[Animation] sa80 cocking hand

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CareBear
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Re: [Animation] sa80 cocking hand

Post by CareBear »

yer that seems pretty good, although up to dev's etc if they want to see the actual mag, to make it more aesthetically pleasing

most likely not possible, but irl you would look down so you can see your magazine and slot it in, and then release catch sooo up devs if they want it as in 5, or somehow raise the weapon to see the tug and release catch
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Rhino
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Re: [Animation] sa80 cocking hand

Post by Rhino »

HughJass wrote:I say work on the british sniper animation instead of this. This does not really need work. Or the A-A ones, or something.
they have already been fixed, was more of a IK problem than a animation afaik.
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Cp
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Re: [Animation] sa80 cocking hand

Post by Cp »

WNxCareBear wrote:most likely not possible, but irl you would look down so you can see your magazine and slot it in, and then release catch sooo up devs if they want it as in 5, or somehow raise the weapon to see the tug and release catch

Something like this?

[WEGAME]sa80_reload_animation_test_6[/WEGAME]

its a bit experimental :-)
Im not moving the mouse at all, all movements are done by the animation.
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bosco_
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Re: [Animation] sa80 cocking hand

Post by bosco_ »

Now that's cool :D
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MAINERROR
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Re: [Animation] sa80 cocking hand

Post by MAINERROR »

Holly **** CP what the hell are you? Are you some kind of an animation god?! :mrgreen:
Mora
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Re: [Animation] sa80 cocking hand

Post by Mora »

Whats with his right hand? It isn't even holding the gun.

Everything else seem to be good :)
CareBear
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Re: [Animation] sa80 cocking hand

Post by CareBear »

awesome cp :P

have you got msn or xfire, and ill help you touch it up :D

as there are a few things to nit pick at,
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Cp
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Post by Cp »

easy now, its just the camera bone rotating. nothing to get too worked up about :D

@ mora, Yeah, I fixed the fingers for the 5th video, but since this video is a modification of the third video those changes didnt follow.
Ill fix it, hold on.
Btw thats how the chararacter allways holds the rifle, I didnt make it that way, Its just that you cant see it with the current animations.

@ carebear, hold on, Im still not sure which one I should go with, (video 3, 4, 5 or 6) Thats probably up to a dev.
once that is decided I can start fiddling with the finer details, But I could use some help with locating that bolt release catch thingy, as I only have a vague idea of what nob that really is.
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CareBear
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Re: [Animation] sa80 cocking hand

Post by CareBear »

its the green button on the back left, the one you used in vid 6 is the magazine release catch

hang on ill get a piccy


atm i think 5, with the head tilt would be the best
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Ironcomatose
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Re: [Animation] sa80 cocking hand

Post by Ironcomatose »

[R-DEV]Rhino wrote:they have already been fixed, was more of a IK problem than a animation afaik.
Very awesome Cp!! Also, GREAT TO HEAR THAT RHINOOOOOOOOOOOOOOOOOOOO!!! :mrgreen:

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Rhino
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Re: [Animation] sa80 cocking hand

Post by Rhino »

MAINERROR wrote:Holly **** CP what the hell are you? Are you some kind of an animation god?! :mrgreen:
Its been done on some custom weapon animations I've seen before, like Satnav's javelin on his idle animation he has the guy take out a map, look at it then look side to side which is pretty cool :)

not so sure about having your head moving in a reloading animation like that, it could work but then again, not sure would have to do some play testing with it to see if it got annoying or w/e :)
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fuzzhead
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Re: [Animation] sa80 cocking hand

Post by fuzzhead »

I think the head moving is sweet :) should always visually inspect the top of the mag before putting it into the weapon anyways... but putting your perspective on the weapon a bit more when reloading is a nice little touch, it looks subtle enough that I dont think it will effect you much, need to test...

You realize now, youll have a long list of animations to do right? =)
Smegburt_funkledink
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Re: [Animation] sa80 cocking hand

Post by Smegburt_funkledink »

Sgt.Smeg <3's CP20000

Few tweaks and it'll be perfect.
Good work chap!
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Cp
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Post by Cp »

[R-DEV]Rhino wrote:Its been done on some custom weapon animations I've seen before, like Satnav's javelin on his idle animation he has the guy take out a map, look at it then look side to side which is pretty cool :)

not so sure about having your head moving in a reloading animation like that, it could work but then again, not sure would have to do some play testing with it to see if it got annoying or w/e :)

Like I said, rotating the camera bone is simple, The reason I guess why it aint to common is because it can easily be annoying and if used incorrectly in a walking animation can make the player sick :-)

I still need to know which one I should use, should I keep the forward assist, which carebear said wasent needed.
Should I raise the rifle a small amount while swapping mags or should it stay shouldered?
maybe tilt the rifle to the right while swapping mags?

The diffrent options are all spread out on the last 4 videos.
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Masaq
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Re: [Animation] sa80 cocking hand

Post by Masaq »

As a player, I'd say:

-The slight tilt/tip to the right (whichever the MAs feel is more realistic) should be in
-The forward assist probably shouldn't, as if it's not needed for a tactical reload then well, most of our magazine swaps are tactical ones
-The head tilt is excellent, MUCH more immersive and one of the very few things in PR that makes me feel like I'm playing a human rather than some weird-always-rock-steady freak. It's a very natural movement you've put in, it's excellent.


I'm going to assume you've been animating for a while before now, rather than this being your first stab at it?

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
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MAINERROR
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Re: [Animation] sa80 cocking hand

Post by MAINERROR »

Definitely the fifth version. I've never seen anyone reloading a weapon without lookin at it and I've never did it myself that way. :D

Maybe merge the fourth and the fifth version. That would be awesome.
Cp
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Re: [Animation] sa80 cocking hand

Post by Cp »

[R-MOD]Masaq wrote:I'm going to assume you've been animating for a while before now, rather than this being your first stab at it?
Depends on how long a while is :D

I started animating 2 and a half weeks ago.
I have so far tweaked the stinger 3p reload animation so that the missile dosent clip into the laucher (it still looks stupid because he handles a 4 feet missile with one hand :o ), I also redid some of the AT-4 animations, But nothing so far has been this advanced.



Thanks for all the feedback so far, all opinions are appreciated.
Last edited by Cp on 2008-05-19 13:14, edited 1 time in total.
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MAINERROR
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Re: [Animation] sa80 cocking hand

Post by MAINERROR »

As long as you don't start makin "up-side down" reloading animations everything is fine :mrgreen: :wink:
MAINERROR
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Re: [Animation] sa80 cocking hand

Post by MAINERROR »

// @ MODs pls delete. Double-post :)
Cp
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Post by Cp »

We'll see ;)

I added all the videos to the first page to make them easier to find.
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