New Game Mode!!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Game Mode Idea?!?!

Post by MikeDude »

my idea came up while playing Ejod Desert on 16 sise.
this rounds is always so freaking short. it never ends the right way. that one team doesnt have flags anymore.

so there came my idea. a kind of deadmatch mod. i cant come up a right name.
the idea is that there are no ticket limits. but the round ends when a team doesnt have flags anymore. its pretty cool with small maps i quess. not sure how it should work on bigger maps.

maybe we should let the 4 hour limit in the map. but just not the tickets.

tell me what you think about the idea. you can also change it if you want!



---Sorry For English----
----Dutch Here----
Last edited by MikeDude on 2008-05-19 11:54, edited 1 time in total.
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[3dAC] MikeDude
Loving PR since 0.2.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: New Game Mode!!

Post by Rudd »

Fun, but ticket limits get players to care about their life more.

If you want longer rounds, more tickets per team would be better.
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Morgan
Posts: 826
Joined: 2007-08-27 10:06

Re: New Game Mode!!

Post by Morgan »

Gotta agree with Rudd on this one. 16 player maps should have more tickets as you can really get the brilliant infantry combat that makes PR such an amazing on these size maps and then just as the game is getting into swing it's all over. :(
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Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: New Game Mode!!

Post by Masaq »

Numbers of tickets can be set by server admins.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
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