thats one of the good points... They dont need to be tanksniped like they are right now.Conman51=US= wrote:but what about transport choppers..theill take advatage of this and move infantry around the border
remove edge of map Killzone
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markonymous
- Posts: 1358
- Joined: 2007-10-25 05:20
Re: remove edge of map Killzone

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ragchan
- Posts: 57
- Joined: 2008-04-07 23:04
Re: remove edge of map Killzone
This is really good idea, just make the jets alowd to go out of bounds like i bf2. Its not like the devs would complain. operation archer already is doing this.
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maverick551
- Posts: 176
- Joined: 2008-01-11 07:45
Re: remove edge of map Killzone
All that needs to be done isthe amount of time that a fixed winged aircraft has out abounds needs to be increased to about 30 or so seconds. In my opinion, 10 seconds is cutting a little short and is unnecessary. There really is no way for a pilot to exploit the use of 30 seconds, other than give him/her time to pull a turn and rtb.
Perpetual peace is a futile dream."
- General George S. Patton
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MarineSeaknight
- Posts: 287
- Joined: 2008-01-08 16:12
Re: remove edge of map Killzone
Exactly. As a pilot, all I'm asking for is just a little more time to pull turn the aircraft around before I start bleeding to death. I cannot count how many times I have flown a jet and had to RTB because I flew out of bounds for a little too long and started bleeding.

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Sirsolo
- Posts: 185
- Joined: 2008-04-07 01:06
Re: remove edge of map Killzone
For sure, this Im totally with, 100%
Unfortunatly, the incident mentioned here has happened to me more then once =(
Especially with the J-10, it's a pain to get back in the map.
Consequence of leaving the map: No action, no points, no help. =D
Unfortunatly, the incident mentioned here has happened to me more then once =(
Especially with the J-10, it's a pain to get back in the map.
Consequence of leaving the map: No action, no points, no help. =D
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SuperTimo
- Posts: 2079
- Joined: 2007-07-31 09:25
Re: remove edge of map Killzone
the main reason i suggested this is to give the realism of giving the jets fredom too move in an area thats bigger than the small are they are currently forced into.

