark wrote:HAT and TOW infantry sniping is to me the biggest problem in PR to day,
it changes the game play from the regular realistic to rocket spamming.

Fortunetly the server I play on dicurages this behavior and I rarely see this but when I do it usualy ruind the whole map for me that nigh.


If possible can you guys puta ticket cost on HAT&TOWs so everytime sombody fires one, the team looses 1 ticket, this should be enought to discurage infantry sniping and random shooting, but the cost is low enough that you still use it on vehicles without any consern
Tickets represent manpower, not ammo... HAT have already been limited to 1 kit and TOW luncher are only in Main base so i think thats enought...
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: HAT & TOW Cost

Post by Maxfragg »

don't think that this would be sencefull, use of at weapons agianst inf is a fact, also i am not sure if it is actually legal ( since international laws forbit shooting on inf with rounds bigger than 12,7mm )
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Re: HAT & TOW Cost

Post by Swe_Olsson »

I see no problem in using HATs against infantry, its either you or him/them
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: HAT & TOW Cost

Post by Zimmer »

In ross kemp in afghanistan they used javelin on insurgents :p banned for life
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
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nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: HAT & TOW Cost

Post by nedlands1 »

Maxfragg wrote:don't think that this would be sencefull, use of at weapons agianst inf is a fact, also i am not sure if it is actually legal ( since international laws forbit shooting on inf with rounds bigger than 12,7mm )
Myth.
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@bsurd
Posts: 353
Joined: 2008-03-18 12:52

Re: HAT & TOW Cost

Post by @bsurd »

what is the problem? Deal with it and shoot back. Its a war game, not a kiddy´s Party!

Or wish your marksmen take him out b4 he can put his rocket in your ***!
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: HAT & TOW Cost

Post by Tirak »

Doesn't the HAT take 15 seconds to set up, and isn't guideable for the first 300ft?
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: HAT & TOW Cost

Post by Hotrod525 »

Maxfragg wrote:don't think that this would be sencefull, use of at weapons agianst inf is a fact, also i am not sure if it is actually legal ( since international laws forbit shooting on inf with rounds bigger than 12,7mm )
you can shoot whatever you want at infantry... just think to 2,000lbs JDAM drop on enemy position...
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$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

Hotrod525 wrote:you can shoot whatever you want at infantry... just think to 2,000lbs JDAM drop on enemy position...
Actually no you can't shoot anything at enemy infantry
BUT using .50 BMG is not illegal and is a long perpetuated myth

What is 'illegal' is the use of weapons that cause unnecessary suffering directly against human targets rather than vehicles or positions - incendiary rounds, hollow point rounds, high explosive rounds...ie rounds whose primary purpose is not lethal blunt force trauma
In a hot war between 2 conventional forces, the US would be on rocky moral ground using some of the weapons that are commonly used in the 2 current conflicts
GoofRatty(CDN)
Posts: 26
Joined: 2007-08-13 16:03

Re: HAT & TOW Cost

Post by GoofRatty(CDN) »

Another TG guy who cant get over being killed by someone that doesn't follow their server rules, get real kid.
GoofRatty(CDN)[SIZE="4"][/SIZE]
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: HAT & TOW Cost

Post by Hotrod525 »

$kelet0r wrote:Actually no you can't shoot anything at enemy infantry
BUT using .50 BMG is not illegal and is a long perpetuated myth

What is 'illegal' is the use of weapons that cause unnecessary suffering directly against human targets rather than vehicles or positions - incendiary rounds, hollow point rounds, high explosive rounds...ie rounds whose primary purpose is not lethal blunt force trauma
In a hot war between 2 conventional forces, the US would be on rocky moral ground using some of the weapons that are commonly used in the 2 current conflicts
If you can use NAPALM against infantry, why you cannot shoot at them whit Incendiary rounds ? Hollow point rounds are much more lethal than FMJ... High explosive round ? like those shooted from 25mm Bushmaster cannon from apc ? So they cannot fire at infantry, Tank cannot use theyre 120mm against infantry...Bomber cannot drop they're bomb ? thats bullshit.

cause unnecessary suffering directly against human targets rather than vehicles or positions . So i can drop a 15,000Lbs Daisy Cutter on infantry as long they dont suffer...right?
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GoofRatty(CDN)
Posts: 26
Joined: 2007-08-13 16:03

Post by GoofRatty(CDN) »

$kelet0r wrote:Actually no you can't shoot anything at enemy infantry
BUT using .50 BMG is not illegal and is a long perpetuated myth

What is 'illegal' is the use of weapons that cause unnecessary suffering directly against human targets rather than vehicles or positions - incendiary rounds, hollow point rounds, high explosive rounds...ie rounds whose primary purpose is not lethal blunt force trauma
In a hot war between 2 conventional forces, the US would be on rocky moral ground using some of the weapons that are commonly used in the 2 current conflicts
Or if you are in a TG server and not a member you just wont be allowed to use the HAT kit , or any other asset they deem to be TG use only so it doesn't really matter anyways right ? That sounds like a great place to place to play!
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Re: HAT & TOW Cost

Post by Hfett »

I use everything against the enemy, even trown rocks if needed.

On real life, if a large group of enemy infantary was concealed on a bunekr/house and the safer way to clean was spending a missle there i would use it without thinking twice.

Ammo is spendable, lifes are not(well enemy lifes are)
If you have it and it does the job why not? This is war.
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: HAT & TOW Cost

Post by KP »

Skylark wrote:HAT and TOW infantry sniping is to me the biggest problem in PR to day,
it changes the game play from the regular realistic to rocket spamming.

Fortunetly the server I play on dicurages this behavior and I rarely see this but when I do it usualy ruind the whole map for me that nigh.


If possible can you guys puta ticket cost on HAT&TOWs so everytime sombody fires one, the team looses 1 ticket, this should be enought to discurage infantry sniping and random shooting, but the cost is low enough that you still use it on vehicles without any consern
Let's put it this way: killing a civilian in Insurgency costs your team 10 tickets, but that doesn't stop people from killing them. :wink:
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: HAT & TOW Cost

Post by gazzthompson »

Hotrod525 wrote:If you can use NAPALM against infantry, why you cannot shoot at them whit Incendiary rounds ? Hollow point rounds are much more lethal than FMJ... High explosive round ? like those shooted from 25mm Bushmaster cannon from apc ? So they cannot fire at infantry, Tank cannot use theyre 120mm against infantry...Bomber cannot drop they're bomb ? thats bullshit.

cause unnecessary suffering directly against human targets rather than vehicles or positions . So i can drop a 15,000Lbs Daisy Cutter on infantry as long they dont suffer...right?
hes quoting the Geneva convention about the use of NAPLAM and hollow point rounds, both of which cant be used IIRC


this is obviously about TG server, and if they want to enforce that rule on their server then they can, but don't start bringing it onto other servers
LeadMagnet
Retired PR Developer
Posts: 1372
Joined: 2007-02-09 20:11

Re: HAT & TOW Cost

Post by LeadMagnet »

GoofRatty(CDN) wrote:Or if you are in a TG server and not a member you just wont be allowed to use the HAT kit , or any other asset they deem to be TG use only so it doesn't really matter anyways right ? That sounds like a great place to place to play!

Funny, I have no problem getting assets and/or kits just by following their rules and guidelines. Not being a complete twit about it helps as well.

“Without Warning, Sans Remorse”
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: HAT & TOW Cost

Post by Brummy »

Skylark wrote:HAT and TOW infantry sniping is to me the biggest problem in PR to day,
it changes the game play from the regular realistic to rocket spamming.

It's not that bad. If you say rocket spamming I'm thinking of 10+ rockets flying around/one guy firing lots of rockets from one position.

Fortunetly the server I play on dicurages this behavior and I rarely see this but when I do it usualy ruind the whole map for me that nigh.

Oh come on. One rocket ruins the whole map for you? Deal with it, it's used in reality. I'd rather fire that damn rocket of $600,000 than die with leaving that missile there.

If possible can you guys puta ticket cost on HAT&TOWs so everytime sombody fires one, the team looses 1 ticket, this should be enought to discurage infantry sniping and random shooting, but the cost is low enough that you still use it on vehicles without any consern

Nobody cares about tickets, look at insurgency.
Unfortunately, a game can never simulate absolute real life without real life soldiers playing it/Clan/Tourney. Of course, it's unrealistic to have rockets flying at one guy, but one-two firing at a fortified position/lots of enemies is fine for me.

EDIT: Here we go again.. TG bashing. It's a fine server, with some of their own rules, follow them and have fun.
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Re: HAT & TOW Cost

Post by zangoo »

gazzthompson wrote:hes quoting the Geneva convention about the use of NAPLAM and hollow point rounds, both of which cant be used IIRC
i think it is the Hague Convention not the geneva, but back on topic, i think making a weapon cost tickets is kinda pointless cus people say there is no "Hat" sniping but inreal life the hat isnt just used for tanks, there are many warheads that can be used, now i pr there is only one so it is kind of a everything warhead, i think that instead of requesting a hat kit you would put your mouse over heavy at then a menu would pop up, asking what type of warhead you would like, each warhead would have its pros and cons.
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