No more automatic gearshift for groundvehicle

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~XHW~Flamestorm
Posts: 273
Joined: 2008-01-17 20:00

No more automatic gearshift for groundvehicle

Post by ~XHW~Flamestorm »

It is a old problem that the vehicle driving faster than the infantry can walk. yesterday i got the problem again we were trying to walk beside the apc we coverd. but the apc driver had to press and stop press and stop... and this is really annoying for the driver. so is it possible to make 3 or 4 gears for all ground vehicle they could place on the number 1,2,3,4 or so it would be very helpfull to hold W and dont speed away from the infantry
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Re: No more automatic gearshift for groundvehicle

Post by MAINERROR »

The idea is nice but I don't think that it is possible due to engine limitations.
MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Re: No more automatic gearshift for groundvehicle

Post by MikeDude »

i SO hope it is possible.. maybe make it a function. you have the normal speed. and a special function that makes you go just as fast as infantry walk
so its not really a gear. but a function
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[3dAC] MikeDude
Loving PR since 0.2.
kilroy0097
Posts: 433
Joined: 2008-01-02 12:57

Re: No more automatic gearshift for groundvehicle

Post by kilroy0097 »

A throttle input device such as what is on some joysticks work wonders for specific thrust for jets and idle for helicopters. I'm sure the same would work for vehicles. Has anyone tried that? Would it be worth it to get a separate throttle just for land vehicles?

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"When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: No more automatic gearshift for groundvehicle

Post by fuzzhead »

Yea M.Warren has a pedal system hooked up that allows him to increase/decrease the throttle on the vehicles, it works quite well, but yea so far no one has been able to create a working throttle system in game.
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: No more automatic gearshift for groundvehicle

Post by Cyrax-Sektor »

It could be the like the Shift boost, but the opposite. Not sure how hard that'd be.
Rudd
Retired PR Developer
Posts: 21225
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Re: No more automatic gearshift for groundvehicle

Post by Rudd »

kilroy0097 wrote:A throttle input device such as what is on some joysticks work wonders for specific thrust for jets and idle for helicopters. I'm sure the same would work for vehicles. Has anyone tried that? Would it be worth it to get a separate throttle just for land vehicles?
I do that, but some of the vehicles don't like it. Also it can be had to find the zero position to remain stationary when trying to platform for ur gunner.

It works really well however with teh C2.
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zangoo
Posts: 978
Joined: 2007-09-01 03:42

Re: No more automatic gearshift for groundvehicle

Post by zangoo »

well if you used python to change the engine power or gear ratio or some of the otherthings with a press of a key then this could be possible, but afaik you cannot change client side files with python making the inpossible.
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Re: No more automatic gearshift for groundvehicle

Post by Viper5 »

How about:

W= Normal Speed
W+Shift = Infantry Speed
Ctrl + W = Speed Burst
Brutto
Posts: 5
Joined: 2008-01-23 16:32

Re: No more automatic gearshift for groundvehicle

Post by Brutto »

Try America's Army HMMWV training mission and you know what i mean :roll:
YouTube - America's Army 2.7 HMMWV Training
AMERICA'S ARMY: SPECIAL FORCES - GAME INTEL - GAME TRAINING
:o ops:
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: No more automatic gearshift for groundvehicle

Post by Psyko »

[R-DEV]fuzzhead wrote:Yea M.Warren has a pedal system hooked up that allows him to increase/decrease the throttle on the vehicles, it works quite well, but yea so far no one has been able to create a working throttle system in game.
what about having gears as selectables in the weapons list?
M.Warren
Posts: 633
Joined: 2007-12-24 13:37

Re: No more automatic gearshift for groundvehicle

Post by M.Warren »

[R-DEV]fuzzhead wrote:Yea M.Warren has a pedal system hooked up that allows him to increase/decrease the throttle on the vehicles, it works quite well, but yea so far no one has been able to create a working throttle system in game.
That's correct. Until a method is devised and implemented I decided to type up a nice little page of information for those intrested in other means of achieving a similar effect to control vehicles in game.

I have the following:

Saitek X52 Flight Control System
<Note 1: If you truely like to customize your controller you'll find that there are plenty of buttons, sliders, knobs, scroll wheels and toggle switches to configure. I was origionally going to keep it simple, but because of the number of buttons present on the controller I had almost assigned every single one to a task of some sort. Even opening up maps, respawn interfaces, communication buttons between talking to the squad and the commander, etc. so there's plenty to go around.>

<Note 2: The flight control system and rudder pedals both come with softwear on disk and can also be downloaded. This softwear will allow you to manually configure and assign specific buttons on the controllers to act identically like the ones on your keyboard.>

Saitek Rudder Pedals
<Note 1: You do not need the Rudder Pedals to use the "Z" axis for turning left and right. The X52 and the X52 Pro both have a "Z" axis on the flight stick where your "twist" your wrist to turn left and right (This "Z" axis also has a "lock" on it so if you have the Rudder Pedals, it will prevent the controller from twisting if you don't want to use this feature.). I simply prefer the Rudder Pedals for a realistic experience, so it's not necessary for proper operation.>

<Note 2: The rudder pedals offer toe breaks like real aircraft. However, you may find that this feature cannot exactly be implemented in game properly. So, instead I use the Rudder Pedals soley for the purpose of steering left and right. Thusly the toe breaks currently remain unassigned at the moment.>

If you have the extra money to burn and you feel like going all the way for a flight control system, you may be intrested in this instead:

Saitek X52 Pro Flight Control System

If you are curious about what you can do with these controllers, I would have to say that you can truely do anything. Between using the Flight Stick, Throttle and Rudder Pedals you can fly both planes and helicopters. You could also utilize them to drive tanks and APC's with ease aswell.

Of course keep in mind that it will take time to get used to. As time goes on and you become increasingly more familiar with certain vehicles and you will notice that they all act slightly different and were origionally made to be played on the basis of mouse and keyboards. So if some seem rough around the edges (Specifically the British Warrior APC as it uses a "breaking" method to turn, rather than using the throttle to turn individual treads. You'll see what I mean.) while using the Flight Stick, Throttle and Rudder Pedals it's not unusual.

To eliminate some of the guesswork and to help you configure or have an idea of setting up your own controls, I'll explain how I generally have mine set up...

Flying: (Jets and Helicopters.)
Right Hand - Flight Stick (Controlling pitch and firing weapons.)
Left Hand - Throttle (Controlling speed, afterburners and communications.)
Feet - Rudder Pedals (Steering Left and Right.)

Driving: (Tanks, APC's and Cars.)
Right Hand - Computer Mouse (For looking around with precision.)
Left Hand - Throttle (Controlling speed, boost and communications.)
Feet - Rudder Pedals (Steering Left and Right.)

Of course you may set it up your own way, but I've noticed that breaking it down like this makes it significantly easier to control aircraft and ground vehicles in this manner to be most effective. So essentially when flying, you simply use your Flight Stick in your right hand, and when driving you use your normal Computer Mouse instead.

I enjoy being able to have a fluid control over vehicles and setting a specific speed to fly at. You'll also notice it's alot easier to land and take off with planes now, along with taxiing them to the runway as simply pushing the flight stick forward will get the aircraft rolling and on it's way. I encourage players to spend the money and get a flight control system if you find yourself playing Project Reality as frequently as myself. And that's atleast once a day for a few hours. You'll also enjoy it better if you use it.

Take care gentlemen.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: No more automatic gearshift for groundvehicle

Post by Rudd »

I'd enjoy seeing a vid of you flying/driving ingame, just to see the coolness.
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: No more automatic gearshift for groundvehicle

Post by Sabre_tooth_tigger »

I dont get how you turn digital into analogue exactly but the individual gears thing is an old idea listed in the allready suggested suggestions sticky.
https://www.realitymod.com/forum/f18-pr ... tions.html



Its not that hard to roughly match another vehicles speed imo. Witness my nifty convoy vid :lol:

YouTube - Militia convoy sets off across bandit country
M.Warren
Posts: 633
Joined: 2007-12-24 13:37

Re: No more automatic gearshift for groundvehicle

Post by M.Warren »

Dr2B Rudd wrote:I'd enjoy seeing a vid of you flying/driving ingame, just to see the coolness.
Unfortunately I don't happen to have Fraps or Game Cam to capture the video. I usually end up coming into a round 1/2 way sometimes and I am unable to aquire the Battle Recorder most of the time.

However, I do frequent the Tactical Gamer and the Battlearena server the most. So if you stumble across me while I'm setting up an armor squad or something, please feel free to hop on in as a crewman or engineer. Heck, even if your leading an infantry squad and providing the situation is right I'd even drive a piece of armor right beside your men to offer cover. Just comes down to if you're at the right place at the right time under the right circumstances. This is not always possible though as there are other dangers constantly effecting armor movements that prohibit the close interaction between infantry and armor.

All I ask from my squad members is to be vigilant, remain patient, have a will to cooperate and also have a microphone. If you find yourself to have these things in particular you can easily expect a good round. It's not uncommon for myself and the people I work with to keep a team vehicle alive for an entire round. You can even ask Fuzzhead as he's seen it for himself. We may not have gotten a slew of kills, but the methods practiced are what it usually takes to come back home in one piece.

The only thing that changes is the kill count aquired, and that constantly varies depending upon who you're up against. They could be good players or wreckless ones. But like I said, the method is there, it just comes down to chance and how well prepared you are.
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: No more automatic gearshift for groundvehicle

Post by Brummy »

M.Warren wrote:Unfortunately I don't happen to have Fraps or Game Cam to capture the video. I usually end up coming into a round 1/2 way sometimes and I am unable to aquire the Battle Recorder most of the time.

However, I do frequent the Tactical Gamer and the Battlearena server the most. So if you stumble across me while I'm setting up an armor squad or something, please feel free to hop on in as a crewman or engineer. Heck, even if your leading an infantry squad and providing the situation is right I'd even drive a piece of armor right beside your men to offer cover. Just comes down to if you're at the right place at the right time under the right circumstances. This is not always possible though as there are other dangers constantly effecting armor movements that prohibit the close interaction between infantry and armor.

All I ask from my squad members is to be vigilant, remain patient, have a will to cooperate and also have a microphone. If you find yourself to have these things in particular you can easily expect a good round. It's not uncommon for myself and the people I work with to keep a team vehicle alive for an entire round. You can even ask Fuzzhead as he's seen it for himself. We may not have gotten a slew of kills, but the methods practiced are what it usually takes to come back home in one piece.

The only thing that changes is the kill count aquired, and that constantly varies depending upon who you're up against. They could be good players or wreckless ones. But like I said, the method is there, it just comes down to chance and how well prepared you are.
I recommend WeGame.com - Show Your Game :D
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: No more automatic gearshift for groundvehicle

Post by Psyko »

M.Warren wrote:Unfortunately I don't happen to have Fraps or Game Cam to capture the video. I usually end up coming into a round 1/2 way sometimes and I am unable to aquire the Battle Recorder most of the time.

However, I do frequent the Tactical Gamer and the Battlearena server the most. So if you stumble across me while I'm setting up an armor squad or something, please feel free to hop on in as a crewman or engineer. Heck, even if your leading an infantry squad and providing the situation is right I'd even drive a piece of armor right beside your men to offer cover. Just comes down to if you're at the right place at the right time under the right circumstances. This is not always possible though as there are other dangers constantly effecting armor movements that prohibit the close interaction between infantry and armor.

All I ask from my squad members is to be vigilant, remain patient, have a will to cooperate and also have a microphone. If you find yourself to have these things in particular you can easily expect a good round. It's not uncommon for myself and the people I work with to keep a team vehicle alive for an entire round. You can even ask Fuzzhead as he's seen it for himself. We may not have gotten a slew of kills, but the methods practiced are what it usually takes to come back home in one piece.

The only thing that changes is the kill count aquired, and that constantly varies depending upon who you're up against. They could be good players or wreckless ones. But like I said, the method is there, it just comes down to chance and how well prepared you are.
I just use a simple joypad for most air vehicles. it is like a PS2 rumble analog pad and is wireless. But even though the throttle mimicry with the left analog control stick is quite good (if not a bit too sencitive) i dont use it for vehicles. mainly because i need the mouse and when im holding the controller in my left hand the right side of it flops over and becomes uncomfortable. so i only use it for jets and transport helis. Tanks,apcs,and gunships i use for mouse. but i have used the analog controler in some circumstances where i needed to creep around quinling slowly so as not to draw attention. main problem with my pad is the sticks return to center when you let go, so the vehicle stops, but its extremely effective in jets.

I reckon it would be good if the normal run speed for a tank was low, and the shift button accelerated massivly so as to race over dunes and whatnot. because i frequently need a snails-pace for tanks, and a turbo for bugging-out.

Dont you feel discomfort when you have to change over to your mouse?
M.Warren
Posts: 633
Joined: 2007-12-24 13:37

Re: No more automatic gearshift for groundvehicle

Post by M.Warren »

brummy.uk wrote:I recommend WeGame.com - Show Your Game :D
Thanks man, appreciate it. Already looks promising. 8-)
Psykogundam wrote:Dont you feel discomfort when you have to change over to your mouse?
Actually, it doesn't bother me at all as I usually keep my flight stick and mouse right next to eachother. But in all honesty when I play a full round I almost always stick to what I was intending on doing. Basically if I jump into a tank that's all I'll be doing the whole round, I wont need to touch the flight stick at all and vice versa if I'm using an aircraft of some sort.

Might I also suggest a method that if you have very little room to put a Flight Stick and Throttle control system on your computer desk, just do what I do. Go to one of your local home improvement stores and buy a single piece of room shelving (Mine is made of oak and matches my computer desk.). You know something small, like a 12 inch wide by 2 to 3 feet long piece of wood shelving and simply place it upon your lap with the Flight Stick and Throttle controls ontop of it. You can also rest it against your desk or the arms of your computer chair if possible.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: No more automatic gearshift for groundvehicle

Post by Alex6714 »

I use the saitek X52, but only for flying. Pure awesomeness. Maybe its worth trying the throttle for vehicles..
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