[Map] Yibal Oilfields [scrapped]
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Outlawz7
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Re: [Map]Yibal Oilfields
Bump.
Gas Station got a new building and the city has gotten bigger, but I'm seriously thinking of making it a big desert map and replace the city with an oasis or some sort of resort.
http://uk.youtube.com/watch?v=9PiezKK3hIM[/youtube]
Gas Station got a new building and the city has gotten bigger, but I'm seriously thinking of making it a big desert map and replace the city with an oasis or some sort of resort.
http://uk.youtube.com/watch?v=9PiezKK3hIM[/youtube]

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Outlawz7
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Re: [Map]Yibal Oilfields
Changed the city layout, needed more spacing IMO

Also new vehicle layout I was thinking to do, same for both sides.
-both teams start with main base+one flag captured.
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-x5 non-respawnable tanks, spawned at first flag
-x4 tanks, 15 minutes, spawn delay
-x1 APC, 10 minutes, spawn delay
-x1 light helicopter, 15 minutes, spawn delay
-x4 jeeps, 5 minutes
Discuss.

Also new vehicle layout I was thinking to do, same for both sides.
-both teams start with main base+one flag captured.
-----
-x5 non-respawnable tanks, spawned at first flag
-x4 tanks, 15 minutes, spawn delay
-x1 APC, 10 minutes, spawn delay
-x1 light helicopter, 15 minutes, spawn delay
-x4 jeeps, 5 minutes
Discuss.

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J.F.Leusch69
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Re: [Map]Yibal Oilfields
like the idea of 9 tanks
but mayne it should got 8 and 2 apc´s.
a question about the heli: has it guns or is it just a scout heli???
EDIT: and a question about the trucks: how many will be there or will there be no one??
a question about the heli: has it guns or is it just a scout heli???
EDIT: and a question about the trucks: how many will be there or will there be no one??
Last edited by J.F.Leusch69 on 2008-05-18 20:13, edited 1 time in total.
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Outlawz7
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Re: [Map] Yibal Oilfields
Not 9!! First 5 that spawn are non-respawnable, the 4 spawn with a delay and by that time the 5 should be mostly dead, so each team starts out with 5 tanks but continues with 4.
And the trucks will get there, when I find them in the spawner list :/
And the trucks will get there, when I find them in the spawner list :/

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marcoelnk
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Re: [Map] Yibal Oilfields
I wouldnt use thses huge vbf2 buildings...they just look unrealistic
Use some smaller village buildings, also the destructible from PR.
Also this gas station needs tweaks... it all looks ok but not quite realistic imo
Use some smaller village buildings, also the destructible from PR.
Also this gas station needs tweaks... it all looks ok but not quite realistic imo

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Tomato-Rifle
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Outlawz7
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Re: [Map] Yibal Oilfields
Do note, that urban maps in PR all use this statics more or less tbh, but you do have a point on buildings being high. I'll try using smaller buildings and maybe put some underground basements or more backyards/alleys, where vehicles can't go.marcoelnk wrote:I wouldnt use thses huge vbf2 buildings...they just look unrealistic
Use some smaller village buildings, also the destructible from PR.
Also this gas station needs tweaks... it all looks ok but not quite realistic imo

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Outlawz7
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Superior Mind
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Re: [Map] Yibal Oilfields
The city seems out of place. It might be more realistic if the city is on the edge of the desert, because who would build a city in the middle of an oil field and desert? Small villages would be better, or even one big village of huts, perhaps at a higher elevation. You need to consider whether you would like big open desert tank battles or city battles. I think a big open desert with a city running all along one side and then scattered villages would be better. Of course it would have the oil fields.

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Psyko
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Re: [Map] Yibal Oilfields
dont forget to places some broken shacks around for snipers and rally points. if its all dunes there will be nowhere to hide 
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Rangu
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Re: [Map] Yibal Oilfields
[defilibrator sound]*BZZZZD*
"Thanks, I owe you one!"
About the buildings; I want you to use the maximum ammount of destroyable objects/houses, and make several or just one huge freaking village that the tanks can crush and level.
Looks brilliant, can't wait!
"Thanks, I owe you one!"
About the buildings; I want you to use the maximum ammount of destroyable objects/houses, and make several or just one huge freaking village that the tanks can crush and level.
Looks brilliant, can't wait!
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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Outlawz7
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Re: [Map] Yibal Oilfields
After some research it turned out, that Yibal is a major industrial area in Oman (do'h oil = tons of refinery's, storages and pipelines), so yes, there will be pipelines, oil pumps and tons of facilities.
I have added a small city, the idea is that there is some population living there that works at the oilfields, also completed one small oasis (still need to put in more) but the thign I'm working on atm are the CPs themselves.
.png format, because I'm too lazy to convert
(may your 56k forgive me)
Suggestions would be nice as I'm running dry with ideas on what to put in.
MEC main. I am thinking of redoing it for some reason, if MEC was stationed there for a while it'd look a bit different IMO
http://i57.photobucket.com/albums/g214/ ... -20-43.png
Storages. Need ideas on what else to put in besides oil tanks and fences.
http://i57.photobucket.com/albums/g214/ ... -14-79.png
Gas storage, although I am thinking of redoing that one and turn it into a refinery of some sort.
http://i57.photobucket.com/albums/g214/ ... -30-82.png
The city, needs some detail (trash, boxes etc.) but satisfied with it
http://i57.photobucket.com/albums/g214/ ... -39-59.png
Abandoned facility or a construction site, can't decide yet, still needs work
http://i57.photobucket.com/albums/g214/ ... -08-67.png
Warehouses, may need different fencing as I used concrete walls (sense much?)
http://i57.photobucket.com/albums/g214/ ... -17-29.png
US main, also wanting to redo to some sort of FOB or staging area
http://i57.photobucket.com/albums/g214/ ... -29-15.png
I have added a small city, the idea is that there is some population living there that works at the oilfields, also completed one small oasis (still need to put in more) but the thign I'm working on atm are the CPs themselves.
.png format, because I'm too lazy to convert
Suggestions would be nice as I'm running dry with ideas on what to put in.
MEC main. I am thinking of redoing it for some reason, if MEC was stationed there for a while it'd look a bit different IMO
http://i57.photobucket.com/albums/g214/ ... -20-43.png
Storages. Need ideas on what else to put in besides oil tanks and fences.
http://i57.photobucket.com/albums/g214/ ... -14-79.png
Gas storage, although I am thinking of redoing that one and turn it into a refinery of some sort.
http://i57.photobucket.com/albums/g214/ ... -30-82.png
The city, needs some detail (trash, boxes etc.) but satisfied with it
http://i57.photobucket.com/albums/g214/ ... -39-59.png
Abandoned facility or a construction site, can't decide yet, still needs work
http://i57.photobucket.com/albums/g214/ ... -08-67.png
Warehouses, may need different fencing as I used concrete walls (sense much?)
http://i57.photobucket.com/albums/g214/ ... -17-29.png
US main, also wanting to redo to some sort of FOB or staging area
http://i57.photobucket.com/albums/g214/ ... -29-15.png
Last edited by Outlawz7 on 2008-06-13 18:06, edited 1 time in total.

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Oldirti
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hall0
- Posts: 1700
- Joined: 2007-06-09 17:20
Re: [Map] Yibal Oilfields
Have to disapoint you. The guys who work in such oilfield wouldnt life in such a village, because theres no TVI have added a small city, the idea is that there is some population living there that works at the oilfields,
Joking
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Outlawz7
- Retired PR Developer
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- Joined: 2007-02-17 14:59
Re: [Map] Yibal Oilfields
Update to the rescue!
I killed the IMG code in the previous post so you won't have to load all those .png images
I generated some lightmaps on Low settings, but decided to shut down the editor when after 45 minutes they were still generating and it started getting on my nerves
It does seem that the lightmaps survived somehow.
I rendered a new minimap, where you can now finally see the terrain and shadows where the buildings haven't rendered.

As you can see the light setting is morning-like similar to Kufrah. I'd like to know if I should keep it that way or make a daytime/dusk setting?
I killed the IMG code in the previous post so you won't have to load all those .png images
I generated some lightmaps on Low settings, but decided to shut down the editor when after 45 minutes they were still generating and it started getting on my nerves
It does seem that the lightmaps survived somehow.
I rendered a new minimap, where you can now finally see the terrain and shadows where the buildings haven't rendered.

As you can see the light setting is morning-like similar to Kufrah. I'd like to know if I should keep it that way or make a daytime/dusk setting?

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DeltaFart
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- Joined: 2008-02-12 20:36
Re: [Map] Yibal Oilfields
the american place you might want to make less sturctured like it was just hastily set up
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hall0
- Posts: 1700
- Joined: 2007-06-09 17:20
Re: [Map] Yibal Oilfields
Looksnice. But the light setting remind me more to Jabal
as to Jabal. But i like it. 
Is it just me or does the "minimap" looks smaller than the map actually is.
Is it just me or does the "minimap" looks smaller than the map actually is.



