Do you think Bunkers/Firebases should Heal?

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00SoldierofFortune00
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Do you think Bunkers/Firebases should Heal?

Post by 00SoldierofFortune00 »

Was thinking about this. On one hand it would make bunkers/firebases harder to take out, on the other, it acts as a "field hospital."
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Wolfe
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Re: Do you think Bunkers/Firebases should Heal?

Post by Wolfe »

Absolutely not. Players would crowd inside, play peek-a-boo sniping as the rest shovel the floor, making it potentially invincible. Want health? Find a medic.
00SoldierofFortune00
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Re: Do you think Bunkers/Firebases should Heal?

Post by 00SoldierofFortune00 »

Wolfe wrote:Absolutely not. Players would crowd inside, play peek-a-boo sniping as the rest shovel the floor, making it potentially invincible. Want health? Find a medic.
Who said it would heal quickly? It would also have to be fully built in order to heal and if players crowded inside, it would be an easy target for a HAT or tank shell. I was building a bunker up yesterday and I was behind it and still got killed from a HAT shell.

If someone was sniping, their heads would the only parts you could see anyway. It wouldn't change anything about that and can you even fire the sniper rifle while standing up?
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AnRK
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Re: Do you think Bunkers/Firebases should Heal?

Post by AnRK »

Yeah I think the unlimited bandages effect covers it already. Would be nice under the right circumstances, but it would be obviously abused.
hall0
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Re: Do you think Bunkers/Firebases should Heal?

Post by hall0 »

I like the idea cause we have allready the unlimited bandages effect so a medic equipment like we have it in EOD would be cool.

Image
And yes i picked EOD version because of the poster inside :mrgreen:
00SoldierofFortune00
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Re: Do you think Bunkers/Firebases should Heal?

Post by 00SoldierofFortune00 »

hall0 wrote:I like the idea cause we have allready the unlimited bandages effect so a medic equipment like we have it in EOD would be cool.

Image
And yes i picked EOD version because of the poster inside :mrgreen:
Yea, that's what I am saying. Something similar to BFV and EOD2's system. People have unlimited heal no matter what in bunkers, this would just save time basically. Not cut the time to heal to none, but make it semi-realistic and time saving at the same time and make the bunker seem more like an actual "fortification" rather then just a sandbag structure with a radio in it.
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Smegburt_funkledink
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Re: Do you think Bunkers/Firebases should Heal?

Post by Smegburt_funkledink »

If the magical medical cabinet only works on you if your health is above 33% and bandages only work if your health is above 50% this might work. That is if you want a green fridge in the corner of the bunker that sucks bullets out of you like fridge magnets.
00SoldierofFortune00
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Re: Do you think Bunkers/Firebases should Heal?

Post by 00SoldierofFortune00 »

Sgt.Smeg wrote:If the magical medical cabinet only works on you if your health is above 33% and bandages only work if your health is above 50% this might work. That is if you want a green fridge in the corner of the bunker that sucks bullets out of you like fridge magnets.
How is that any different then a magical med kit/field dressings which you regenerate or pick up from others which essentially just plug up all the bullets in you?
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Psyko
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Re: Do you think Bunkers/Firebases should Heal?

Post by Psyko »

nope,bad idea,"Bunker-spamming"
00SoldierofFortune00
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Re: Do you think Bunkers/Firebases should Heal?

Post by 00SoldierofFortune00 »

Psykogundam wrote:nope,bad idea,"Bunker-spamming"
Explain?

Bunkers are already filled with people now anyway because they all want to request kits and get ammo. How will healing change that? They are still going to be killed if a rocket hits the bunker or they get shot.
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Kinote
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Re: Do you think Bunkers/Firebases should Heal?

Post by Kinote »

I'm not too fond of the idea of having a forward emplacement automatically healing everyone around it. Get a squaddie to play medic for that kind of service. The healing effect from reloading bandages will take you out of the fight for a bit, not the same as being healed by the bunker itself.

I'm with Wolfe.
jOHNNYdOUBE
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Re: Do you think Bunkers/Firebases should Heal?

Post by jOHNNYdOUBE »

You can't exactly be in position to cap a flag, get injured and really expect to run all the way back to the FB. To heal yourself.
gclark03
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Re: Do you think Bunkers/Firebases should Heal?

Post by gclark03 »

If you ran back to a real firebase with a wound, medical staff would probably be around to patch you up. It shouldn't be as efficient or mobile as the medic bag, and it should share the same area of effect as the FB ammo feature, but FB healing certainly isn't overpowered at all.
Kinote
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Re: Do you think Bunkers/Firebases should Heal?

Post by Kinote »

gclark03 wrote:If you ran back to a real firebase with a wound, medical staff would probably be around to patch you up. It shouldn't be as efficient or mobile as the medic bag, and it should share the same area of effect as the FB ammo feature, but FB healing certainly isn't overpowered at all.
Figured I should point that out. =P

Have a squaddie play as a medic and seek him out when you're in need of medical attention.
=Romagnolo=
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Re: Do you think Bunkers/Firebases should Heal?

Post by =Romagnolo= »

Insted of a firebase/bunker healing, a field hospital coulb be a new commander asset ! :D
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00SoldierofFortune00
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Re: Do you think Bunkers/Firebases should Heal?

Post by 00SoldierofFortune00 »

Jonny wrote:I think they should repair themselves, at least while they are already built.

That way one rocket should be set to disable the spawn capability for around 2 mins, which gives you 2 mins to hit it again with something to keep it out of action.

So long as it still stays dead it will be fine.
You misunderstood the topic. I am talking about people being able to get healed while inside the Bunker while next to a certain spot like the heal cabinet someone else posted, not the actual bunkers healing themselves.
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00SoldierofFortune00
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Re: Do you think Bunkers/Firebases should Heal?

Post by 00SoldierofFortune00 »

Kinote wrote:Figured I should point that out. =P

Have a squaddie play as a medic and seek him out when you're in need of medical attention.
Medics are becoming a less and less played kit on the battlefield and even if you do have a medic, he can only heal so many at a time. This would basically help those defending the bunker heal up quickly and it acts as a "field hospital" as I said. Some will say that "O, but that promotes lone wolfing", but if someone is shot and killed while defending a bunker, they are not going to be able to heal themselves anyway.
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gclark03
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Re: Do you think Bunkers/Firebases should Heal?

Post by gclark03 »

Why is the PR community so opposed to buffing certain parts of the game? Why do so many of us seem to think that realistic=difficult automatically?
Cyrax-Sektor
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Re: Do you think Bunkers/Firebases should Heal?

Post by Cyrax-Sektor »

Only ever so slightly heal up troops inside, I like this idea. :) This could hopefully lead to people actually defending the bunker/firebase, instead of just leaving it as a spawn.
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