FlashBANG?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: FlashBANG?

Post by Scot »

god you necros....

but doesn't bother me if its in or out, ill still pwn :twisted:
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: FlashBANG?

Post by Waaah_Wah »

PrivateJson wrote:Well, leave the flashy things in the Insurgency mode, but take them out on the other maps.

The loud sound and overpressure is mostly effective inside, in rooms etc. Great idea to use them to take out civilians!

As someone posted, look at America's Army to see a implementation, or maybe CoD4 (not as nice, but okay).

regards,
Steen
Yeah they would be really, really useful on insurgensy maps.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: FlashBANG?

Post by Psyko »

how would you balance the gameplay?

when your on insurgency and 15 guys are chucking flashies around the gaf, i think that would become rather tedious. maybe make a second zoom setting on the insurgent sniper scope, or somthing, i dont know.


oh and i thought of a question to ask :P
Is there an ability in the BF2 engine to increase your accurasy and health and stamina while taking cover inside a building?
MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Re: FlashBANG?

Post by MikeDude »

Psykogundam wrote: oh and i thought of a question to ask :P
Is there an ability in the BF2 engine to increase your accurasy and health and stamina while taking cover inside a building?
that would be pretty hard i guess. then you need to script every building you can get into. guess thats pretty much not possible. not sure tho.
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[3dAC] MikeDude
Loving PR since 0.2.
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: FlashBANG?

Post by Masaq »

And more importantly, why the hell would we want to include it? Nice aspect of realism "I'm indoors, so I feel better already". PR soldiers are actually allergic to sunlight or something? Seriously, enough with the naff suggestions.


As for upping flashbangs, I'd love to see them in Insurgency for hitting civillians with, and stepped up a spot too.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
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Fabryz
Posts: 177
Joined: 2007-05-04 18:30

Re: FlashBANG?

Post by Fabryz »

Wasn't the flashbang implemented in the right way on SF expansion^?
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: FlashBANG?

Post by Waaah_Wah »

^^^Not really. They are just as they are in vanilla

Cant we replace smoke nades with flashbangs on the specops kit in insurgensy? Coz on those maps you dont go and sneak around when you have that kit, you are with your squad and you search for caches so you dont really need the smoke coz the rest of your squad has a smoke nade. But a flashbang(s) would be really damn useful.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: FlashBANG?

Post by Cyrax-Sektor »

The SF/FN2000 flashbangs blinded the player completely. In PR .6, I could still see. The return of this would be handy for civilian catching.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: FlashBANG?

Post by Waaah_Wah »

The effect should also last longer and make your enemies not only blind but also deaf. Would be really nice with a "beep" sound ala CoD4. You have plenty of "Oh SHIT!" moments when you see a flahbang go off right in front of you in that game and all you hear is "beeeeep"
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: FlashBANG?

Post by Waaah_Wah »

The effect should also last longer and make your enemies not only blind but also deaf. Would be really nice with a "beep" sound ala CoD4. You have plenty of "Oh SHIT!" moments when you see a flahbang go off right in front of you in that game and all you hear is "beeeeep"

Heres a vid http://www.youtube.com/watch?v=xr-skCpKYag[/youtube]
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: FlashBANG?

Post by Spec »

I liked the sound in SWAT4, when you were flashed. That loud... difficult to describe... and i cant find a vid. But it feels quite "Hell, what happened?!".
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: FlashBANG?

Post by Smegburt_funkledink »

http://www.youtube.com/watch?v=YhrrrIDUeVc[/youtube]

LOUD... :shock: Like that.

Now all we need are some cuffs and an "arrest" animation... :D
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: FlashBANG?

Post by Spec »

Sgt.Smeg wrote:http://www.youtube.com/watch?v=YhrrrIDUeVc[/youtube]

LOUD... :shock: Like that.

Now all we need are some cuffs and an "arrest" animation... :D
I meant the sound you hear when you banged (or should i rather say "flashed"? xD) yourself, that kinda wakes you up.
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